Home Random Page


CATEGORIES:

BiologyChemistryConstructionCultureEcologyEconomyElectronicsFinanceGeographyHistoryInformaticsLawMathematicsMechanicsMedicineOtherPedagogyPhilosophyPhysicsPolicyPsychologySociologySportTourism






The playing hall and the material.

 

3.1. A playing hall has to comply with the following conditions:

3.1.1. there must be sufficient room, air and light;

3.1.2. there must be a normal temperature;

3.1.3. there must be silence;

3.1.4. the playing area must be fenced in and apart from the area reserved for the public.

3.1.5. the tables must be stable, and there must be enough tables to enable each game to be played at a separate table. The tables must be numbered;

3.1.6. each playing table must conform to the following minimum dimensions: width between 75 cm and 90 cm, and the length at least 100 cm.

3.1.7. The chairs must match the tables in height, and there must be enough chairs to enable every competitor to have their own chair.

3.1.8. Each referee must have a table and a chair at his disposal;

3.1.9. Snack bars and toilets must not be too far from the playing area; the competitors must not be obliged to mingle with the public for these services.

 

3.2. The playing board

The playing board must conform to the following demands:

3.2.1. It must have a playing surface of between 35x 35 cm and 45 x 45 cm.

3.2.2. The surface must not be overly shiny. The colour of the men must be mat.

3.2.3. The difference between the light and dark squares must be clear; the colours must not be too white, and must contrast with the colours of the men.

3.2.4. The sides, which limit the playing surface, must be elevated some 5 – 6 mm.

 

3.3. (reserved)

 

3.4. The playing men

The playing men must satisfy the following conditions:

3.4.1. The 40 men must be identical in form and dimension;

3.4.2. Their diameter must be between 7 mm to 14 mm less than the side of a square; otherwise, on an international draughts board of 45 x 45 cm, men can be used of a diameter between 38 and 31 mm.

3.4.3. The thickness of the men must be between ¼ and 1/5 of its diameter;

3.4.4. The 20 white men and the 20 black men must be, respectively, of the same colour;

3.4.5. Their colours should not be too shiny, and contrast with the colours of the board.

 

3.5. Availability of the materials

On each table a board must be set out, with men ready for the start of a game. Two additional boards and sets of men must be at the disposal of the Main Referee.

 

3.6. The clock and time control

In order to limit and control the time for thought and making the moves, a special control clock with double action and double face is used.

 

3.7. A control clock must meet the following criteria:

3.7.1. both clocks must work properly;

3.7.2. it must be possible to stop both clocks

3.7.3. it must not be possible for both clocks to run at the same time;

3.7.4. the stopping of one clock must immediately start the other clock;

3.7.5. the passing of the minute hand over 12 must be indicated by a flag or an arrow; in case of an electronic clock, the passage of the allotted time for a player must be indicated on his screen in a clear and permanent fashion. In case of time overrunning, the electronic clock has to indicate unequivocally which player has overrun his time in the first instance.



3.7.6. The flag must begin to rise after the 58th minute and fall precisely at the 60th minute. These indications should be very precise and visible. In case of an electronic clock, the screen has to indicate precisely the minutes and seconds left before the next time control, at least two minutes before that control.

3.7.7. Each of the clock face must have a diameter of at least 80 mm. In the case of an electronic clock, each screen must measure at least 15 mm by 45 mm.

3.7.8. Clocks must be stable and easy to handle.

 

3.8. Getting the clock ready.

A clock has to be placed on each playing table, parallel to the left side of the board when viewed from the white side, and equidistant from the bases. This position may be modified at the discretion of the referee.

Two reserve clocks, in working order, must be permanently at the disposal of the referee.

3.8.1. The minute hands of each clock must be put at the 12 with the flag high and close to falling. Each screen must indicate 0 hours minus some seconds. In case of an electronic clock each screen will indicate 0 hours or the time remaining till the first time control. At each time control, the screen will indicate 0 hours or the time remaining till the following time control.

 

3.9. Notation forms

In order to keep a record of each game, a notation form is made available for each player.

 

3.10. These notation forms must meet the following criteria:

3.10.1 be prepared in advance for each competitor

3.10.2 make double notation possible

3.10.3 be placed on a support at the side of each board, for each competitor;

3.10.4 the original becomes the property of the organizing committee after the end of the competition.

 

3.11. Placement of the players :

The order of encounters between players in round robin tournaments is determined by the tournament table in which the players have drawn their lots. In Swiss tournaments this order depends on the provisional ranking of the players.

3.12. Before the start of each game, the playing materials must be in perfect condition and meet the required standards.

3.13. It is forbidden to use the material designated for the competition for other purposes than for the official games.

 

Start of each game

 

4.1. Preparation period

Each player must be allowed a time of 15 minutes to prepare himself for the game. It is advisable to have silence in the playing hall during this time, lest the players are distracted. Those who wish to prepare beforehand, should be able to do so.

 

4.2. Photographs, television

During the preparation period and for a maximum of 10 minutes into the official game time, flash photography is permitted.

An official television company may receive permission to operate, under the following conditions:

· The equipment should be in place before the start of the game;

· This should be done in such a way to generate a minimum amount of disturbance;

· No player should be in a critical phase of a game;

· The filming should be as short as possible.

 

4.3. The referee must assign each player his place. No change of place is permitted.

 

4.4. Start of the game

At the indicated hour, whether the players are present or not, the referee must give the sign to start the games by starting the clocks of those players having the white pieces; in case the black player is absent, his clock will be put into motion. From that moment on, both players are not allowed to stop both clocks, with loss of the game as a sanction, nor can they put the game clock at the other side of the board, or change the position of the hands of the clock.

If a player arrives late by no fault of his own, the referee may restore the hands of his clock to the starting position.

 

4.5. Start of the game when both players are late.

When two players of one board are both absent, the referee starts the clock of the player with the white pieces. If one of the two players arrives, the referee divides the time passed equally between the two clocks, and then restarts the white clock; in case the black player is still absent, his clock will be put into motion; at his arrival, the referee puts the white clock into motion..

 

4.6. Error in colours.

If after the start of a game it is discovered that the players have played with the wrong colours the game must continue. The result of the game stands.

 


Date: 2016-01-14; view: 632


<== previous page | next page ==>
Rights and duties of players. | Towards the result of the game.
doclecture.net - lectures - 2014-2024 year. Copyright infringement or personal data (0.008 sec.)