This character doesn't need an uninterrupted straight line to See his target. Anything within 40cm can be Seenby this character, even if the target is not under the effect of light. The character is also immune to Blindeffect.
SUSTAINED DEFENSE
This character may roll 3 Blockdice for every 2DC spent.
TAKE COYER! (1SC)
Henchmenin this character's Bandwithin 1 0cm of him, obtain 1 free DC.Can be used
only once per turn.
TENSION
This character obtains a +1 bonus to his Attack and Defensevalues when he has been inflicted at least one Damage Marker.
TIRELESS
This character can Run spending only 1 SC.
TITAN ADDICT
This character may use a Titan Dosemore than once per game, but not more than once per round. If; at the beginning of the round, this character can Seea Titan Containermarker, he must move all its available movement straight towards the marker. The character may resist its urge by spending 1 Action Counterof its choice.
TITAN POSE (one use only)
If a character has a Titan Dosehe may use it during the Raise the Planphase. If it does so, the character obtains +1 to all the values of its Basic Skillsduring this round. A character may only use one dose per game, as a second one would kill him.
TOTAL VISION
This character benefits from the Night Visiontrait. Additionally, his line of sight can cross any obstacles or terrain element, although it may not shoot through these elements, unless the weapon has Remote Control.
TOUGH SKIN
Damage rolls against this character always suffer -1 penalty.
TRICKSTER
At the beginning of this character's activation, it may reposition all his Action Counterson his Character's Card.
TRUE LOVE: CHARACTER
If the True Love:character and this character are in the same Bandand the True Love: Characteris removed as a casualty, this character obtains +1 Willpower and +1 Attack until the end of the game.
UNDERCOVER
This character may be deployed up to 20cm away from the deployment area, but must still deploy more than 10cm from an objective.
UNPREDICTABLE
This character's SC can be spent in any other skill or special rule, as a wildcard. These Countersdo not count for the Maximum of the Abilitylimit.
VETERAN
At the beginning of his activation, this character can relocate 2 of his Action Counters.
WEAK
This character generates 1 less Actioncounter for each Damage marker it has accumulated rather than every 2 Damage markers.
WEAPON MASTER
This character benefits from a +1 bonus to Impact rolls when it is not Unarmed.
SPECIAL ATTACK
special attacks will be shown on the character card, marked in red.
special attacks are considered just as traits
under all circumstances.
during their activation, characters may attempt to
make a single special attack against a single enemy (even if they are in base to base contact with more than one).this special attack must be declared before rolling any dice, but can be made before or
after any other normal attacks. special attacks
usually modify the effects of normal attacks, so if
a character performs a special attack against
another character, he may not strike him again,
unless otherwise specified.
to perform special attacks, the character must meet
all the requirements and action counter costs.
many of them must be made while unarmed or with
a particular type of weapon. however, if nothing is
indicated in the description, the character may
choose to make it with any weapon or unarmed.
360 ATTACK WITH: (1SC +1AC3).
this special attack allows the character to attack,
simultaneously and in the same action, all miniatures within 3cm. this attack can only be made once per round, but the character may attack normally before or after this special attack, if it
still has enough AC.
CHARGE (1MC + 1SC)
When using this Special Attack,the attacking character must move in a straight line as if he spent a MC. While moving this way, it may Strike (or Pushwithout spending SO any miniatures in his path, displacing them just enough to pass. At the end of this movement he may also attack normally.
DEADLY STRIKE with: (1SC)
When hitting an enemy character with this Special Attack,this character obtains CRT: Casualty.