For the creation of a program it is necessary to follow five steps:
Design of the algorithm, stage the problem to be solved is established and the best solution is proposed, creating squematic diagrams used for the better solution proposal.
Coding the algorithm, consists in writing the program in some programming language; assembly language in this specific case, taking as a base the proposed solution on the prior step.
Translation to machine language, is the creation of the object program, in other words, the written program as a sequence of zeros and ones that can be interpreted by the processor.
Test the program, after the translation the program into machine language, execute the program in the computer machine.
The last stage is the elimination of detected faults on the program on the test stage. The correction of a fault normally requires the repetition of all the steps from the first or second.
2.3.2 CPU Registers
The CPU has 4 internal registers, each one of 16 bits. The first four, AX, BX, CX, and DX are general use registers and can also be used as 8 bit registers, if used in such a way it is necessary to refer to them for example as: AH and AL, which are the high and low bytes of the AX register. This nomenclature is also applicable to the BX, CX, and DX registers.
The registers known by their specific names:
AX Accumulator
BX Base register
CX Counting register
DX Data register
DS Data Segment register
ES Extra Segment register
SS Battery segment register
CS Code Segment register
BP Base Pointers register
SI Source Index register
DI Destiny Index register
SP Battery pointer register
IP Next Instruction Pointer register
F Flag register
2.3.3 Debug program
To create a program in assembler two options exist, the first one is to use the TASM or Turbo Assembler, of Borland, and the second one is to use the debugger - on this first section we will use this last one since it is found in any PC with the MS-DOS, which makes it available to any user who has access to a machine with these characteristics.
Debug can only create files with a .COM extension, and because of the characteristics of these kinds of programs they cannot be larger that 64 kb, and they also must start with displacement, offset, or 0100H memory direction inside the specific segment.
Debug provides a set of commands that lets you perform a number of useful operations:
A Assemble symbolic instructions into machine code
D Display the contents of an area of memory
E Enter data into memory, beginning at a specific location
G Run the executable program in memory
N Name a program
P Proceed, or execute a set of related instructions
Q Quit the debug program
R Display the contents of one or more registers
T Trace the contents of one instruction
U Unassembled machine code into symbolic code
W Write a program onto disk
It is possible to visualize the values of the internal registers of the CPU using the Debug program. To begin working with Debug, type the following prompt in your computer:
C:/>Debug [Enter]
On the next line a dash will appear, this is the indicator of Debug, at this moment the instructions of Debug can be introduced using the following command:
All the contents of the internal registers of the CPU are displayed; an alternative of viewing them is to use the "r" command using as a parameter the name of the register whose value wants to be seen. For example:
-rbx
BX 0000
:
This instruction will only display the content of the BX register and the Debug indicator changes from "-" to ":"
When the prompt is like this, it is possible to change the value of the register which was seen by typing the new value and [Enter], or the old value can be left by pressing [Enter] without typing any other value.
2.3.4 Assembler structure
In assembly language code lines have two parts, the first one is the name of the instruction which is to be executed, and the second one are the parameters of the command. For example:
add ah bh
Here "add" is the command to be executed, in this case an addition, and "ah" as well as "bh" are the parameters.
For example:
mov al, 25
In the above example, we are using the instruction mov, it means move the value 25 to al register.
The name of the instructions in this language is made of two, three or four letters. These instructions are also called mnemonic names or operation codes, since they represent a function the processor will perform.
Sometimes instructions are used as follows:
add al,[170]
The brackets in the second parameter indicate to us that we are going to work with the content of the memory cell number 170 and not with the 170 value, this is known as direct addressing.
2.3.5 Creating basic assembler program
The first step is to initiate the Debug, this step only consists of typing debug[Enter] on the operative system prompt.
To assemble a program on the Debug, the "a" (assemble) command is used; when this command is used, the address where you want the assembling to begin can be given as a parameter, if the parameter is omitted the assembling will be initiated at the locality specified by CS:IP, usually 0100h, which is the locality where programs with .COM extension must be initiated. And it will be the place we will use since only Debug can create this specific type of programs.
Even though at this moment it is not necessary to give the "a" command a parameter, it is recommendable to do so to avoid problems once the CS:IP registers are used, therefore we type:
a 100[enter]
mov ax,0002[enter]
mov bx,0004[enter]
add ax,bx[enter]
nop[enter][enter]
What does the program do?, move the value 0002 to the ax register, move the value 0004 to the bx register, add the contents of the ax and bx registers, the instruction, no operation, to finish the program.
In the debug program. After this is done, the screen will produce the following lines:
C:\>debug
-a 100
0D62:0100 mov ax,0002
0D62:0103 mov bx,0004
0D62:0106 add ax,bx
0D62:0108 nop
0D62:0109
Type the command "t" (trace), to execute each instruction of this program, example:
DS=0D62 ES=0D62 SS=0D62 CS=0D62 IP=0108 NV EI PL NZ NA PE NC
0D62:0108 90 NOP
The possibility that the registers contain different values exists, but AX and BX must be the same, since they are the ones we just modified.
To exit Debug use the "q" (quit) command.
2.3.6 Storing and loading the programs
It would not seem practical to type an entire program each time it is needed, and to avoid this it is possible to store a program on the disk, with the enormous advantage that by being already assembled it will not be necessary to run Debug again to execute it.
The steps to save a program that it is already stored on memory are:
Obtain the length of the program subtracting the final address
from the initial address, naturally in hexadecimal system.
Give the program a name and extension.
Put the length of the program on the CX register.
Order Debug to write the program on the disk.
By using as an example the following program, we will have a clearer idea
of how to take these steps:
When the program is finally assembled it would look like this:
0C1B:0100 mov ax,0002
0C1B:0103 mov bx,0004
0C1B:0106 add ax,bx
0C1B:0108 int 20
0C1B:010A
To obtain the length of a program the "h" command is used, since it will show us the addition and subtraction of two numbers in hexadecimal. To obtain the length of ours, we give it as parameters the value of our program's final address (10A), and the program's initial address (100). The first result the command shows us is the addition of the parameters and the second is the subtraction.
-h 10a 100
020a 000a
The "n" command allows us to name the program.
-n test.com
The "rcx" command allows us to change the content of the CX register to the value we obtained from the size of the file with "h", in this case 000a, since the result of the subtraction of the final address from the initial address.
-rcx
CX 0000
:000a
Lastly, the "w" command writes our program on the disk, indicating how many bytes it wrote.
-w
Writing 000A bytes
To save an already loaded file two steps are necessary:
Give the name of the file to be loaded.
Load it using the "l" (load) command.
To obtain the correct result of the following steps, it is necessary that the above program be already created.
Inside Debug we write the following:
-n test.com
-l
-u 100 109
0C3D:0100 B80200 MOV AX,0002
0C3D:0103 BB0400 MOV BX,0004
0C3D:0106 01D8 ADD AX,BX
0C3D:0108 CD20 INT 20
The last "u" command is used to verify that the program was loaded on memory. What it does is that it disassembles the code and shows it disassembled. The parameters indicate to Debug from where and to where to disassemble.
Debug always loads the programs on memory on the address 100H, otherwise indicated.