By means of this spell, the caster bestows total invulnerability to disease. The creature can't contract, become a carrier, or pass on any disease he/she may already have. This spell doesn't cure disease it merely prevents its transfer.
When a person is subject to this spell, a glowing light appears on the subject's palm. This is to assure the person has this protection on. Therefore, a person he/she can't say "Let's have sex, I have the protection on."
The material component of this spell is a scoop of mold (a generic form of penicillin).
Protection From Intoxication
Abjuration
Level: Clr 2, Pal 2, Src/ Wiz 2
Components: V, S
Casting Time: 1 action
Range: 20 yards
Target: 1 person
Duration: 1 hour per level
Saving Throw: None (harmless)
Spell Resistance:Yes (harmless)
This spell causes the recipient to be immune to the effects of any kind of alcohol as well as magic, that would cause intoxication.
Prowess
Transmutation
Level: Brd 3, Src/ Wiz 3
Components: S, M
Casting Time: 1 round
Range: touch
Target: 1 person
Duration: 24 hours (D)
Saving Throw: None
Spell Resistance:Yes
This spell impressively enhances the size, shape, technique, stamina, and eroticism of the affected creature with respect to organs and matters sexual. Affected creatures are treated as having a Charisma of 18 by anyone they cruise or flirt with, they become stunningly well- endowed, and they are capable of engaging in extremely hot sex without rest. All saves to keep going are automatically successful.
The material component is a leaf of mint.
Resist Self
Enchantment (Compulsion)
Level: Pal 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Self
Target: Self
Duration: 10 min /level
Saving Throw: Will negates (harmless)
Spell Resistance: No
This spell prevents the caster from giving in to an uncontrollable urge to shop, spend money, overeat, give in to his lusts, drink too much, at6tack dragons in berserk rage, do stupid things in name of love/ friendship/ bravery or say things the caster knows he will regret later and can make a will save at +4 to ward them off. This holds true even if a will-save is not normally allowed. If a character suffers from a particular bad obsessive/ compulsive behaviour, protection is not automatic, but the character can make save vs. DC 18. This spell also grants some protection against suggestions and seductions of any kind (including spells). The character makes his will save at +4 as well. A failed will save means that the character is now safe from his urges. This even helps if the character are charmed (not dominated), but does not free the character automatically, if the situation wouldn't normally allow for immediate freedom or a new save. Upon casting the spell, the caster must move his arms in a pleading gesture, signifying his desire to ward off his compulsion.
Restore Potency
(by Muse of Fire)
Conjuration (Healing)
Level: Clr 0
Components: V, S, M
Casting Time: 1 action
Range: 10 yard ray
Target: 1 creature
Duration: special
Saving Throw: relfex negates
Spell Resistance: Yes
This spell restores a man to full potency, allowing for a second complete series of orgasms. It removes soreness and stiffness, and gives as much fresh energy as an hour of sleep. The man quickly becomes erect.
If this is used on a biologically impotent man he gains normal potency for 1/hour per caster level. It doesn't effect psychological impotency any more than a normal surge of desire would.
When the "for women" version is cast (minor alteration in the casting) her soreness and stiffness is eased and she gains fresh energy, the first of which could be done just as effectively with Cure Minor Wounds."