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Miscellaneous Item Descriptions 3 page

Motor, Spark-Powered – A medium-sized spark-powered motor, such as you might find on a scooter or in a home appliance. It’s quite powerful; a motor of this type is used to drive the blades on an auto-axe. A fully-charged spark battery provides enough power to run a motor like this at full tilt for 40 continuous hours.

Mutilated Body Parts – Exactly what it says on the tin. You wish they actually came in a tin, or some sort of sealable container, because they’re really starting to smell. On second thought it would really be messed up to tin a mutilated corpse; you really ought to just bury these before you start getting metaphysical or something.

Needle – A small metal sewing needle. It’s quite difficult to thread one of these things with hooves. That’s why sewing machines were invented!

Oil Can – A small metal hemispherical container of motor oil with a narrow conical spout extending from the top of the hemisphere, capable of being sealed with a turnkey built into the side of the spout. Excellent at providing lubrication to rusted machinery. You could probably use it to lubricate other things too, but it’d be pretty uncomfortable and smell awful for all those involved.

Opera Glasses – Similar to binoculars but slightly smaller and on a thin metal rod so that they can be held up to the eyes while the user is in a sitting position or is lying down. They’re still not terribly convenient to use, but they do quadruple the range at which you can spot enemies when in use, just like binoculars.

Ophthalmoscope – A narrow metal shaft with a head that tapers off to a point with a small pinhole in the center of it; the reverse side of the head has a magnifier and a built in lighting system (long dead but easily replaced with a magical energy cell and an MFD 1 repair roll) to allow a doctor pony to look through it. This device is specifically designed for examining the inner ear; it is also quite good at collecting ear-wax.

Oxygen Tank – A 5 liter tank of pure oxygen. There are labels on the side that indicate its contents to be under pressure, flammable, and potentially explosive. It’s heavy enough to use as a bludgeon, but that’s probably not a good idea. The tank itself is steel, and has DT 30 – if punctured, it will begin to leak oxygen. If exposed to fire within 60 seconds of being punctured, it will explode as a frag grenade.

Pack of Cigarettes – A small cardstock package containing 20 cigarettes. The packaging has a faded warning from Fluttershy, talking about the dangerous of smoking, especially while pregnant.

Package– This is a small parcel, wrapped in brown butcher paper and addressed illegibly. Maybe it’s for you? Only one way to find out!

Padlock– A metal padlock. It may either be a combination lock, or it may have a key. Combination locks requires lockpicking MFD ½ to crack. Key locks vary from MFD 1 to MFD ¼, depending on the age and condition of the lock. Value listed is for a non-functional lock; Working locks with keys or a combination are worth up to 50 caps.



Paint, Can – This can of paint looks to have been opened and re-sealed at some point in the last 200 years, but the paint inside looks to still be wet. The paint will probably need to be mixed before applying it to any surfaces, however. Warning: may contain lead. Do not ingest.

Paint Brush – A brush made from cut down bristles of bleached pony-hair, excellent for smearing paint all over things. It must be enchanted similarly to a coffee mug for the bristles to not be stained or rotted away after all this time.

Paint Gun – Pneumatic Paint gun. Simply hook it up to a pump of some kind with a rubber hose and turn an arduous task like painting into an arduous task more similar to watering your lawn (not that you have one, but that’s beside the point). The tongue-or-hoof operated trigger mechanism is particularly intricate and in good condition.

Painting– An oil or watercolor painting on canvas. It may or may not be framed. It’s in remarkably good condition after all this time – it may have been enchanted to prevent fading, or it may be a recent replica of an older pre-war piece. The value may vary between different paintings.

Paperweight– Heavy, relatively flat object used to prevent papers from blowing around. It’d make excellent ammunition for your Rock-it-Launcher. Otherwise, it’s about as useful as any rock you might find lying around. At least it’s not your destiny!

Party Supplies – streamers, noisemakers, and confetti all in one convenient package! Also may contain party hats. The packaging reads “Product of Equestrian Ministry of Morale – Pinkie wants you to have a great party, whatever the reason may be! (and if you’re reading this while in a locked closet, be sure to turn around really soon or you may regret it!)”

