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Outlook for 2013 and 2014

Healthy financial position and launch of a share buy-back program

 

For the fourth year in a row Gameloft has improved significantly its financial position. The company’s equity stood at €128.0 million and net cash reached an all-time high of €55.6 million at the end of 2012. Cash generation was strong during the year: Gameloft’s operating cash flow before change in working capital stood at €28.3 million, up 28% year on year, and net cash increased by €18.7 million in twelve months. Therefore, the company has the financial resources necessary to continue to grow and increase its market shares around the world.

 

Given its healthy net cash position and the stock’s historically low multiples, the company has decided to launch an ambitious share buy-back program totaling 1.5 million shares at a maximum purchase price of €7.0 per share over a period of eight months starting on April 16, 2013.

 

Multiple Licensing Deals Announced

 

Gameloft has secured the worldwide rights to several major new franchises in recent months. These agreements with some of the most prestigious players in the entertainment industry illustrate once again the reputation for quality of our development studios as well as the unparalleled distribution reach put in place by Gameloft around the world. The company is in particular very proud to announce its first ever licensing deal with Disney Interactive

 

Starting in 2013 the company will launch games based on:

 

Disney•Pixar’s upcoming release ofMonsters University” for feature phones

Disney•Pixar’s “Cars” for feature phones, smartphones and tablets

Universal’s upcoming movie “Despicable Me for smartphones and tablets

Marvel’s upcoming movie “Iron Man 3 for feature phones, smartphones and tablets

 

The rights to several additional franchises have been secured recently and will be announced in the course of 2013 by the company.

 

Outlook for 2013 and 2014

 

After three financial years of significant investments which led to the hiring of close to 2,000 additional employees since the beginning of 2010 and which has allowed the company to complete its full transition towards the “free-to-play” model and to accelerate the growth of its revenues, Gameloft is entering an exciting new phase of its development.

 

The company now has the means to release between twenty and thirty high-quality games on feature phones, smartphones and tablets. These games are launched in thirteen different languages on 1,500 smartphone models and 300 feature phone models. There is, to our knowledge, no equivalent even remotely close in the industry.

 

All smartphone and tablet games that are now released by Gameloft are freemium or paymium and heavily social. To this day, 515 million of its freemium and paymium games have been installed on iOS and Android, and during the last thirty days close to 75 million users have played a Gameloft game. The “free-to-play” model has been applied successfully to feature phones as well by the company. This new offer is allowing Gameloft to target new customers on feature phones around the world.



 

One of the company’s main objectives for the coming months will be to optimize the monetization of its games which increasingly resemble services rather than simple games. The monetization of Gameloft’s games has improved significantly since its first freemium title was launched in March 2011, but there is still a significant margin for improvement which should allow Gameloft to improve the return on investments of its creations.

 

In 2012, 700 million smartphones were sold compared with 490 million in 2011[1]. Gameloft expects strong smartphone and tablet sales in 2013. The momentum of the smartphone and tablet market should therefore continue to sustain Gameloft's growth in the upcoming quarters. In particular, the company expects, starting in 2013, a flood of low-end smartphones and tablets priced between €50 and €100 across the world. Games on these low-end smartphones and tablets will be radically different from the games that have been developed until now on smartphones and tablets, and Gameloft will be able to leverage its ten-year experience on feature phones in this new segment and take significant market shares.

 

Therefore, the company is expecting growth in 2013 in terms of sales, profitability and net cash.

 

As a reminder, sales for the first quarter of 2013 will be published on May 14, 2013, after the market closes.

 

 

About Gameloft:

A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets, set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Real Football®, Modern Combat and Order & Chaos®, and also partners with major rights holders including Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,000 developers.

Gameloft is listed on NYSE Euronext Paris (NYSE Euronext: GFT.PA, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft’s sponsored Level 1 ADR (ticker: GLOFY) is traded OTC in the US.

For further information:

Gabriel Goldwasser

Tel: 415-615-0520

Email: Gabriel.Goldwasser@gameloft.com

 

For more information, consult www.gameloft.com.

 

 

P&L(K€)
Revenue 208 315 164 357
Cost of sales -32 555 -19 377
Gross margin 175 759 144 980
R&D -103 054 -78 011
Sales and Marketing -35 522 -30 046
Administration -17 239 -14 508
Other operating income and expenses -432
Current operating income 20 448 21 982
Stock-based compensation -3 985 -2 139
Other income and expenses -1 613 -5 311
Operating income 14 850 14 532
Cost of net financial indebtedness 1 327
Exchange rate gains 5 869 5 097
Exchange rate losses -7 730 -6 618
Net financial income -534 -1 144
Net income before tax 14 316 13 388
Tax expense -5 036 4 837
Net profit (group share) 9 280 18 225
Earnings per share 0.12 0.24
Fully diluted earnings per share 0.11 0.23

 

BALANCE SHEET(K€) 31/12/2012 31/12/2011
ASSETS    
Net intangible fixed assets 10 482 11 856
Net tangible fixed assets 9 098 7 509
Non-current financial assets 2 397 2 211
Assets from deferred tax 17 149 14 863
Total non-current assets 39 126 36 439
Client receivables 59 658 50 609
Other receivables 20 520 13 417
Cash and cash equivalents 55 654 38 034
Total current assets 135 832 102 060
TOTAL 174 958 138 499

 

LIABILITIES    
Capital 4 091 3 855
Issue premium 85 669 71 625
Reserves 28 937 9 209
Net income 9 280 18 225
Shareholder equity 127 977 102 914
Non-current liabilities 4 400 3 086
Current liabilities 42 582 32 499
TOTAL 174 958 138 499

 

CASH FLOW STATEMENT(€K)
Net income 9 280 18 225
Amortization and provisions 16 390 18 597
Stock-based compensation 3 985 2 139
Capitalized R&D -1 368 -7 934
Asset sales
Deferred tax -294 -9 066
Self-financing capacity 28 340 22 115
Change in trade receivables -17 380 -12 400
Change in operating liabilities 8 559 6 533
Change in working capital -8 822 -5 867
Operating cash flow 19 518 16 248
     
Investment-related cash flow    
License acquisitions -5 536 -3 695
Acquisitions of intangible fixed assets -812 -813
Acquisitions of tangible fixed assets -6 097 -5 190
Acquisition of other fixed financial assets -546 -810
Repayment of loans and other financial assets
Asset sales
Total cash flows linked to investments -12 578 -9 547
     
Free cash flow 6 940 6 701
     
Cash flows from financing activities    
Capital increase related to stock options and bonus shares 13 179 4 274
Other financing flows
Total cash flows from financing activities 13 179 4 280
     
Effect of exchange rate changes -1 461
     
Change in cash 18 658 11 815
     
Net cash at the beginning of the year 36 948 25 133
Net cash at the end of the year 55 606 36 948

 


[1] Strategy Analytics


Date: 2016-01-03; view: 882


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