to your current job?
Àíäðååâà
Drawing to communicate your ideas
Please describe your current job
I am a freelance design consultant,
working within the industry and
related areas. I am also involved in a
project at a more fundamental level,
creating a pilot fashion design
module for schoolchildren who
are interested in design.
What was your career path
to your current job?
I have basically been practising as
a design professional since I left
college, first with my own line and
later choosing to immerse myself in
the mass market. I worked full-time
in the industry up until last year when
devastation hit with the credit crunch
and many designers were made
redundant overnight. Consulting is
what many of us have opted to do
until the industry recovers – or
possibly permanently.
What makes a good
fashion sketch?
Attitude, line, clarity – I like to
start with a great hairstyle and
face. Attention to detail, such as
accessories, can accentuate the vibe
you’re trying to communicate. It’s
important for me to be excited by
what I see and I should be able to
get ‘lost’ in them.
How would you describe your
drawing style?
Realistic but not realistic, sometimes
caricaturist (which design sketches
can be), comical and whimsical,
exciting, usually with movement
and flow in the lines.
What type of media do you
like to use when you draw?
I almost always start with pencil on
layout paper. I rough out some good
poses either from life, from my head
or magazines. Then I love to ‘clean’
them up by loosely tracing them with
Indian ink and a dip pen. This forces
you to draw pretty quickly and gives
you clean, meaningful lines with
varying widths – I love using this
method. Then I work by lightly filling
in colour using pastels. I also make
copies and use colour pencils,
Pantone and highlight with gouache
if necessary.
Who or what inspires you?
Normal people inspire me... I could
be sitting on a train and notice
something amazing about a girl or
boy who’s done something cool with
their uniform or something. I can be
inspired by an old lady who wears
her hat a certain way. I was once
inspired by a NY street vendor who,
amazingly, had his teeth set with
emeralds and rubies to look like dice.
Do you have any advice for
someone starting out in the
fashion industry?
Be patient, there is so much to learn
and college can only prepare you
with the basics. Something new
(both good and bad) is always lurking
around every corner. Follow your gut
feelings and keep your standards
high, particularly if you choose the
mass-market route where small,
not-quite-right things can become
big ones in production. Believe in
yourself, otherwise no one will
believe in you.
Drawing to communicate your ideas
Please describe your current job
I'm working on drawings for
Bloomingdales, which they are
using in their various kinds of
communications for their
department stores.
What artistic training have
you had?
I studied design and drawing at
Beckmans School of Fashion, and
then went on to study at the Royal
College Of Art, Stockholm.
How would you describe your
fashion drawing style?
Adrenalin kick-style, quick and
clean and rough.
What type of media do you
like to use?
Ink feather, pen and brush using ink
are my favourites, and my style is
pretty much that. I mix materials
depending on mood, such as felt
pen, a lot of coloured pencils, a
variety of ball point pens, crayons,
basic pencils and so on.
What makes a great fashion
drawing?
When you sort of feel the quick move
of the brush or pencil, understanding
the anatomy instantly in your
stomach by the first look.
What advice do you have for
a student to develop their
drawing skills?
To really practise your eyes and
hands to draw what you see, and to
practise drawing anatomy by nude
studies, over and over again, until it
comes automatically like walking or
riding a bicycle.
What or who inspires you?
Music influences me a lot, it
gives soundtracks and moods
to my pictures.
Having looked at the purpose and evolution of fashion
drawing, both as a statement of style and a means of
communicating an idea or design, it is important to
apply a greater understanding of the fashion figure to the
development of a contemporary and personal drawing style.
In this chapter we will look in more detail at the fashion
figure and consider the value of working with a life model to
gain primary drawing perspectives. We will also examine the
differences between observational drawings of the human
figure and the idealised forms that characterise the fashion
figure for men and women. Different approaches between
drawing men and women are compared and contrasted
as we consider how to proportion the human body to a
fashion scale. We look at the value of working with poses to
communicate an attitude and create the desired look, along
with associated gestural attributes, which are characteristic
of figurative fashion drawing. The use of drawing media and
line quality will also be presented and considered in relation
to the evolving fashion figure.
1 Illustration by
Holly Mae Gooch.
‘
The fashion figure
I like the body. I like to design everything to do
with the body.’
Gianni Versace
Drawing to communicate your ideas > The fashion figure > Technical drawings1
The fashion figure
The fashion figure
1 Sketch by Helena
Kruczynska.
2 Nine-heads figure template
by Helena Kruczynska.
Understanding fashion proportions
The proportions of a fashion figure are often exaggerated and
stylised, particularly for womenswear drawings. This can
sometimes be slightly confusing to the untrained eye but in
fashion terms it represents a statement of an ideal rather than
an actual body shape. This ideal is then aligned to a contemporary
look that is viewed through the visual lens of fashion.
Since the late 1960s and 1970s exaggerated proportions
have generally prevailed and continue to exert an artistic
influence over most fashion drawings. Most standing fashion
figures are proportioned between nine and ten heads in height
(if the figure’s head is arranged vertically on the page alongside the
complete standing figure). Most of the additional height is gained
through the legs, with some added to the neck and a little added
to the torso above the natural waist. Most women in the real
world stand around 5ft 5in or 5ft 6in, but a fashion figure needs to
project greater height in order to better show off the clothes and
communicate the look to an audience, usually through exaggerated
gestural poses. Of course, a woman who might be 5ft 2in could be
proportioned the same as a woman standing 5ft 10in but for fashion
purposes neither would offer the desired ideal proportions for
communicating the look. When drawing the fashion figure the
look might refer to the prevailing styles of the season, such as
the position of the fashion waist, or it may be an exploration of
voluminous or contoured clothing styles with reference to
influences from a particularly favoured model or celebrity.
