Healthy financial position and launch of a share buy-back program
For the fourth year in a row Gameloft has improved significantly its financial position. The company’s equity stood at €128.0 million and net cash reached an all-time high of €55.6 million at the end of 2012. Cash generation was strong during the year: Gameloft’s operating cash flow before change in working capital stood at €28.3 million, up 28% year on year, and net cash increased by €18.7 million in twelve months. Therefore, the company has the financial resources necessary to continue to grow and increase its market shares around the world.
Given its healthy net cash position and the stock’s historically low multiples, the company has decided to launch an ambitious share buy-back program totaling 1.5 million shares at a maximum purchase price of €7.0 per share over a period of eight months starting on April 16, 2013.
Multiple Licensing Deals Announced
Gameloft has secured the worldwide rights to several major new franchises in recent months. These agreements with some of the most prestigious players in the entertainment industry illustrate once again the reputation for quality of our development studios as well as the unparalleled distribution reach put in place by Gameloft around the world. The company is in particular very proud to announce its first ever licensing deal with Disney Interactive
Starting in 2013 the company will launch games based on:
Disney•Pixar’s upcoming release of “Monsters University” for feature phones
Disney•Pixar’s “Cars” for feature phones, smartphones and tablets
Universal’s upcoming movie “Despicable Me”for smartphones and tablets
Marvel’s upcoming movie “Iron Man 3”for feature phones, smartphones and tablets
The rights to several additional franchises have been secured recently and will be announced in the course of 2013 by the company.
Outlook for 2013 and 2014
After three financial years of significant investments which led to the hiring of close to 2,000 additional employees since the beginning of 2010 and which has allowed the company to complete its full transition towards the “free-to-play” model and to accelerate the growth of its revenues, Gameloft is entering an exciting new phase of its development.
The company now has the means to release between twenty and thirty high-quality games on feature phones, smartphones and tablets. These games are launched in thirteen different languages on 1,500 smartphone models and 300 feature phone models. There is, to our knowledge, no equivalent even remotely close in the industry.
All smartphone and tablet games that are now released by Gameloft are freemium or paymium and heavily social. To this day, 515 million of its freemium and paymium games have been installed on iOS and Android, and during the last thirty days close to 75 million users have played a Gameloft game. The “free-to-play” model has been applied successfully to feature phones as well by the company. This new offer is allowing Gameloft to target new customers on feature phones around the world.
One of the company’s main objectives for the coming months will be to optimize the monetization of its games which increasingly resemble services rather than simple games. The monetization of Gameloft’s games has improved significantly since its first freemium title was launched in March 2011, but there is still a significant margin for improvement which should allow Gameloft to improve the return on investments of its creations.
In 2012, 700 million smartphones were sold compared with 490 million in 2011[1]. Gameloft expects strong smartphone and tablet sales in 2013. The momentum of the smartphone and tablet market should therefore continue to sustain Gameloft's growth in the upcoming quarters. In particular, the company expects, starting in 2013, a flood of low-end smartphones and tablets priced between €50 and €100 across the world. Games on these low-end smartphones and tablets will be radically different from the games that have been developed until now on smartphones and tablets, and Gameloft will be able to leverage its ten-year experience on feature phones in this new segment and take significant market shares.
Therefore, the company is expecting growth in 2013 in terms of sales, profitability and net cash.
As a reminder, sales for the first quarter of 2013 will be published on May 14, 2013, after the market closes.
About Gameloft:
A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets, set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Real Football®, Modern Combat and Order & Chaos®, and also partners with major rights holders including Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,000 developers.
Gameloft is listed on NYSE Euronext Paris (NYSE Euronext: GFT.PA, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft’s sponsored Level 1 ADR (ticker: GLOFY) is traded OTC in the US.
For further information:
Gabriel Goldwasser
Tel: 415-615-0520
Email: Gabriel.Goldwasser@gameloft.com
For more information, consult www.gameloft.com.
P&L(K€)
Revenue
208 315
164 357
Cost of sales
-32 555
-19 377
Gross margin
175 759
144 980
R&D
-103 054
-78 011
Sales and Marketing
-35 522
-30 046
Administration
-17 239
-14 508
Other operating income and expenses
-432
Current operating income
20 448
21 982
Stock-based compensation
-3 985
-2 139
Other income and expenses
-1 613
-5 311
Operating income
14 850
14 532
Cost of net financial indebtedness
1 327
Exchange rate gains
5 869
5 097
Exchange rate losses
-7 730
-6 618
Net financial income
-534
-1 144
Net income before tax
14 316
13 388
Tax expense
-5 036
4 837
Net profit (group share)
9 280
18 225
Earnings per share
0.12
0.24
Fully diluted earnings per share
0.11
0.23
BALANCE SHEET(K€)
31/12/2012
31/12/2011
ASSETS
Net intangible fixed assets
10 482
11 856
Net tangible fixed assets
9 098
7 509
Non-current financial assets
2 397
2 211
Assets from deferred tax
17 149
14 863
Total non-current assets
39 126
36 439
Client receivables
59 658
50 609
Other receivables
20 520
13 417
Cash and cash equivalents
55 654
38 034
Total current assets
135 832
102 060
TOTAL
174 958
138 499
LIABILITIES
Capital
4 091
3 855
Issue premium
85 669
71 625
Reserves
28 937
9 209
Net income
9 280
18 225
Shareholder equity
127 977
102 914
Non-current liabilities
4 400
3 086
Current liabilities
42 582
32 499
TOTAL
174 958
138 499
CASH FLOW STATEMENT(€K)
Net income
9 280
18 225
Amortization and provisions
16 390
18 597
Stock-based compensation
3 985
2 139
Capitalized R&D
-1 368
-7 934
Asset sales
Deferred tax
-294
-9 066
Self-financing capacity
28 340
22 115
Change in trade receivables
-17 380
-12 400
Change in operating liabilities
8 559
6 533
Change in working capital
-8 822
-5 867
Operating cash flow
19 518
16 248
Investment-related cash flow
License acquisitions
-5 536
-3 695
Acquisitions of intangible fixed assets
-812
-813
Acquisitions of tangible fixed assets
-6 097
-5 190
Acquisition of other fixed financial assets
-546
-810
Repayment of loans and other financial assets
Asset sales
Total cash flows linked to investments
-12 578
-9 547
Free cash flow
6 940
6 701
Cash flows from financing activities
Capital increase related to stock options and bonus shares