As part of the character generation process, you can choose to answer 12 questions that will develop your character more fully. The questions were designed to flesh out your character concept by increasing certain skills, changing your rep with certain factions and placing (hopefully) useful items in your inventory. Each of the pre-made classes has its own questionnaire. If you have chosen to create a custom class, the questionnaire will come from the class that your class comes closest to in terms of skills.
Be careful in answering the questions about equipment. It is possible to start the game with a lot of equipment that you cannot use (for example, a Barbarian with a lot of plate armor), so keep your class restrictions in mind when you answer these questions.
For the sake of brevity, I have not included each questionnaire. 18 classes times 12 questions plus all the possible answers and effects equals a lot of typing. So your questionnaire will not look exactly like what follows. Your questions will be phrased a little differently or you might not have all of the listed responses as choices. But this will give you a good idea of what happens when you answer the questions.
1. Which school of magic have you been studying the longest?
+6 to the appropriate skill and adds an appropriate spell to your spell book (the spell may duplicate one that's already in there, but I have never seen a spell added for Mysticism)
2. What motivates you into a life of adventure?
Riches - you get 500 GP
Fame - +10 to your rep with scholars and the underworld
Knowledge - adds a book to your inventory
Fun - +3 points to etiquette and streewise
Helping others - +10 points to your rep with commoners
3. In between formal study, you spent your time ___
socializing with aristocrats: +6 to Etiquette, +5 to rep with nobility, -5 to rep with commoners
learning streetsmarts: +6 to Streetwise, +2 to rep with commoners, +3 to rep with underworld, -5 to rep with nobility
practicing acrobatics: +2 to jumping, dodging and running
learning economics: +6 to mercantile
swimming: +6 to swimming
sparring: +6 to hand-to-hand (sometimes critical strike)
trespassing: +6 to lockpicking
4. Since childhood you have saved ___
adds the appropriate item to your inventory (archers will get item plus bow and arrows)
5. In gratitude for services rendered, the Emperor gave you ___
adds the appropriate item(s) to your inventory
6. As you grew older you received additional training in ___
+6 to the appropriate school
7. As a child, your nickname was ___
rabbit: +6 to jumping
guppy: +6 to swimming
quicksilver: +6 to running(?)
scrapper: +6 to hand-to-hand
monkey: +6 to climbing
8. You are friendlier than most with ____
+6 to the appropriate language skill
9. Of all disagreeable types, you have the most personal hatred for ___
Builds character background by adding appropriate information to your "History"
10. You are intimate friends with _____
Builds character background by adding appropriate information to your "History"
11. What god, if any, do you worship?
+5 to your rep with that god, +2 to rep with scholars if none
12. You have the most trouble ____
resisting poison: -10 to poison saving throws (-5 for thief classes)
staying awake and alert: -5 to fatigue
getting along with others: -5 to all reaction rolls (may be disabled for some classes)
avoiding diseases: -5 to disease saving throws
resisting magic: -5 to spell saving throws
fighting without magic: -5 to hit
fighting and parrying: -5 to hit
13. You spend any free time you have training with ___
+6 to appropriate weapon skill and adds appropriate item to your inventory - archery response will put a pauldron in your inventory in some cases, axe response will put gauntlets in your inventory in some cases
14. (Healer) After the school of Restoration what magic have you been studying the longest?
+6 to appropriate school, +12 to Restoration, spell added to spell book
15. What thieving skill have you been studying the longest?
+6 to appropriate skill
16. Where is your expertise in combat?
+6 to appropriate skill and adds appropriate item to inventory
17. Before you set out for the Imperial City, your mother gave you ___
adds appropriate item to inventory
18. Given your choice of reward, you would choose ____
adds appropriate item to inventory
19. At an early age, your family considered it important that you learn how to ___
mend simple wounds: +6 to medical
ingratiate yourself: +6 to Etiquette
boss people around: +6 to streewise
haggle with merchants: +6 to mercantile
fight with a knife: +6 to short blade
20. You were an active child, ___ than anyone else your age.
+6 to appropriate skill
21. You can get most of the things you want by stealing from ___.
Rich nobles: adds jewelry item to your inventory
Mages and sages: adds book to your inventory
Established temples: adds Holy Water to your inventory
Diversified merchants: adds jewelry item to your inventory
22. The one skill you could not work without must be ___
+6 to appropriate skill
23. Though certainly not due to hard work, you happen to legitimately own ___
adds appropriate item to inventory
24. Your preferred criminal method is ___.
Builds character background by adding information to your "History"
25. (Archer) Besides the bow and arrow, you are best at ___.
+9 to Archery, +6 to appropriate skill, appropriate item added to inventory
26. You feel most comfortable ___.
On stable ground: +6 to running
In the water: +6 to swimming
On a ledge or tree: +6 to climbing
Anywhere dark: +6 to stealth
With other people: +2 to etiquette and streetwise
27. You are most fond of using ____.
+12 to appropriate skill, appropriate item added to inventory