There are fundamental differences between the fashion proportions
for drawing men and women. Women’s fashion proportions are
mostly concerned with extending height through the legs and neck,
with the resulting drawings taking on a sinuous and gently curved
appearance. For men the drawing approach is altogether more
angular. (See Drawing men on page 70.)50 / 51
Understanding fashion proportions > Drawing from life The fashion figure
The fashion figure
1 Observational drawing from
life model, by Helena
Kruczynska.
Drawing from life
Drawing from life, which is an excellent way to develop and refine
your drawing skills, involves observational drawing of real-life male
or female figures. It is important to consider the appropriate art
materials and media, such as charcoal, pen or pencil, as well as
paper type and the eventual scale of work. Working to larger
sizes, such as A3 or A2, is often best when starting out or
simply for loosening up (see page 166 for more on paper sizes).
Drawing is a process that can be improved and enhanced with
regular practice and life drawing offers the particular opportunity
of developing and improving hand-to-eye coordination. This is
essentially about trusting yourself to spend more time looking at
the figure in front of you, rather than by glancing at the figure then
looking at the emerging drawing itself and drawing from memory.
This is a common mistake among life-drawing students.
It is very important to study the figure before you start to draw.
Try to make sure that you are in a good viewing position and then
analyse the pose. If the figure is standing it is essential to establish
which leg is taking most or all of the weight; this will critically
determine the stability of the pose in relation to what is called the
‘balance line’. The balance line is an imaginary line that drops from
the base of the centre of the neck down to the floor at the position
of the foot. It can be drawn on the paper and used as a guide to
ensure that the figure remains standing without ‘tipping over’ on the
page. As a general rule, the leg that is supporting the weight of the
pose, which should always be drawn before the other leg, will curve
down to the floor and should join up with the balance line at the
outside edge of the foot. 52 / 53
Áèêìóðçèíà
The principle of the balance line applies to all standing fashion poses
including those simulating a walking pose. It is also applicable to
menswear although men’s poses are generally made less dramatic
and gestural than for women’s fashion drawing.
Studying the pose first also allows time to evaluate distinctions
between the ‘actual’ figure and the expression of an ‘ideal’ fashion
figure for womenswear or menswear. Proportions in fashion drawing
represent an ideal, so it follows that the life figure does not need to
be drawn as an exact representation. This requires interpretative
visualisation, which is an essential release for fashion drawing. 1
The fashion figure
The fashion figure54 / 55
Understanding fashion proportions > Drawing from life > Creating poses
1–3 A series of observational
life drawings by Helena
Kruczynska.The fashion figure
The fashion figure
1 Line drawing of pose by
Holly Mae Gooch.
Fashion drawings are frequently characterised by gesture and
movement, both of which are ideally suited to exploration through
drawing the fashion figure from life. Part of a fashion drawing’s allure
is its seemingly effortless style, which is sometimes the result of a
careful selection of lines and what is left to the imagination of the
viewer. In this regard it is important to note the value of line quality
in the fashion-drawing process.
Line quality describes the varieties of drawn lines or marks that
have their own inherent characteristics depending on the media
that is used, the paper quality, the speed at which the line is made
and even the angle of the pen or pencil as it moves along the
surface of the paper. Distinct from adding tone and shading
techniques, the use of line to convey essential information is integral
to most fashion drawings.
Some of the most expressive and visually engaging fashion poses
are the result of linear drawings, where selective line quality is used
to maximum effect. An understanding of fashion proportions and
the standing balance line is essential as a building block for more
gestural poses, which instil movement and personality into a fashion
drawing. In addition to studying poses from life, it is also possible to
develop poses by tracing over figurative photographs in magazines,
but this needs to be approached with care: consider the image only
as a starting point. Fashion is, after all, a human activity so it follows
that developing and creating studied poses is a useful exercise and
will aid the development of templates or croquis for future use.
Creating poses56 / 57
Drawing from life > Creating poses > Fashion heads, faces and hair
It should be possible to use a pose more than once and for a
template figure to present different design ideas. While the pose
should be relevant to the context of the clothing (for example, it
would make little sense to draw a sporty pose for a wedding dress
or an evening gown), creating the pose is much more about the
body underneath. Look for movement lines that run through the
body – not the outline of the figure – noting the intersections of the
pose at the bust, waist and hip positions. The leg supporting the
weight must be grounded, but the other limbs can be modified or
adapted to enhance gestural qualities. In this way, the resulting
fashion poses can exaggerate the ‘actual’ to project a more
expressive ‘ideal’.
Croquis
Croquis is a French word
for a sketch. In fashion
terms, it describes a linear
drawing of a figure that may
be used as a template over
which to trace and draw a
design or garment. Figurative
fashion templates or croquis
are typically exaggerated
to a nine- or ten-heads
proportion.2 1
The fashion figure
The fashion figure58 / 59
Drawing from life > Creating poses > Fashion heads, faces and hair
1–4 Selection of drawings by
Holly Mae Gooch. The
figures in 2 and 4 are line
drawings of different poses;
1 and 3 show studies of
poses in a fashion context.1
The fashion figure
The fashion figure
1 Developing a study of
a fashion face by
Holly Mae Gooch.
