This spell temporarily converts a creature's sexual orientation from hetero- to homo-sexual, or vice versa. A bisexual who favors one gender will now favor the other, and a bisexual equally disposed towards both genders will be unaffected. Asexual creatures or creatures of species with more than two genders will be affected, if at all, by GM's discretion.
There is no save per se against this spell. Rather, upon first experiencing sexual attraction in the altered way, or upon first questioning one's unexpected lack of accustomed sexual attraction, the subject, if strenuously disapproving, is allowed a Constitution check vs DC 15. A successful Constitution check will experience a strong but repressive erotic attraction towards a single individual for 1 round/level of the spellcaster, after which the effects permanently vanish. A new Constitution check may be made once per day, but with a cumulative penalty of -1 per day. A check of 20 always succeeds in this case.
The material component is a concave lump of clay which the caster re-molds into a convex lump.
Revulsion
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: touch
Target: 1 creature
Duration: 10 minutes + 10 minutes per level (D)
Saving Throw: Will Negates
Spell Resistance:Yes
Successful casting of the Revulsion spell leaves the recipient disgusted to the point of nausea at any prospect of engaging in sexual activities of any kind, no matter how minor. The material component of this spell is a leech or the eye of a tuna.
Rose Armor
Conjuration (Creation)
Level: Drd4, (Domain)4, Sor/Wiz 5
Components: V, M
Casting Time: 1 action
Range: Personal
Target: Self
Duration: 10 minutes/level or until discharged
Saving Throw: See text
Spell Resistance: Yes (harmless)
Upon the casting of this spell, a web of amazingly durable and tough rose vines, spotted with roses where ever the caster desires, springs in to being around the caster, with all of the thorns facing outward. These vines cover almost the entire body of the caster but hug it tightly, revealing the form of the caster - thus, it can't be used to hide a non-humanoid form.
The caster gains Natural Armor equal to three fourths their caster level, maximum +15, and a Claw attack (A rose stem extending from the wrist) that does 2d4 points of damage for a Medium size caster and has a reach of 10 feet. Larger creatures do more or less as explained in the Large Weapons table in the DMG. Additionally, the first time any creature sees the caster, they must make a Will save or be dazed for one round.
In order to cast the spell, the character must be indecent - I.E., they must be naked. Rings, jewelry, and hats may be worn during this transformation.
Material Components: A handful of fresh cut rose petals worth 10 gp that are consumed in the casting.
Rut
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1, Src/ Wiz 1
Components: V
Casting Time: 1 action
Range: 5 yards per two levels
Target: 1 male mammal
Duration: 1 hour per level (D)
Saving Throw: None
Spell Resistance:Yes
When this spell is cast, the recipient gains a condition of sexual excitement and productive activity. This reflects in the recipient as a gain a +2 modifier for every three levels of the mage to dexterity with respect to having sex. Thus, this spell won't effect any other aspects of dexterity; only sex. Also due to his hyper state, the recipient gains a +1 to hit. Furthermore, two points of intelligence and one point of wisdom is lost; and one point of charisma is gained. These bonuses end when the spell ends.
Sacremon’s Emperor’s New Clothes
Illusion (Glamer)
Level: Brd 3, Src/ Wiz 3
Components: V, S
Casting Time: 1 action
Range: 5 yards per level
Target: 1 person
Duration: 1 minute per level (D)
Saving Throw: Will Negates
Spell Resistance:Yes(harmless)
This spell, devised by the gnome illusionist Sacremon primarily as a good prank spell, causes all of the target's clothing and bodily possessions to become invisible, but not the target itself. The target sees his or her clothes as they normally are. Swords in scabbards are considered bodily possessions, but not if in hand. Any clothes put on after the spell is cast do not become invisible. Invisible items remain invisible for the duration of the spell or until dispelled.
Sasha's Uncontrollable Continuous Orgasm
Alteration
Level: Cle 3, Dru 3, Src/ Wiz 4
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 female during orgasm
Duration: Special (see text)
Saving Throw: Fort (special)
Spell Resistance: No
This spell is cast at the moment a female creature enters orgasm, causing it to continue far beyond what is the norm. Each minute the spell is in effect, the target must make a fortitude roll or lose 2 temporary points of wisdom. The spell ends when the target's wisdom drops to 0 or lower, and she passes out for a minimum of 12 hours.
