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Make Your Own Monster

Want to use a monster from your favorite Fallout: Equestria fiction that I haven’t added in yet? Want to create your own wasteland-encounter, or has taint spawned an abomination you want to make unique stats for? Look no further! Here’s a handy template that has space for everything you’ll need to know about your creature, be it equine, lupine, ursine, supine or b-spline. It’s also handy for stating out friendly NPCs and encounters.

Sorry Wastelanders, we’re not going over this one line-by-line like we did the character sheet. Simply look to the bit just before this for examples of what a filled out monster sheet should look like.

It is worth noting that this sheet doesn’t have space for SATS or Magical Strain. You can write that in on the side if you’d like, but most creatures won’t have access to those sorts of things. If your creature has magic, it may not be limited by strain like unicorn magic is. As a GM, this would make it easier to use (one less thing to keep track of).

“Is there anything out here that isn’t trying to kill us?”

I’m willing to bet you came looking here to read about all of the joys that the wasteland has to offer to your character. Well, instead, I’m going to answer the question posed in this section’s title.

The short answer is, no. Everything out in the wasteland is trying to kill you.

That’s not, strictly speaking, true, obviously – I mean, most things out in the wasteland aren’t actually looking to murder you (with the exception of raiders) or gobble you up on a whimsy. Animals and mutated insects are more likely than not just defending against you because they perceive you as a threat, a place to lay their eggs, or are just hungry. Many creatures out in the wasteland are highly territorial, and will aggress against anyone that they perceive as an invader. Settlements are generally full of ponies just trying to live their lives in peace, without the threat of horrible and lonely death looming over them, and really don’t want to kill others unless threatened themselves. But yeah, quite a lot of things in the wasteland are really just there to try and kill you and take your stuff.

But that’s part of the fun, you see – this game is, at its core, about survival. The game (and the source material, for that matter) wouldn’t be nearly as challenging, engaging, or fun if survival came easily. Without the risk of failure, the reward of successful survival is inherently lessened.

 



Date: 2015-12-11; view: 1181


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