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Sexual Audible Glamer

Any time the inflicted engages in sexual activity, he/she has uncontrollable desires to yell, scream, etc. This yell becomes louder as the sexual encounter continues. The volume is based upon the round of sex. During the second round, the volume is that of one person. The ratio is two rounds for one person's volume. Thus, the noise increase to the equivalent of two men during the forth round, the noise of three men during the sixth, and so on.

This disease is permanent until treated. The character is not aware of the effect of the disease.

 

Sexual Chill Touch

On the tenth round of a sexual encounter and every tenth round thereafter, the inflicted causes a chill touch to his/her partner. The partner will take 1d10 points of damage due to the absolute cold. Further, the victim must save vs. paralysis or be utterly unable to move. This paralysis lasts until dispelled in some manner. (This could be real embarrassing to a government official paralyzed in a sleazy establishment.)

 

Sexual Clairvoyance

The inflicted sees in his/her mind some unknown locale (chosen by the GM) at random times throughout a sexual encounter. 10% of those infected with this disease are lucky and see only sexual arousing scenes (although it is possible, that someone will see a beloved partner, who has sex with someone else at the moment). The other 90% may see some really disturbing stuff.

 

Sexual Invisibility

The inflicted slowly turns invisible when having sex. This transformation begins on the second round and will end when the sexual encounter is finished. At this point, the inflicted will be totally invisible. The duration of invisibility is equal to the amount of rounds of the sexual encounter. (This could be beneficial when a quick an discreet exit is required.)

 

Sexually Transmitted Lycanthrope

A person with this disease either becomes inflicted with lycanthrope or becomes a carrier of the dreaded disease. Roll a constitution check to see, if the character is inflicted or becomes a carrier. The DCs to get the disease are as followed:

Die Roll Result
up to 10 becoming inflicted
up to 20 becoming a carrier
21+ uneffected

 

The type of lycanthrope can be rolled (1d6) on the following table:

 

Werebear Wearboar
Werefox Wererat
Werewolf Weretiger

 

 

Pregnancy and Birth

 

GETTING PREGNANT

 

1) Roll a die, the specific die depends on species. This simulates the chance of a fertile egg being available in the uterus of the mother.

2) The mother rolls a Constitution check, the specific Difficulty Class depending on the species of the mother. Modifiers can be applied for situtations such as parents of different species, a less than fertile father, or any other situation. If you succeed, congratulation, you’re pregnant.

3) Additionally, if you roll high enough on the Fortitude check, there is a chance for twins/triplets or more based on the species of the father. This works much like critical hits. If you roll within a certain distance of 20, you can roll again – If you succeed, you have more children. If you roll within that distance on the confirmation check, you could have even more children, though this is a rare occurrence.



 


Date: 2016-04-22; view: 1020


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