Targets wich high constitution and wisdom bonuses have been known to suffer (?) for days before finally passing out.
Sava’s Candlelight Dinner
Conjuration (Creation)
Level: Brd 3, Clr 2, Sed 3, Sor/Wiz 2
Components: V, M
Casting Time: 1 round
Range: 0
Area: one room of max. 40 square yards
Duration: 1 night
Saving Throw: special
Spell Resistance: None
The caster sanctifies an area and dedicates it to the god(dess) of Love, Lust, Sex etc.
All food and drink in the area becomes finely and enchantingly flavored, the light becomes softer, the room warm and eyes are alight. A mild and romantic scent lies over everything.
For every candle present, three additional candles are summoned.
Everyone entering the room is subjected to the effect of an arousal cantrip, each round he stays in the room. Everyone staying in the room must succeed at a will-save each round to keep up hostil thoughts.
The material components are a good meal.
Sava’s Temple of Love
Conjuration (Creation)
Level: Clr 8, Sed 8, Sor/Wiz 8
Components: V, S, M
Casting Time: 1 round
Range: 0
Area: one house
Duration: 1 day
Saving Throw: special
Spell Resistance: None
One house becomes a temple of love. Every room within the house is under the effect of Sava’s Candlelight Dinner. In addition, the area is protected by Protection from Evil, and everyone in the temple receives a spell resistance of 25 vs. all other enchantments and charms as well as vs. magic related to sex. No spell or supernatural ability related to seduction or sex will work in this temple. If somebody is to be seduced in this temple, it got to be done the oldfashioned way.
No creature not invited may enter the house without succeeding in a will-save vs. a DC equalling 10 + the spell level + the ability-score-bonus of the caster + one per person in the house.
The house is the material component and will not be consumed.
This spell creates a standing order with one (or more) undead to engage in sexual behavior of the caster's choice with the caster. The undead will make no effort to harm the caster, although disease from a zombie's touch or mummy rot, for example, may (un)naturally occur. Each orgasm achieved by the caster causes 1d6 damage to the undead. The material component is a drop of semen mixed with menstrual blood.
Seduction I
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 1
Components: V, S
Casting Time: 1 action
Range: 6 feet
Target: 1 person (with max. 4 HD)
Duration: 1 minute per level (D)
Saving Throw: None
Spell Resistance:Yes
This spell causes the affected person to cast aside all weapons, armor, and clothing, in an attempt to seduce the caster, leaving the victim virtually defenseless against attacks from the caster or any other character or creature.
Seduction II
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 2
Target: 1 person (with max. 6 HD)
Seduction III
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 3
Target: 1 person (with max. 8 HD)
Seduction IV
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 4
Target: 1 person (with max. 10 HD)
Seduction V
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 5
Target: 1 person (with max. 12 HD)
Seduction VI
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 6
Target: 1 person (with max. 14 HD)
Seduction VII
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 7
Target: 1 person (with max. 16 HD)
Seduction VIII
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 8
Target: 1 person (with max. 18 HD)
Sex Change
Transmutation
Level: Sdo 6, Src/ Wiz 6
Components: V, S, M
Casting Time: 1 round
Range: 5 yards/ level
Target: 1 creature
Duration: Permanent
Saving Throw: Fortitude Negates
Spell Resistance:Yes
This spell causes the victim's sex to change. Thus, a male becomes female and visa-versa. After the change, the victim will be confused for 10 to 100 minutes. Also, he/she will have a percent chance equal to his/her Constitution of going insane because of the trauma.
The GM must make sure the victim of the spell acts in the manner appropriate to the sex. If not, then the spell doesn't really seem powerful.
The material component for this spell is either a skirt or a trouser.
Sex Slave
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 5, Sdo 5, Src/ Wiz 5
Components: SM
Casting Time: 1 round
Range: 10 yards
Target: 1 person
Duration: 1 day per level
Saving Throw: Will Negates
Spell Resistance:Yes
This very powerful spell reduces a living, intelligent person into a lascivious, nymphomaniac sex slave whose only interest is bringing the caster to orgasm after creative orgasm. Once the spell has transpired, the former slave remembers everything that has happened, both the humiliation and the joy and pleasure it brought with it. However, the subject while enslaved will not only not object but will enthusiastically agree with every sexual suggestion made short of death. This spell is unequivocally evil.
