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Are extremely vulnerable to Enervation

 


Canterlot Ghoul (4 Character Creation Points. Ponies, Zebra and Griffins only. Cannot be taken with the Addictive Personality, Unstable Genetics, or Mutation hindrances) –Your character has been to Canterlot. This is a big deal, considering that the place is completely inundated in toxic gas, the ongoing result of the pink-cloud megaspell that destroyed the city and killed at least one of the princesses. Canterlot ghouls have all of the benefits and downsides of normal ghouls as listed above, save for the fact that Canterlot ghouls do not need to sleep, at least not regularly. A few hours every few days is enough to keep them from becoming mentally addled, and their physical bodies no longer suffer from the effects of exhaustion like those of normal ghouls do.

In addition, Canterlot ghouls are immune to the pink cloud that saturates Canterlot (they are in fact healed by it) and the lethal effects of the corrupted pipbuck broadcasters. (For more information on these deadly devices, see their entry in the items section under technology.) To top it all off, they’re damn hard to kill. The only way to put a Canterlot ghoul in the ground for good is to destroy or decapitate their head or central nervous system, or to disintegrate them completely. Otherwise, they will just keep getting back up, their other limbs reforming or reattaching themselves unless disintegrated. Disintegrated limbs can only be regenerated in the presence of radiation or pink cloud, the latter of which which heals Canterlot ghouls as if it were 1000 rads-worth of radiation.

Canterlot ghouls do have some additional downsides, however; whatever they were wearing when they were ghoulified, they now cannot take off. Anything in direct contact with their flesh, hair, or in some cases even their hooves fused with them. Exposed areas that were not in contact with anything simply ghoulified in a fashion similar to normal ghouls, as described above. Quite a few Canterlot ghouls have a pipbuck fused to their foreleg as a result of this fact. Some, like Steelhooves or Lionheart, fused with their armor and gain mixed benefits and downsides from their armor’s magical abilities and enhancements (Temporary attribute bonuses become permanent, and should be treated as such; skill ranks should increase and decrease accordingly. At character creation, pick out the articles of clothing or armor that your character would have been wearing on the day the city was hit. Additional equipment that your character possesses can be worn on top of the fused apparel, as long as the pieces don’t interfere.

Because of the nature of Canterlot ghouls, nearly all of them are as old as the apocalypse that spawned them. As a result, they’ve lived through a lot, and their experience provides them a benefit in the form of 15 free skill ranks at character creation, which they may distribute among their skills as they see fit. Canterlot Ghouls may take the Specialization trait for free if their GM deems it appropriate.

Note that not only are Canterlot ghouls immune to radiation, but radiation-spawned ghouls, being technically dead, are also immune to the effects of the pink cloud. Radiation-spawned ghouls are NOT immune to the effects of corrupted broadcasters.



Date: 2015-12-11; view: 844


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