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Non-Aligned Artifacts

Non-aligned artifacts can be obtained through quests offered by the Knights Guilds. There are seven artifacts available through two or three quests. Which artifact you get is determined by the luck of the dice at the time the quest is offered. Some of the artifacts (Staff of Magnus, for example) have never been obtained by any players that I am aware of (much to the dismay of the artifact collectors). Two of the artifacts (Warlock's Ring and Necromancer's Amulet) can be obtained merely by giving the Totem of Tiber Septim to Lady Brisienna or to the Underking's agent, respectively. Of course it's a bit late in the game by that point in time.

Since there is no Daedra to summon, it is possible to own multiple copies of these artifacts. Considering the general instability of the game platform, it might be wise to not press your luck.

Auriel's Bow

Description: Auriel's Bow appears as a modest Elven Longbow, but it is one of the mightiest ever to exist in Tamriel's history. Allegedly created and used, like its sister Auriel's Shield, by the great Elvish demi-god, the Bow can turn any arrow into a missile of death and destruction. Without Auriel's power behind it, however, the bow uses its own store of energy for its power. Once exhausted of this energy, the bow will vanish and reappear whereever chance puts it. Its most recent appearances have been the subject of gossip for hundreds of years.

Powers: Sleep, Lightning and Magica Leech

Comments: I've never been too impressed with Sleep or Lightning and Magica Leech doesn't seem to work on my system. All in all, the effects are just too iffy for the effort expended.

Auriel's Shield

Description: Auriel's Shield, an Ebony shield said to have once belonged to the quasi-mythical Elvish deity Auriel, can make its wielder nigh invulnerable. In its resistance to fire and magic, Auriel's Shield is unsurpassed. Like many artifacts of Tamriel, the Shield has life and personality of its own, and does not feel bound to its user. A popular fable tells the tale of it abandoning one wielder in her greatest hour of need, but this is perhaps apocryphal.

Powers: Resist Fire, Shield, Spell Reflection

Comments: The Shield and Spell Reflection are very handy, especially at higher levels when melee becomes much more difficult. Resist Fire can be handy if you find a Fire Daedra at long range, but that doesn't happen too often. All in all it's a decent artifact if you can latch onto it.

Chrysamere

Description: Chrysamere, the Paladin's Blade and Sword of Heroes, is an ancient claymore with offensive capabilities only surpassed by its defenses. It lends the wielder health, protects him or her from fire, and reflects any deletory spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by a bladesman for any length of time, for it chooses not to favor one champion.

Powers: Heal, Resist Fire and Shalidor’s Mirror

Comments: Chrysamere is a very handy artifact for warrior-types. Classes that do not have high skills in Long Blade will find it much less useful, though it is very nice to look at (kind of a cool crystal aquamarine, though it looks like an enchanted steel weapon when you use it). The Heal and Shalidor's Mirror (a high-power Spell Reflection) can be a lifesaver for low and mid-level characters and virtually undefeatable for higher levels.



Lord's Mail

Description: The Lord's Mail, sometimes called the Armor of Morihaus, the Gift of Kynareth, is an ancient cuirass of unsurpassable quality. It grants the wearer the power to regenerate lost health, resist the effects of spells, and cure oneself of poison when used. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one.

Powers: +7 Armor, Regenerate, Cure Poison, Spell Shield

Comments: For all of its vaunted powers, the Lord's Mail looks a lot like a rusty set of chain mail. Of all of the artifacts, it most looks like something extremely old. All effects are very nice to have around. The Spell Shield is less useful than Spell Reflection, but if it comes to a choice between taking a ton of damage from a spell and taking a half-ton of damage from a spell....

Necromancer's Amulet

Description: The legendary Necromancer's Amulet, the last surviving relic of the mad sorceror Mannimarco, grants any spellcaster who wears it the ability to regenerate from injury, and absorb magicka. The bearer also becomes wise beyond his years. This artifact is popular amongst mages. It is the one flaw of the Amulet that it is unstable in this world forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance.

Powers: Troll’s Blood, Enhance Wisdom, Spell Absorption

Comments: Troll's Blood is a watered down version of Regenerate, but still handy if you don’t mind standing around waiting for it to do its thing. The Spell Absorption, however, is a little less functional. First, it does not work as consistently as it did in "TES: Arena" (meaning absorption is not a sure thing). Secondly, if your magica is fully charged, absorbing a spell will only fry you. On the whole, I'd take the Amulet if there were nothing else around, but it's not an artifact that I would go out of my way to get. If you are not a knight, you can get this artifact by delivering the Totem to the Underking's agent.

Staff of Magnus

Description: The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, the Arch-Mage Magnus. When used, it regenerates the wielder's health at remarkable rates. In time, the Staff will abandon the bearer who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect.

Powers: faster healing and Spell Absorption

Comments: Considering that I've never heard of anyone actually getting this artifact, and considering my generally low opinion of Spell Absorption in Daggerfall, I wouldn't waste my time with this one unless you REALLY like dungeon crawling.

Warlock's Ring

Description: The Warlock's Ring of the Arch-Mage Syrabane is one of the most popular relics of myth and fable. In Tamriel's ancient history, Syrabane saved all of the continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and health, though it may have additional powers. No adventurer can wear the Warlock's Ring for long, for it is said the Ring is Syrabane's alone to command.

Powers: Shalidor's Mirror, Heal, and Feet of Notorgo

Comments: This one is well worth the effort. Shalidor's Mirror is a hyped Spell Reflection and very workable, especially at higher levels. If you're not a knight, you can get this artifact by giving the Totem to Lady Brisienna (you'll need something like this in the Mantellan Crux, anyway).



Date: 2016-01-03; view: 860


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