Fashion heads, facial features and hairstyles are worthy of special
consideration in fashion drawing; they can convey a multitude of
essential style and gender information. The very personal and unique
attributes that a face can contribute to a drawing are worth exploring
through practice and exercises. Much like the evolution of fashion
drawing itself, the ‘ideal’ face changes over time and takes on many
guises. Make-up trends continue to have a direct influence on
contemporary fashion faces and it is always useful to collect
magazine tear sheets from which to study and evaluate different
faces and proportions.
Fashion heads, faces and hair60 / 61
Creating poses > Fashion heads, faces and hair > Arms, hands, legs and feet1
The fashion figure
The fashion figure62 / 63
Creating poses > Fashion heads, faces and hair > Arms, hands, legs and feet
1 Study of a fashion face by
Holly Mae Gooch.1 2
The fashion figure
The fashion figure
Faces
Although faces can be drawn in
the linear style that is so often
used in fashion, they can also
lend themselves to applications of
tone and shade. Structurally, the
forward-facing head is oval in shape
for women – much like an egg
shape – and should be horizontally
intersected at mid-point to position
the eyes. The mouth is usually
arranged halfway between the eyes
and the base of the chin. The mouth
could be considered in two parts
with its upper and lower lips. The
upper lip should include an ‘M’
shape definition. The nose may either
be represented with dots for the
nostrils above the top lip of the
mouth or with an added off-centre
vertical line from the front of the face
as if to indicate a shadow. Noses
are rarely given any prominence in
fashion faces as the eyes and lips
become the main features.
Eyes lend themselves to thicker lines
and smudging effects but take care
not to overwork them. Eye shadow
can be added for greater effect and
to provide colour. Lashes should
also be considered and can have a
dramatic effect on the overall visual
appeal of the drawing.
The ears may be discreetly added at
the side of the head starting at eye
level and ending just above the
nostrils; they can be useful for
displaying earrings, if appropriate. 64 / 65
4 3
Creating poses > Fashion heads, faces and hair > Arms, hands, legs and feet
Hair
The hair should be carefully
considered as this can have
a transforming effect on the
appearance of the fashion head.
Again, collect tear sheets from
magazines in order to build up a
visual file of hairstyles as it can be
quite challenging to imagine them
without a reference point and of
course, hairstyles for women vary
enormously. If it is visible the hairline
should be drawn around a quarter
of the way down from the top of
the oval shape of the head. Line,
shade and colour can all be added
according to the style requirements
and context.
1–2 Study of lips and eyes by
Holly Mae Gooch.
3–4 Two hairstyle studies by
Holly Mae Gooch, showing
the drawing development.2 1
The fashion figure
The fashion figure
1–3 Studies of hands and arms
by Holly Mae Gooch.
When drawing a fashion figure it is important to consider the hands,
arms, legs and feet in relation to the pose and gestural qualities. The
standing figure needs to be drawn with due consideration of the
balance line, so that the leg that supports the weight of the figure is
drawn at a gentle curve down to the floor, with the outside edge of
the foot placed where it meets the balance line. Correctly positioning
the leg that supports the weight of the figure is critical in determining
the credibility of the pose; consider this in relation to the upper body
position and the placement of the arms, which can often
counterbalance the exaggerated form of the legs.
Although it is helpful to understand anatomy and muscle tone in
relation to figure drawing, for fashion drawings the arm muscles are
not emphasised on women. Instead, the lines of the female figure
should remain gently curved and drawn as a continuous line
wherever possible. Longer lines are a discernible characteristic of
fashion drawing and help to convey a sense of style and confidence.
Arms, hands, legs and feet66 / 67
Drawing arms and hands
When drawing an arm, consider it in
three parts: the upper arm, the elbow
and the lower arm. The upper arm is
attached to the shoulder from which
it may pivot depending on the angle
of the torso. It has a smooth, gently
tapering upper section that reaches
down to the elbow position. The
elbow can be drawn in a variety of
ways depending on whether the
arm is viewed from the front, in
which case a discreet line is usually
sufficient; or from the side, when its
flexible, more ‘pointed’ character
defines the angle of the lower arm.
This part of the arm tapers more
visibly to where it joins the hand.
Women’s wrists should be narrow
just above the hand and may
sometimes be adorned with a
bracelet or bangle depending
on the desired look.
In drawing terms, the hands have
two main parts: the front or back of
the palm and the fingers and thumb.
Both parts may be elongated to offer
the fashion figure a range of gestures
and actions, which will all enhance
the drawing. Consider the angle of
the lower arm when drawing the
hand. Fingernails may be included
but knuckles are not usually
emphasised: too much detail
on a hand can make it look wrinkled.
You could also try drawing the hand
resting on the hip with the fingers
hidden from view.
Ïî ñïèñêó
The fashion figure
Feet
The feet are usually drawn in a
simplified way that mostly assumes
a shoe line. When starting out it is
helpful to practise sketching bare
feet, but the foot will usually be
hidden from view within a shoe,
which can be drawn in a huge
variety of styles. The overall look will
be determined by the angle of the
foot and whether or not the shoe
has a heel.