Pass Card (Moon, Sun, Other) – A small plastic rectangular card with a symbol on it. The most common symbols in Equestria are a Sun or a Moon – symbols of the metropolitan transit lines that they grant access to. Those varieties are quite useful for fooling ticket-taking robots, if you run into any around that area. Other pass cards may have wholly different uses, such as unlocking doors or providing IFF tags to get past specific security systems.

Pencil – Small, roughly-cylindrical, and useful for writing things. It claims to be number two, but you know that it’s your number one choice of writing utensil.

Pilot Light – A small light bulb or spark plug that rapidly and immediately heats up to temperatures high enough to ignite ambient flammable chemicals and materials. Depending on what type it is, all it requires is either a source of power or of fuel. Great for that new camp stove you’ve been meaning to build.

Ping Pong Ball – A small, hollow plastic sphere a little bit smaller than an eyeball. It’s white (or at least, you assume it was originally white).

Ping Pong Paddle– a wooden paddle with a rubberized grip and some sort of resin coating on the paddle. Used for playing Ping-Pong, or for giving other ponies a spanking. Occasionally raiders use these as torture implements.

Plate – A metal, plastic or ceramic dish. Some ponies put food on these, for whatever reason, rather than eating it out of the container. It certainly is great for moving food around on, but even pre-war ponies couldn’t seem to solve the problem of preventing your different foods from touching and cross-contaminating across the plate.

Plunger – A metal or wooden stick with a threaded end that fits into a similarly threaded rubber cup. Used for unclogging toilets or for rapidly silencing nearby characters. On the off chance that you find a small blue box out in the wasteland, remember that plungers may also be used to interface with Dahlek technology.

Pocket Lint – Some fuzzy grey stuff you found in your pocket. It’s sort of soft and fluffy, and it smells a bit strange.

Poison Gland (Nightstalker) – A poison gland extracted from the mouth of a nightstalker. Nightstalker venom is exceptionally deadly; the same magic that created these creatures enhances its effect. Upon injection, targets must make a difficult MFD ½ END roll. Successes are in the clear, at least for now; failures immediately begin to suffer pains to random areas of their body and begin to develop a fever, taking a wound to both the torso and head. Afflicted characters must continue to roll MFD ½ every round until they receive an antivenom or antidote or are otherwise cured. Successes stave off the wounds, but the poison is still there. Failures take wounds to the head and torso once more. Critical successes purge the poison from that character’s system (usually in a violent and visceral fashion, such as burst bloody pustules near the injection site – this may cause damage or deal a wound to that location). Critical failures take two wounds to the head and torso and an additional single wound to every extremity – the poison spreads and begins to cause a fiery pain in the muscles and nerves.

If a character becomes crippled in the head or torso while afflicted with this poison, the penalties inflicted by their being crippled are doubled (2 MFD steps rather than 1, doubled movement penalties, etc.).

Poison Gland (Bloatsprite) – Adult bloatsprite stings carry this poison; it is notoriously difficult to harvest (A survival roll MFD ½ is required to harvest even a single one; failures destroy the gland beyond retrieval) and highly prized by slavers for its paralytic effects. Characters stung must roll Endurance MFD 1; failures begin suffering from its effects immediately. For every sting a character has received in a given round, the endurance roll’s MFD becomes one step harder (so the second sting is MFD ¾, and the third is MFD ½, etc.). A character who has failed even one roll to resist the poison suffers reduced accuracy with all weapons: -10 for every consecutive round it has been in effect. For every round it remains untreated (including the round of contraction), this poison also deals 1 wound to the head of the victim, attacking their nervous system.

While not deadly, if this poison’s effects would maim a character in the head it does not cause them to fall unconscious as most other non-lethal poisons would. Instead, the poisoned character remains conscious and totally aware, but is totally paralyzed, able only to breathe and move their eyes until they receive treatment. This state of total paralysis lasts 1d4 days. They remain at one wound to away from death in that location unless healed, either magically or by natural recovery. Antidotes or appropriate antivenoms can alleviate the paralytic effects and penalties, though the damage must be healed separately.

