You telepathically overload the target creature's pleasure centers. The result is a rush of pleasure unmitigated by the senses; a level of ecstasy not normally physically possible. The target immediately drops and is at zero hit points and looses all actions for one round. Hit point loss is treated as subdual damage. The subject is locked in a post-blissful state and is unable to act for a time. The minds of most creatures are not trained to resist pleasure as they are pain so the subject's Will saving throw is made at -2. If this save is made the subject takes 5d6 of subdual damage (which may be enough to zero the target anyway) and is limited to a partial action on its next initiative, but does not suffer any of the lasting effects listed below. You may instead choose to deliver this power as a melee touch attack in which case the subject is not allowed a save vs. the initial effect.
On the second and subsequent rounds the subject may make a Con roll to act. The initial DC is 20 + your Cha mod. This DC drops by 1 each round until the subject eventually regains his senses. The subject is helpless during this time and is considered flat-footed and does not get any Dex mod to AC. The subdual damage may be healed normally.
After recovery the subject must make a Will save or become obsessed with experiencing this effect again. The subject will take any reasonable and not obviously self-destructive action to have this power manifest on him again. If the subject does not experience this power again for 1 day/manifester level then this effect ends. If the subject experiences Bliss again during this time then he must make an additional Will save each time to recover from the obsession effect. If the subject makes a Will save, but is still under the duration of a previous failed save then the obsession effect continues, except that a natural "20" on a save will negate failures for the previous week. If the subject fails 3 Will saves within a single week, or five saves total or rolls a natural "1" on any single save then the subject becomes physically and emotionally addicted to this power. Once addicted the subject must experience Bliss regularly or loose 1 point from each of his mental stats per week and 1 point from each of his physical stats per three weeks that he goes without. Experiencing Bliss again at this point will restore lost stat points from the previous week only, additional points lost can not be regained until the addiction is broken. Addiction to Bliss may be cured only with Psychic Chiurgery, Greater Restoration, and Wish. The initial mental obsession phase may be cured by those effects plus Restoration, Lesser Wish, Aura Alteration, Suggestion, and a properly applied Aversion.
Contraception
Psychometabolism (Str)
Level: Psion 0/ Psychic Warrior 0
Display: Au
ManifestationTime: 1 action
Range: touch
Target: one female
Duration: Instantanious
Saving Throw: None
Power Resistance: Yes
Power Points:1
With this devotion a psionicist can prevent pregnancy in any female (including herself). This power should be used after sexual activity. In some cases this may not be lawful, and in some it may not be considered good. This devotion offers only 95% certainty according to the following table:
Roll Result
0 – 95 no fertilization
96 one zygote
97 two zygotes
98 very ugly mutant child
99 incredible ugly mutant child
00 a beautiful, powerful mutant (get out Gamma World rules)
Empathic Link
Telepathy (Cha) [Mind-Affecting]
Level: Psion 2/ Psychic Warrior 2
Display: Me
ManifestationTime: 1 action
Range: Close (25 ft. + 5 ft/ 2 levels)
Target: you and one living creature per 5 levels
Duration: 10 minutes per level
Saving Throw: Will negates
Power Resistance: Yes
Power Points:3
You and another creature are linked in a way, that you feel the emotions of this creature and the creature feels your emotions. Every time one of you has to make a arousal check the other will do, too. Only half of letahal or subdual damage is transfered via the link.
Enhance Fertility
Psychometabolism (Str)
Level: Psion 1/ Psychic Warrior 1
Display: Au
ManifestationTime: 1 action
Range: touch
Target: one female
Duration: 5 minutes per level
Saving Throw: None
Power Resistance: Yes
Power Points:1
With this devotion a psionicist can enhance the chance of pregnancy in any female (include herself). This power should be used before the sexual activity. For each PP spend, there will be a chance of pregnancy of 10% up to a maximum chance of 90%. The psionicist must maintenance this power during all the intercourse time.
Induce Pleasure
Telepathy (Cha) [Mind-Affecting]
Level: Psion 2
Power Chain: Base Power
Display: Me
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 living creature.
Duration: Instantaneous
Saving Throw: See text
Power Resistance: Yes
Power Points: 3
You telepathically stimulate the pleasure center of the subject's brain causing a disorienting jolt of extreme pleasure. This is distracting and somewhat exhausting and causes 3d6 of subdual damage. The brains of most living creatures are not trained to automatically resist pleasure as they do pain; only Psions, Psychic Warriors, Monks with Still Mind, Rogues with Slippery Mind, and Barbarians who are currently enraged are allowed a Will save for half damage. Affected targets may not even perceive this as an attack.
Induced Pleasure
Telepathy (Cha) (Mind-Affecting)
Level: Psion 2/ Psychic Warrior 2
Display: Au
ManifestationTime: 1 action
Range: Long (50 ft + 10 ft/ level)
Target: 1 living creature
Duration: concentration, up to 20 rounds
Saving Throw: Will negates
Power Resistance: Yes
Power Points:3
This is the opposite power of Inflict Pain. While no good comes from it (no healing or curative effects), it makes the subject individual shudder and twist in ecstasy. The subject will have to make an arousal check each round, as long as the power is maintained. If used in combat, the victim must make a will save in order to keep functioning and fighting. Failure to save indicates a penalty of -4 on all attack rolls that round, and any spells being cast are disrupted.
The insidious effects of this power occur when it is used in conjunction with Inflict Pain. By using the two powers interchangeably, dependent upon the victim's actions, the victim can be conditioned to perform certain acts instead of other acts they would normally perform.
For each week of being subjected to this treatment, they must make a wisdom check, with a penalty equal to the number of weeks of "treatment" (i.e., 3 weeks of treatment = penalty of -3) or have their actions in particular scenarios predetermined by their conditioning. Only one area of behavior may be affected per victim. Depending upon the behavior modification, there is a chance (GM's discretion) for an alignment change by the victim.