Legs
As fashion drawing is largely
concerned with presenting an
interpretation of an ideal figure rather
than realistic proportions, so it
follows that drawing the legs is an
exercise in artistic licence. Fashion
legs are routinely extended in the
upper leg and thigh, and below the
knee to where the ankle meets the
foot. Referring to the principle of
head heights in fashion, half the total
height of the female figure (i.e. four
head heights) is taken up by the legs
from below the crotch position.
When drawing a leg, approach it as
three parts: the upper leg or thigh;
the knee; and the lower leg or calf,
which joins the foot. The upper leg
should be gently rounded and taper
to the knee position; this can be
sketched out as a circle but on a
finished drawing is usually indicated
with a slightly extended line from
one side of the upper leg to indicate
its forward position. It is not
emphasised but marks the position
from which the lower leg starts and
gently curves down to the narrowest
part of the leg just above the ankle. 68 / 69
Fashion heads, faces and hair > Arms, hands, legs and feet > Drawing men
1–2 Legs and shoes by
Holly Mae Gooch.
3 ‘Talons’ illustration by
Lovisa Burfitt.1
The fashion figure
The fashion figure
1 Linear menswear drawings
by Fiona Hillhouse.
2 Menswear illustration by
Thomas Rothery.
It has already been noted that fashion drawing is largely concerned
with presenting an ideal figure rather than an actual body shape
and this principle also applies to drawing men. Physical gender
differences must be taken into account and are usually emphasised
in order to assert a position of masculinity, depending on the desired
age and attitude to be conveyed. In fashion drawing terms, men can
cover a wider age range than most fashion drawings of women,
rather like male models whose careers tend to extend beyond their
female counterparts. The male figure can be elongated to nine or ten
heads in height; when compared to the female figure the torso is
longer and correspondingly the overall leg length is slightly shorter,
particularly the lower leg from below the knee. Perhaps the most
striking difference, however, is the emphasis of muscle tone, which
is applied more readily to the male figure. When drawing male and
female fashion figures on the same page, the male figure should
stand slightly taller than the female, or at the same height.
Drawing men70 / 71
Arms, hands, legs and feet > Drawing men > Howard Tangye2 1
The fashion figure
The fashion figure
The male fashion figure
Starting from the head and working
down to the feet, let’s consider the
male figure in more detail. First the
head shape is drawn differently.
Instead of an oval egg shape the
head usually appears more angular
and chiselled with a squared-off
jawline. A jaw dimple is sometimes
added. Eyes are positioned at mid-
point. Eyebrows add definition and
can be emphasised as a horizontal
line, but not the upper lid of the eye
as this might appear like make-up.
The mouth is drawn wider and
straighter than for women; ears can
be added to the side of the head
from eye level to just above the
nostril level. The neck is not used
to gain height and is drawn to a
more natural length than for women,
appearing thicker and less curved
as it joins up with the shoulder.
The upper torso of the male figure is
drawn as the widest part of the body
before the addition of the arms, and
tapers slightly to the waist. The waist
size is much thicker than for women
but the line from the waist to the hips
is almost parallel and should always
appear trim, as the hips are not
emphasised on a man and should
look noticeably narrower than the
chest width. Stomach muscles
may be defined where it is
appropriate to the look. The arms
and shoulders add further width to
the male silhouette and are thicker
and more muscular than for women.
Wrists and hands can also be drawn
thicker; the fingers are blunter and
less tapered than for women. It is
interesting to note the different
approaches to male and female
gestures. Arms are generally drawn
closer to the body unless specifically
engaged in an activity such as
holding a ball or an umbrella.
The hands are not used as
expressively as they are for women,
much beyond gripping objects or
being positioned in pockets. Overall,
fashion poses for men are typically
less dramatic and certainly less fluid
than for women. 72 / 73
4 3
Arms, hands, legs and feet > Drawing men > Howard Tangye
The principle of the balance line
applies equally to standing poses
for men as it does for women.
Men’s legs are not drawn with
the same degree of curve and are
correspondingly thicker and more
muscular in character. The knees can
be drawn more prominently than for
women while feet are drawn larger
and more angular. Men can be
drawn in activity poses such as
walking, riding a bike or climbing
and can also look credible when they
are cropped, appearing to be closer
to the viewer, which also adds to
their physical presence.
Drawing from life provides a valuable
means of learning to draw men by
directly observing and studying male
proportions and credible masculine
poses. Magazine images can also be
useful for referencing hairstyles and
a range of movements. Longer lines
are generally preferred in fashion
drawings and while this is also true
for drawing men, the lines tend to
be straighter. They can almost
appear joined up, like a series of
interconnecting points, or with
inflections, which interrupt a line
that might otherwise look too
graceful and feminine.
Poses
1 Illustration by Aaron Lee
Cooper.
2 Line drawing by
Holly Mae Gooch.
3–4 Sketches by Richard Haines.1
Howard Tangye, fashion illustrator and senior lecturer at Central Saint Martins
The fashion figure
Please describe your current job
and your career path
I am the senior lecturer for
womenswear in the Fashion and
Textiles School at Central Saint
Martins College of Art and Design.
This involves working with large
groups of very talented people who
have varying points of view and
tastes. Being part of student
development in art and design
and their related skills is incredibly
interesting and inspiring. My
responsibility is to keep the students
inspired and challenge their ability;
to set project briefs and encourage
a dialogue, so that there is always
something new and in-depth
coming through.
