Reading books and magazines is an important way for characters to gain the knowledge and skills necessary to help better prepare themselves for the challenges they face out in the wasteland. In game terms (and rather unlike Fallout: New Vegas), both books and magazines will permanently grant a character skill points, with each type of book or magazine being tied to a specific skill.
A book is capable of granting multiple skill points over a long period of time as a character gradually reads through and annotates the pages, in effect making the book their own and serving to make that book less useful to any other character that might come along later and try to glean information from it. In other words, books are capable of granting a skill point multiple times – up to 1+1d4 times if the book is relatively unused or new, representing the variable length of different editions or copies of a text, each time granting a single skill point in addition to any bonus skill points granted by perks, traits or hindrances. They can be traded amongst characters after one or another has finished learning what they can from a book, but the new possessor will find that they cannot use the book to the same extent as their predecessor. Each time a book is used and traded, the number of times it can provide skill points to its new owner decreases by one (1d4, 1d4-1, etc.). Used books are only worth half as much as “new” or un-annotated books.
A character who has read through a particular edition of a book cannot gain any further information from a different copy of the same edition. Only more robust copies – perhaps bootleg editions that escaped censorship by the ministry of image, for example – would be able to provide additional skill points on the same subject matter.
Magazines, on the other hoof, are shorter, substantially more casual affairs. When a character reads through a magazine, it is not necessarily destroyed or defaced in any way, but only grants them skill points once (with the number of skill points still being equal to 1 + any additions from perks, traits or hindrances).
Gaining the benefit of skill points from a book generally requires that the character have at least 25 ranks in the skill to begin with, representing knowledge of at least some of the nuances of the subject matter. Magazines, however, have no requirements for a character to receive their benefit. A list of books and magazines with associated values, weights, and the skills they apply to or otherwise contain information about is provided below. There is at least one book and one magazine associated with each skill, but there is no upper limit to how many books or magazines exist that may relate to an individual skill; GMs should feel free to create their own titles. Non-skill benefits like those provided by the Egghead’s Guide to Running or Daring Do and the Quest for the Sapphire Stone only are obtained by the character after the book is completely finished. Spell- or recipe-learning benefits may occur after the book is finished or with each reading, GM’s discretion.
Books and magazines marked as “(Adult)”come with added bonus content that may have absolutely nothing to do with skills. Just tell your party members that you kept it for the articles!
Book (b) or Magazine(m) Title
| Associated Skill
| Wt
| Value
|
Equestria Daily (m)
| Any Skill (varies by issue)
|
|
|
Griffin’s Paw (Adult) (m)
| Energy Weapons, Big Guns or Flight (varies by issue)
|
|
|
The Egghead’s Guide to Running (b)
| Increases movement speed by 5’ (only once)
|
|
|
Padlock’s Tricks and Traps (b)
| Lockpicking or Explosives (pick one)
|
|
|
50 Mares of Grey (Adult) (b)
| Lockpicking or Speechcraft (pick one)
|
|
|
Legends and Lore: A Complete Collection (b)
| Magic or Flight (pick one)
|
|
|
Hot Shot Plots (Adult) (m)
| Mercantile or Speechcraft (pick one)
|
|
|
Gems and Spells Suspensions (m)
| Science or Energy Weapons (pick one)
|
|
|
Colteo and Filliet (b)
| Speechcraft, Melee or Medicine (pick one)
|
|
|
True Stories of a Royal Guard (b)
| Small Guns, Big Guns, or Melee (pick one)
|
|
|
Daring Do and the Quest for the Sapphire Stone (b)
| Sneak, +5 roll bonus to AGI (only once)
|
|
|
The Amazing Mare-Do-Well (m)
| Sneak or Unarmed (varies by issue)
|
|
|
Big Bad Battle Saddles (m)
| Big Guns
|
|
|
Guts and Glory: Big Macintosh and his Marauders (b)
| Big Guns
|
|
|
Equestrian Army Today (b)
| Big Guns
|
|
|
Tunneler’s Technical Annual (m)
| Dig
|
|
|
Modern Mining Techniques (b)
| Dig
|
|
|
Zen and the Art of Digging (b)
| Dig
|
|
|
Focusing Matrices and Natural Crystal Geometries (b)
| Energy Weapons
|
|
|
Applied Gemstones (b)
| Energy Weapons
|
|
|
Gemstones Today (m)
| Energy Weapons
|
|
|
C4 – Completely Crippling Combustible Compounds (Where to Place them for Maximum Damage!) (m)
| Explosives
|
|
|
Duck and Cover: And Equestrian Patriot’s Guide to Survival (b)
| Explosives
|
|
|
Fantastic Plastics: Maximizing your Explosive Potential (b)
| Explosives
|
|
|
The Big Book of Boom: A Dynamite Guide to Handling Explosives (b)
| Explosives
|
|
|
Equestrian Air Guard Recruiting Pamphlet (m)
| Flight
|
|
|
Wingboners (Adult) Magazine (m)
| Flight
|
|
|
Flying for Eggheads (b)
| Flight
|
|
|
Zen and the Art of Flight (b)
| Flight
|
|
|
Daring Do and the Shoes of Midnight (b)
| Flight
|
|
|
Today’s Locksmith (b)
| Lockpicking
|
|
|
Today’s Locksmith Quarterly (m)
| Lockpicking
|
|
|
Daring Do and the Temple of the Moon (b)
| Lockpicking
|
|
|
Beyond Imagination (m)
| Magic
|
|
|
Twilight Sparkle’s Notebook (b)
| Magic (unicorn/alicorn only); permanently halves burnout recovery time. May teach one or more spells.