Each day, the subject is entitled to a new save.
The material component for the spell is a piece of a whip.
Sexify
Transmutation
Level: Brd 2, Src/ Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: touch
Target: 1 person
Duration: special (D)
Saving Throw: None
Spell Resistance:Yes
The recipient of this spell undergoes a transformation in appearance to become more sexually attractive to members of the opposite gender no matter what the recipient's initial charisma. Looks, smell, smoothness, and even taste of the outer skin are all effected. The recipient's charisma is effected as follows:
Caster Level
Charisma
Duration
10 minutes
20 minutes
30 minutes
1 hour
2 hours
4 hours
8 hours
16 hours
1 day
2 days
4 days
8 days
16 days
32 days
64 days
128 days
17+
256 days
This transmutation is in regards to first impressions and sexual activities only.
Note that if two mages cast the spell on a person simultaneously, then their levels may be added together to effect a stronger magic. Further, this spell has the effect of negating any curse magic which degrades the recipient's natural beauty. It does not stack with any other magic, that enhances the charisma of the character
The material component of this spell is a cosmetic and perfume kit prepared by a alchemist (DC 25).
Sexual Attraction
Illusion (Glamer)
Level: Brd 0, Src/ Wiz 0
Components: V, S
Casting Time: 1 action
Range: 10 feet
Target: 1 person
Duration: 30 minutes / level
Saving Throw: None
Spell Resistance:None
This cantrip causes the recipient to gain a +1 modifier for every three levels of the mage to charisma with respect to having sex. Thus, this spell won't effect any other aspects of charisma; only sex. Most mages cast the cantrip on his/her partner, so the partner is more desirable thus making it easier for the mage to perform.
Sexual Disgust
Illusion (Glamer)
Level: Brd 0, Src/ Wiz 0
Components: V, S
Casting Time: 1 action
Range: 10 feet
Target: 1 person
Duration: 30 minutes / level
Saving Throw: None
Spell Resistance:None
This cantrip causes the recipient to gain a -1 modifier for every three levels of the mage to charisma with respect to having sex.
Sexual Nerd
Transmutation
Level: Brd 3, Src/ Wiz 3
Components: S, M
Casting Time: 1 round
Range: touch
Target: 1 person
Duration: 24 hours (D)
Saving Throw: None
Spell Resistance:Yes
Sexual Nerd makes the subject flirt like a clod, dance like an orc, and seduce like a used-chariot salesman. The subject will experience appropriate withering, shrinking, and sagging, and will be unable to achieve erection or lubrication. Affected creatures are treated as having a Charisma of 3 by anyone they cruise or flirt with. Orgasm is either impossible or else premature and highly unsatisfying. All saves to keep on going fail automatically.
The material component is a leaf of tabacco.
Skank
Enchantment (Compulsion) [Mind-Affecting]
Level: Sex 1, Src/ Wiz 1
Components: V, S
Casting Time: 1 action
Range: touch
Target: 1 creature
Duration: 5 minutes per level (D)
Saving Throw: Will Negates
Spell Resistance:Yes
This spell turns an innocent, sweet person into a wild and crazy nymphomaniac. The affected person will be struck by the nymphomania insanity for the duration of the spell.
This spell is very popular with apprentices at school who like to cast it on snaughty, preppy girls.
Slap
Evocation
Level: Src/ Wiz 0
Components: V, S
Casting Time: 1 action
Range: 10 feet
Target: 1 person
Duration: Instantaneous
Saving Throw: Reflex Negates
Spell Resistance:Yes
The victim of this spell feels a forceful slap across the cheek. Creatures must make a reflex save or be distracted for one action, dazed by the blow (lose concentration of spells, etc.).
Sleep Theft
Necromancy
Level: Src/ Wiz 2
Components: S
Casting Time: 1 action
Range: touch
Target: 1 person
Duration: special
Saving Throw: Fortitude Negates
Spell Resistance:Yes
This spell allows the caster to steal sleeping time from their sexual partner. The caster makes love with a person, and once that person's climaxes he/she falls asleep for one hour per caster level, to a maximum of 12 hours. The caster is refreshed just as if she had slept for that length of time and may even memorize spells.