I have worked professionally as a
designer and an illustrator. But my
teaching position is now full-time so I
have to maintain a discipline of sorts
to practise my own personal work
alongside that. It works because I
love both equally.
How would you describe your
drawing style?
I think my drawing style has evolved
with, and been affected by, the
changes in my life. As a child I drew
naturally, in a naive way, from my
imagination. I loved colouring books
and illustrated reading books at
school. Then I was very fortunate to
be taught by Elizabeth Suter as a
student at Central Saint Martins.
She taught how to look properly,
to be aware of the body, in its
movement, proportion, the bones,
details, using the layout of the page,
use of media and so on. This
affected me in the most profound
way. Drawing was an elective subject
in the design school. When working
in the drawing studio we always
drew from life models of various
shapes and sizes. The quality of the
teaching was evident in the results
and the standards of both design
and drawing in the school. All the
tutors were able to draw. The
philosophy of the school then, as
now, was to enable the student
to develop their confidence, to
be themselves.
1–4 A vibrant use of colour is
characteristic of Howard
Tangye’s work (figures 3
and 4 shown overleaf).74 / 75
Drawing men > Howard Tangye
I have two different approaches to
drawing: working from the model,
looking and feeling the line or texture;
and from my imagination, usually in
small and intimate sketchbooks. The
two come together at some point.
What type of media do you like to
use when you draw?
I like to work with mixed media on
paper: oil sticks, pastels, graphite
pencils, inks, gouache, brushes and
pens. The quality of paper is very
important to me, both in terms of
the texture and also its ability to hold
all the above and I like to see the
paper through the media. I also like
to see what happens to the media
afterwards when it is viewed under a
magnifying glass. It is a whole other
world of marks and colour not seen
when just viewed with the naked eye.
It’s magic.
What common mistakes do
students make when drawing?
The most common mistakes
students make when drawing are
that they do not look at the figure
closely and they don’t concentrate.
Both are essential.
What elements make up a visually
engaging composition?
Ïî ñïèñêó
The elements that help make up a
visually engaging composition are the
use of the negative space and how
the figure is placed on the page.
Traditional Japanese artists are
masters of it.
What or who inspires you to draw?
Drawing is hard work. It is
demanding but I am inspired to
draw the figure by people who
have caught my eye, by the way
they look, the way they move, their
posture and so on. Everybody has
individual qualities that are attractive
but certain temperaments can be
the key. It’s a two-way thing: the
sitter has to work at it too. 3
Howard Tangye, fashion illustrator and senior lecturer at Central Saint Martins
The fashion figure
The fashion figure76 / 77
Drawing men > Howard Tangye78 / 79
This chapter considers the importance of understanding
how to draw individual garments as part of the fashion
drawing process. In contrast to the more stylised approach
used to draw the fashion figure, this chapter introduces the
realistic proportions and techniques for drawing flats and
specifications, or specs as they are more commonly known.
We discuss the role of computers in fashion drawing and
their application to a variety of presentation enhancements
and visual formats. This includes an introduction to dedicated
software programs that continue to be developed and refined
to meet the needs of the fashion industry. Visual examples
distinguish between the different presentation requirements
of technical drawings for fashion. Finally, there is an insightful
interview with the director of a design consultancy that
produces specs for a number of international clients.
Technical drawings
1 Students working with
Lectra software program.
Even when I work with computers, with high technology,
I always try to put in the touch of the hand.’
Issey Miyake
The fashion figure > Technical drawings > Colouring and rendering
‘1
Technical drawings
Technical drawings
1 Specification sheet by
Elmaz Hüseyin.
Understanding garments
The ability to demonstrate an understanding of individual garments
is fundamental to fashion design and covers an area that we might
broadly describe as ‘flats’ and ‘specs’. While both terms are widely
used in design education and across the ready-to-wear fashion
industry, there are some important differences between them.
A flat is an individual garment, or series of garments, drawn in the
flat to represent a three-dimensional form as if it was laid down and
viewed from above. Front and back views are usual, although side
views can also be included depending on the visual information to
be conveyed. Flats are essentially linear drawings, which may be
enhanced for presentation purposes.
A spec (short for specification) is a more technically orientated and
exacting presentation of an individual garment, drawn in a precise
linear style to convey detailed technical information. The drawing is
presented on a specification sheet, an internal document that a
company uses for manufacturing purposes, which contains
essential technical information such as the assembly processes,
fabric, trimmings and costings. 80 / 81
Understanding garments > Drawing fashion flats1
Technical drawings
Technical drawings
Garment characteristics
There are different approaches to
drawing flats and specs, yet each
requires a fashion student or
designer to demonstrate their
knowledge and understanding of an
individual garment. Flats and specs
are therefore not as much concerned
with the overall look, as a figurative
drawing might be, but rather with
the detail and characteristics of the
garment. These characteristics could
be defined through a series of three
main visualisation processes. The
first is an understanding of the
overall silhouette and proportion of
the garment. Flats and specs are
drawn with much more proportional
accuracy than equivalent figurative
illustrations, so instead of a nine-
or ten-heads figure, a more realistic
eight-heads figure is used.
The second requirement of flats and
specs is to document the style lines.