|
|
|
So You’ve Burned Out: Now What? (b)
| Magic (unicorn/alicorn only)
|
|
|
Zen and the Art of Magic (b)
| Magic (unicorn/alicorn only)
|
|
|
Spellbook or Grimoire (b)
| Magic; may teach one or more spells or recipes, possibly both.
|
|
|
Black Book (b)
| Magic; Psychological effect on reader
|
| --
|
The Motivations of the Stars (b)
| Magic (zebra only) and Speechcraft
|
|
|
Brews and Stews (b)
| Magic (zebra only) and Survival
|
|
|
Recipe Scroll
| Magic (zebra only); may teach one or more zebra recipes.
|
|
|
Canterlot Journal of Internal Medicine (b)
| Medicine
|
|
|
First Aid Manual (b)
| Medicine
|
|
|
Look Yourself in the Mouth: How to Maintain a Healthy Body and Mind (m)
| Medicine
|
|
|
Supernaturals: Natural Remedies and Cure-Alls that are Simply Super (b)
| Medicine
|
|
|
Tiny, Tiny Fillies – All You Need to Know About Pediatric Medicine (m)
| Medicine
|
|
|
Stable Security: Non-lethal Suppression Procedures (b)
| Melee
|
|
|
Sword Mares: The Moon Monster from Beyond the Moon (b)
| Melee
|
|
|
Tails of Calvalrie (m)
| Melee
|
|
|
Celestia’s Profit Margins (b)
| Mercantile
|
|
|
Filly Fatale (adult) (m)
| Mercantile
|
|
|
SalesStallions Weekly (m)
| Mercantile
|
|
|
Tales of A Misplaced Merchant (b)
| Mercantile
|
|
|
Hoofin’ It: DIY Repairs for the Everypony (m)
| Repair
|
|
|
P-51b Technical Manual (b)
| Repair
|
|
|
RoBronCo Product Catalogue (m)
| Repair
|
|
|
Spark Plug’s Electronics (b)
| Repair
|
|
|
TLC2 – Tender Loving Care for Totally Lost Causes (b)
| Repair
|
|
|
The Big Book of Arcane Science (b)
| Science
|
|
|
Spell Matrices Digest (m)
| Science
|
|
|
Spell Matrices for Complete Idiots (b)
| Science
|
|
|
All Quiet on the Equestrian Front (b)
| Small Guns
|
|
|
Bullets and You: The Art of Giving (b)
| Small Guns
|
|
|
For Whom the Sun Rises, the Moon Sets (b)
| Small Guns
|
|
|
Ironshod Firearms Weapons Catalogue (m)
| Small Guns
|
|
|
101 Disguises (m)
| Sneak
|
|
|
Hidden Secrets (b)
| Sneak
|
|
|
How Not to be Seen (b)
| Sneak
|
|
|
Zebra Infiltration Tactics (b)
| Sneak
|
|
|
Meeting Ponies (m)
| Speechcraft
|
|
|
Paradise Lost (b)
| Speechcraft
|
|
|
Principals of Proper Pony Speech (b)
| Speechcraft
|
|
|
The Lavender Flower (b)
| Speechcraft
|
|
|
Colt’s Life (m)
| Survival
|
|
|
Foal Scouts Handbook (b)
| Survival
|
|
|
Give Peas a Chance: A Vegetarian Cooking Guide (b)
| Survival
|
|
|
Rail Scout’s Guidebook (b)
| Survival
|
|
|
Stress and the Zebra Refugee: A Primer (m)
| Survival
|
|
|
The Wasteland Survival Guide (b)
| Survival
|
|
|
We all Eat Hay and Oats: The Equestrian Patriot’s Cookbook (m)
| Survival
|
|
|
Hooves of Steel (m)
| Unarmed
|
|
|
Horseshoe Times (m)
| Unarmed
|
|
|
The Martial Arts of the Zebra (b)
| Unarmed
|
|
|