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Computers Systems on a Chip

An alternative to multiple microprocessors sharing an interconnect is bringing the processors inside the chip. In such designs, the processors typically share some of the caches and the external memory interface. Clearly, the latencies associated with chip-to-chip communication disappear when everything is on the same chip, i.e., Systems on a Chip (SoC). The question is what is the impact of the processors on the memory hierarchy? If they are running the same code, such as a database, then the processors at least amortize the instruction accesses. Shared data structures are also much less of a problem when the caches are shared as well. Several companies have announced microprocessors with multiple cores per chip.

The idea of increasing utilization of resources on a chip via parallel execution of threads has found another implementation. Multithreading allows multiple threads to share the functional units of a single processor in an overlapping fashion. To permit this sharing, the processor must duplicate the independent state of each thread. For example, a separate copy of the register file, a separate PC, and a separate page table are required for each thread. The memory itself can be shared through the virtual memory mechanisms, which already support multiprogramming. In addition, the hardware must support the ability to change to a different thread relatively quickly; in particular, a thread switch should be much more efficient than a process switch, which typically requires hundreds to thousands of processor cycles. There are two main approaches to multithreading. Fine-grained multithreadingswitches between threads on each instruction, resulting in interleaved execution of multiple threads. This interleaving is often done in a round-robin fashion, skipping any threads that are stalled at that time. To make fine-grained multithreading practical, the processor must be able to switch threads on every clock cycle. One key advantage of fine-grained multithreading is that it can hide the throughput losses that arise from both short and long stalls, since instructions from other threads can be executed when one thread stalls. The primary disadvantage of fine-grained multithreading is that it slows down the execution of the individual threads, since a thread that is ready to execute without stalls will be delayed by instructions from other threads.

Coarse-grained multithreadingwas invented as an alternative to fine-grained multithreading. Coarse-grained multithreading switches threads only on costly stalls, such as level 2 cache misses. This change relieves the need to have thread switching be essentially free and is much less likely to slow down the execution of an individual thread, since instructions from other threads will only be issued when a thread encounters a costly stall. Coarse-grained multithreading suffers, however, from a major drawback: It is limited in its ability to overcome throughput losses, especially from shorter stalls. This limitation arises from the pipeline start-up costs of coarse-grained multithreading. Because a CPU with coarse-grained multithreading issues instructions from a single thread, when a stall occurs, the pipeline must be emptied or frozen. The new thread that begins executing after the stall must fill the pipeline before instructions will be able to complete. Because of this start-up overhead, coarse-grained multithreading is much more useful for reducing the penalty of high-cost stalls, where pipeline refill is negligible compared to the stall time [27], [52], [53], [57], [58], [66].



Simultaneous multithreading(SMT) is a variation on multithreading that uses the resources of a multiple-issue, dynamically scheduled processor to exploit thread-level parallelism at the same time it exploits instruction-level parallelism. The key insight that motivates SMT is that modern multiple-issue processors often have more functional unit parallelism available than a single thread can effectively use. Furthermore, with register renaming and dynamic scheduling, multiple instructions from independent threads can be issued without regard to the dependences among them; the resolution of the dependences can be handled by the dynamic scheduling capability.

In the superscalar without multithreading support, the use of issue slots is limited by a lack of instruction-level parallelism. In addition, a major stall, such as an instruction cache miss, can leave the entire processor idle. In the coarse-grained multithreaded superscalar, the long stalls are partially hidden by switching to another thread that uses the resources of the processor.

Although this reduces the number of completely idle clock cycles, within each clock cycle, the instruction-level parallelism limitations still lead to idle cycles. Furthermore, in a coarse-grained multithreaded processor, since thread switching only occurs when there is a stall and the new thread has a start-up period, there are likely to be some fully idle cycles remaining. In the fine-grained case, the interleaving of threads eliminates fully empty slots. Because only one thread issues instructions in a given clock cycle, however, instruction-level parallelism limitations still lead to a significant number of idle slots within individual clock cycles. In the SMT case, thread-level parallelism (TLP) and instruction-level parallelism (ILP) are exploited simultaneously, with multiple threads using the issue slots in a single clock cycle. Ideally, the issue slot usage is limited by imbalances in the resource needs and resource availability over multiple threads. In practice, other factors ? including how many active threads are considered, finite limitations on buffers, the ability to fetch enough instructions from multiple threads, and practical limitations of what instruction combinations can issue from one thread and from multiple threads ? can also restrict how many slots are used.

There is a variety of other design challenges for an SMT processor, including the following:

? Dealing with a larger register file needed to hold multiple contexts.

? Maintaining low overhead on the clock cycle, particularly in critical steps such as instruction issue, where more candidate instructions need to be considered, and in instruction completion, where choosing what instructions to commit may be challenging.

? Ensuring that the cache conflicts generated by the simultaneous execution of multiple threads do not cause significant performance degradation.

In viewing these problems, two observations are important. First, in many cases, the potential performance overhead due to multithreading is small, and simple choices work well enough. Second, the efficiency of current superscalars is low enough that there is room for significant improvement, even at the cost of some overhead. SMT appears to be the most promising way to achieve that improvement in throughput.

Intel calls its SMT support in the Pentium 4 Hyper-Threading. It supports just two threads by doubling the IA-32 architectural state, and they share all the caches and functional units.


Date: 2016-06-12; view: 159


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