This includes drawing all seams and
darts that shape the garment and
any additional features such as
gathers or pleats. All style lines can
be drawn using linear techniques
that shouldn’t rely on shading, colour
or tone. It is also important to include
back views of all style lines to
demonstrate a full understanding of
the garment. Style lines such as
ruffles, added fullness or pleating
variations can be drawn in a variety
of ways, all of which are achieved
through drawing technique and
practice. Look at examples of other
flats or specs to increase your own
knowledge and understanding. As
your level of technical knowledge
increases, and your practical skills
improve through pattern making and
draping in the studio, so too will your
ability to draw garments efficiently
and effectively. In short, a student
who does not understand the basic
elements of fit and shape will be less
able to draw competent flats that are
indicative of a fully resolved garment
design in two dimensions. It is
always a good idea to draw a flat
or spec as if you had to give it to
someone to cut or drape without
you there to explain it.
The third visualisation process that
makes up a flat or spec is the
application of detail lines. These
include topstitching and other visual
surface applications, such as a patch
pocket, for example, which does not
affect the fit of the garment but is
integral to its final presentation.82 / 83
Understanding garments > Drawing fashion flats
1–2 A selection of flats by
SnapFashun, a specialist
company that provides
vector graphics templates.1
Technical drawings
Technical drawings
1 Presentation of flats
on design board by
Emma Frame.
2 Flats by Nuttawan
Ness Kraikhajornkiti.
Drawing fashion flats
The approach to drawing fashion flats is generally more varied
and less formal than drawing a corresponding specification drawing.
It is important to consider what the purpose of the flat will be. This
might sound rather obvious, but flats can be applied to several
different end uses. The first of these might be to demonstrate a full
understanding of a design that is presented as an artistic illustration
or figurative drawing. It can sometimes be appropriate to include
a flat alongside a figurative drawing in order to better explain the
design. However, this has to be considered in relation to the
compositional value of the drawing; for some illustrations it may
be unsuitable. Arranging flats on a separate presentation board
is another option.
Another purpose of flats is to demonstrate range planning skills.
In this regard flats serve an important function: they are extremely
useful for breaking down a collection into its component parts.
This can be by product, such as a visual analysis of all the skirts
or tops within a collection; or by theme, such as grouping together
all garments that make up a travel-themed capsule within a larger
seasonal collection. In this way flats provide a distinct and additional
presentation value to a designer’s portfolio. 84 / 85
Understanding garments > Drawing fashion flats > Drawing technical specifications
Although flats can be drawn with the aid of software programs,
when starting out they are best drawn by hand. Use a pencil or pen
to trace over a realistically proportioned eight-heads template/croquis
figure. You can either refer to an existing figure or create your own by
tracing over a standing pose in a magazine and refining the pose to
a simple outline of realistic proportions. Use the same template or
croquis figure for all your flats within the same presentation to
achieve visual consistency and scale. Hand-drawn flats can also
be drawn larger than their intended scale and reduced down to the
required size. This is a good way to get started and allows for an
enhanced level of detailing, such as topstitching. While flats should
be drawn with a high level of clarity, there are a number of views on
whether a flat should be drawn symmetrically or not. It is good to
practise drawing a symmetrical garment by hand: draw half the
garment and fold it over to trace off the other half. However, perfect
symmetry is not essential: one sleeve could be folded at the elbow,
for example, to show more detail or simply to enhance the visual
effect. There are limits to taking a more relaxed approach when
drawing flats but by adding a few drape lines or using a variety
of line thicknesses, flats can appear less ‘flat’ and begin to take
on more three-dimensional qualities.
Digital techniques
In considering the
commercial context of flats
and their presentation value
to buyers or as part of a
fashion designer’s portfolio, it
is possible to accommodate
enhancements such as
colour and line quality.
Increasingly, presentation
flats are being coloured up
using software programs
such as Illustrator or Lectra’s
Kaledo design software.
Ïî ñïèñêó
Technical drawings
Drawing technical specifications
Technical specifications or specs (also referred to as technical
drawings or schematic drawings) are approached in a more formal
fashion than flats. This is because a specification drawing has an
industrial context that is closely linked to a manufacturing
specification or cutting sheet instruction.
Technical specifications contain the visual information required for the
manufacture of an individual garment in relation to its associated unit
costs, such as all trimmings and design details, which might include
labels or an embroidered logo. They are not used for range planning
or to visualise an outfit unless, for example, the garment is made up
of two parts for manufacturing purposes, such as a coat with a
detachable hood. Specification drawings are always produced after
a design has been formulated. They are prepared in readiness for a
production run through a factory unit or for a ‘sealed sample’ for
assembly on a production line. Technical specifications should
always be drawn in a clear and linear style: they need to be accurate
and clear enough in their detail for a factory manager or garment
technologist to understand them and to provide sufficient information
for a sample machinist to be able to assemble the garment without
additional instruction.
1 Specification sheet by
Elmaz Hüseyin.
2 Spec drawing by
Aaron Lee Cooper.88 / 89
Drawing fashion flats > Drawing technical specifications > Vector graphics and bitmaps
The ability to draw an accurate fashion spec requires a high level
of technical knowledge combined with a steady hand. Most fashion
students will not be at this advanced level when starting out.
Moreover, not all fashion designers will be required to produce a
factory spec. However, in practice, fashion students and designers
should be able to understand them and produce a detailed line
drawing of a garment when working with a pattern maker.
Specification drawings serve an important function in identifying
and eliminating potential faults before production. As such, they
are increasingly being drawn with the aid of computers using a
variety of CAD/CAM programs, signalling a move towards a more
integrated design and manufacture approach.1
Technical drawings
Technical drawings
Vector graphics and bitmaps
Digital graphics media first emerged in the 1980s. Desktop scanners
and more efficient graphics tablets soon followed, enabling designers
to digitise hand-drawn artwork for the first time. The development
of digital drawing and image-editing software during the late 1980s
heralded the arrival of early vector graphics and bitmaps. In simple
terms, vector graphics are geometric formations such as lines,
points and curves, which are based on mathematical equations to
represent a digital image. They produce clear lines that are suitable
for drawing flats or specs; linear quality is not reduced when scaled
up or down in size. Bitmaps are the data structure represented by a
grid of pixels that makes up a digital image, measured as dots per
inch (dpi). Pixels are the building blocks of bitmap images such as
digital photographs and scanned images. The more pixels an image
has per unit, the better the quality of the image for colour and
resolution. Bitmaps are also known as raster graphics and are
stored in various image files such as JPEGs or TIFFs.
Since their early application, graphics software programs have
steadily developed and expanded into a variety of sophisticated user
platforms, which can be used for enhancing fashion presentations.
1–2 Vector graphic fashion
illustrations by Nuttawan
Ness Kraikhajornkiti.90 / 91
Drawing technical specifications > Vector graphics and bitmaps > Tomek Sowacki
Techniques include digital drawing, colouring, rendering and image
editing for visual formats. Foremost among the available software
are Adobe Illustrator and Photoshop, which have become industry
standards. Photoshop is a graphics editing program that is primarily
geared towards photo manipulation. Illustrator is a vector-based
drawing program, originally developed for the Apple Macintosh in
the mid-1980s. Today it has evolved into a sophisticated digital
drawing tool that allows for the conversion of bitmap imagery into
vector art. Illustrator’s versatility makes it well-suited for creating
composite illustrations and layouts, which are excellent for drawing
and presenting flats. Illustrator can also incorporate images and text
with vector graphics to enhance presentations. Other software
programs of note are CorelDRAW, a Windows-based vector
graphics program and its raster image creation and editing
counterpart, Corel PHOTO-PAINT. Macromedia Freehand is
another powerful vector graphics tool that is orientated towards
the desktop publishing market and now owned by Adobe.1
Technical drawings
Technical drawings
Fashion software
Specialist IT providers have
developed dedicated fashion
software applications. For example,
French company Lectra has
developed Kaledo, a Windows-
based fashion design software
package. SnapFashun in the United
States has developed a CAD system
to serve the fashion industry, which
includes an extensive library of
fashion flats and garment details
that digitally ‘snap’ together (see
page 82). Intended to assist busy
designers working in industry
or fashion students with creating and
drawing their flats, SnapFashun’s
vector graphics templates are
compatible with Adobe Illustrator.
As well as their labour-saving
capabilities, these graphics
applications and CAD solutions offer
extended opportunities for designers
to modify their ideas and working
processes. The ability to draw by
hand will always be relevant in
fashion and should be practised
and maintained. But increasingly, as
we shall see later, developments in
fashion illustration are witnessing a
synergy between hand-drawing
styles and digital enhancements.92 / 93
Drawing technical specifications > Vector graphics and bitmaps > Tomek Sowacki
1–7 A selection of screen
images showing Kaledo,
a fashion design software
program from French
company Lectra. 1
Technical drawings
Technical drawings
Please describe your current job
I work and manage a freelance
design consultancy agency:
<www.tsdesign.eu.com>
It consists of a network of
experienced and dedicated
designers; we take on a variety of
projects from clients in the fashion
and textile sector. Our work includes
fashion design, graphic design and
logo design.
What was your career path
to your current job?
After completing my MA at Central
Saint Martins, I started to work for
sport-specific brands such as
Adidas, Puma and Tommy Hilfiger
Sports, as well as lifestyle brands
such as Levis and Rip Curl. I also
had my own brand, Yucon, which
was successful but we ran out of
funding. With my overall experience
as designer and manager I decided
that I prefer freelancing or self-
employment so my current situation,
managing my own freelance
business, suits me perfectly.
How would you describe
your artwork?
Carefully thought through and
usually rich in detail.
How important are computers
to what you draw?
Computers are vital to my work
as they allow me to be clear and
specific in detail; any alterations can
be done then and there. They make
it easier to share the information
between me, my clients and
factories; I think they are essential
to any business these days and I
would be lost without them.
Tomek Sowacki, design director94 / 95
Vector graphics and bitmaps > Tomek Sowacki
What type of software do
you need to be able to use?
My favourite is Illustrator on Mac as
it is fantastic for technical drawings
and it links up with the whole Adobe
Suite such as Photoshop and others.
What makes a good fashion
flat or technical drawing?
I would say a clear one: when you
are able to give the drawing to
production and the person ‘reading’
the drawing is able to execute the
design according to the information
given without having to ask any
further questions. Good drawings
are important as they can save time
and not halter the progress.
What are your favourite garments
or subjects to draw?
I really enjoy designing outerwear as
I think these garments in particular
require you to think jointly about
function, style and technical aspects
due to the different end use (such
as who will wear it, where, when, in
what weather and so on). This allows
me to indulge in the details of the
garment, internal as well as external,
to create maximum style and
functionality.
Ïî ñïèñêó
Do you have any advice for
someone starting out in the
fashion industry?
Make sure you love it, persevere
in the industry and find a career
path that suits you!
1–2 Design and corresponding
spec sheet by Tomek
Sowacki.1
96 / 97
In this chapter we look at the influence of colour in fashion
drawing by considering how it affects design presentations
and media choices for artwork. Colour theory is also
introduced and evaluated in relation to hand-rendering
techniques and the development of computer-aided drawings
and associated colour schemes. The particular role of mixed
media and collage for fashion is considered, with a variety of
supporting visuals that provide an introduction to the wide
range of media choices that have become integrated into
contemporary fashion artwork. We also look at the
application of colour to different fabrics, textures and prints.
The chapter ends with an engaging interview with a fashion
design illustrator who has collaborated with a number of
international fashion houses to produce colour prints and
textiles for their seasonal collections.
Colouring and rendering
1 Illustration by Wendy
Plovmand.
I like light, colour, luminosity. I like things full of colour
and vibrant.’
Oscar de la Renta
Technical drawings > Colouring and rendering > Presentation formats
‘Colouring and rendering
Colouring and rendering
Colour for fashion
Colour media for fashion has evolved over the years and it has had
a direct influence upon the visual style and presentation of fashion
drawings. The introduction of marker pens in the 1960s confirmed
a particularly significant shift towards faster and more responsive
media, which were specifically design-orientated rather than
historically rooted in a tradition of artist materials. Marker pens still
exert a powerful influence over fashion sketching styles and drawing
techniques. Today, however, the range of colour media that is
available to fashion designers and design students must also be
considered in the context of computer-aided design software.
Let’s start by briefly considering what colour represents from a
fashion perspective. When most of us look at images of clothes
in a magazine or see a fashion window display we are immediately
drawn to the colour of the clothing and accessories. Moreover,
fashion collections are routinely designed and visually merchandised
into seasonal colour themes. Colour is a fundamental, powerful
force in the design process, from fabric selection through to the
completion of a design. It is also a vital component in fashion that
can have a transforming effect upon audience perceptions and
reactions. Some designers such as Matthew Williamson or Manish
Arora are well-known for their engaging use of colour, while other
designers use colour to make a statement or add specific pieces
to their collections.
Colour can also be expressed through embroidery, appliqué and a
variety of trimmings such as zips and buttons, as well as colour dyes
and printed textile designs. Fashion labels such as Basso Brooke,
Cacharel and Eley Kishimoto are all known for their use of colour
through printed textiles. The selection and application of colour is
a decision driven by emotion but it can have a transforming effect
on a design. Consider, for example, a dress design conceived and
drawn in beige and then the same design presented in red. We
would respond to them differently, even though the dress would
be in the same style. Such is the emotive power of colour. 98 / 99
Colour for fashion > Fabric rendering
1 Manish Arora S/S08.
Catwalking.com.
2 Matthew Williamson S/S09.
Catwalking.com.
Despite personal preferences there is really no such thing as a bad
colour. It is an artistic or design decision to select a colour and apply
it to a design, choosing whether or not to combine it with another
colour. The appearance of a colour is dependent on light: it will take
on a different appearance when viewed under different optical
conditions. The multitude of shades, tones and hues that are
available today through synthetic or natural processes can be
broadly identified within a colour wheel classification.2
Colouring and rendering
Colouring and rendering
The colour wheel
The colour wheel visually represents
the basic principles of colour theory.
The wheel is divided into three
categories: primary, secondary and
tertiary. The three primary colours are
red, yellow and blue. These may be
considered as the foundation colours
since they are used to create all
other colours and are equidistant on
the colour wheel. The combination of
two primary colours creates three
secondary colours: orange, green
and violet, which are also equidistant
on the colour wheel. The six tertiary
colours are made by combining a
primary and an adjacent secondary
colour. These equidistant colours
make up red-orange, red-violet,
yellow-green, yellow-orange, blue-
green and blue-violet. Colours may
also be divided into cool and warm
categories: cool colours are classified
as green, blue and violet. Warm
colours are classified as red, orange
and yellow. When mixing colours, a
tint of a colour is made by adding
white, while a darker shade is made
by adding black.
When working with colour media it is
worth remembering that there are
three basic colour schemes. The first
is a monochromatic colour scheme,
in which a single colour is used with
its various tints and shades. The
second is an analogous colour
scheme. This is when a colour such
as red is used in combination with its
adjacent hues such as red-orange
and red-violet. The third type of
colour scheme is made up of a
variety of contrasting colours and
includes the complementary scheme.
This is when two hues that are
opposite each other on the colour
wheel are used together. For
example, red and green are
opposites, and are considered
complementary colours when used
together as they make each other
appear brighter and more intense.
Other colour combinations exist such
as ‘split complementary’, which is a
derivation of the complementary
scheme and uses three colours
comprising any hue and the two
adjacent to its complement. This
could be, for example, a combination
of red, yellow-green and blue-green.
1 The colour wheel.
2 Examples of different
colour schemes.
Colour schemes
Complementary Split complementary Triads100 / 101
Colour for fashion > Fabric rendering
Analogous Mutual complements Double complements3
1–2
Colouring and rendering
Colouring and rendering
Selecting colours – or, more
specifically, the right colours for a
particular season – is crucial in the
fashion industry and can mean the
difference between success and
failure in terms of a label’s image and
sales. Fashion designers will often
visit their suppliers to discuss colours
for the coming season
Date: 2015-12-17; view: 1219
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