Poison Gland (Manticore) – Retrieved forcibly from the tail of a manticore. It probably wasn’t pleasant for anyone involved, least of all the manticore. Manticore poison causes an END check versus poison with an MFD ½ to resist its effects. If failed initially, the affected character is paralyzed. In combat, characters may roll once per action versus the MFD to continue to resist this poison until they have passed or failed three consecutive times. Critical successes and failures count as two consecutive successes or failures respectively. If they can succeed three times in a row, the poison’s effects wear off the following round of combat. If they fail three times in a row, they remain paralyzed for the full 1d4 hours unless they receive external medical assistance. More doses can extend the length of the effects, and do not prompt additional END rolls if the character has already failed. Antivenom or antidote can halt its effects within 12 seconds of ingestion, but any wounds dealt must be recovered normally.

Poison Gland (Radscorpion) – Giant radscorpion poison causes an END check versus poison with an MFD of ¾ every time a character is hit with it, and if failed causes that character to take 1 wound per turn to either the head or torso – whichever is less wounded – per round until they fall unconscious (if the poison causes them to become “maimed” in either location, they fall unconscious instead). Outside of combat the rate of progression is slower, and characters only take one wound per minute to the head or torso until they fall unconscious. It is not usually deadly, and use of an antidote or antivenom immediately halts its effects. If a character remains poisoned and unconscious for over an hour, they must roll END MFD ¾; failures will die in the next 30 minutes unless they receive an antidote and advanced medical care – a rejuvenation potion or stronger medicinal item or treatment and an MFD ¾ or medicine roll will suffice. Successes will recover on their own, though their rest will be unpleasant. Critical failures die horribly within the span of five minutes; killing them sooner could be considered a mercy.

Poker Chips (20)– Twenty clay or plastic poker chips, in various colors. Despite being called chips, they’re not actually edible. You should know – you’ve tested this.

Ponnequin– A pony-shaped figure suspended on a stand. Pre-war, these were used to model clothing. Now most of them have rotted away in places, revealing the wire-frame skeleton beneath. They’re rather unnerving.

Powered Barding Repair Talisman – These rare and valuable talismans are designed to be integrated with a suit of powered barding. When integrated, they take raw material from a small reserve built into the armor and convert it into replacement material for the barding. See the Armor Degradation and Repair section for more details on how they work. Installing one of these into a suit of powered armor requires a Magic or Science roll MFD ¾ and a repair roll MFD ½. If the magic roll fails, the repair roll is 1 step more difficult. Failures on the repair roll may damage the armor or destroy the talisman.


Pressure Cooker – A specially designed pot with a sealable lid. If powered electrically, generates an immense internal pressure and heat using steam. This pressure quickly and cleanly (if a bit blandly) cooks food within minutes. The steam released when the cooker is deactivated or opened can also be useful for many other things, such as opening pores, clearing sinuses, scalding faces, and propelling small objects rapidly across significant distances.

Pre-War Bits (100) – A stack of ten 10-bit coins from before the war. They’re not useful for much now out in the wasteland, but certain stables still use them and some ponies will pay you for them. The conversion from pre-war bits to bottle caps is 10:1. Also, they’re still usable in sparkle cola and eat-o-tronic vending machines, as well as ponykowski’s bit-operated single-pony preservation shelters and some pay-toilets.

Prize Voucher – Slip of paper declaring that its holder has won some sort of prize. Perhaps you should look into redeeming it? Hopefully it’s still valid after 200 years!

Pump (Hoof Powered) – A pony-driven pumping device, with an attached set of pedals. When pedaled constantly, converts the mechanical action into a pressure gradient that is strong enough to drive air, water, or whatever other fluid you hook up to it against the pull of gravity. A vital component of a paddle-boat, where it is used to drive the water behind the boat and push the boat itself forward.

Pump (Electrical) – A device that creates a pressure gradient of sufficient force to push water through it in a specified direction, against gravity if necessary. This particular model requires a source of magical energy to function – either a spark battery or some similar source of power will suffice. A single spark battery can provide enough power to run a pump of this size at full tilt for about a week before it needs to be replaced.

Punga Seeds – The seeds of the punga fruit, a species of plant that has arisen and is cultivated in the areas around Point Luna and some of the outlying regions of the Hoofington swamps. Harvesting these seeds from particularly large punga plants causes them to release spores. Such spores are reputed to possess highly potent hallucinogenic properties.

Radio Receiver –This is a relatively simple device that picks up radio transmissions using a simple ӕther transistor configuration. The design is very simple and resilient, making these common in the wasteland even 200 years after the war’s spectacular finish. Most radio receivers have a heavily integrated spark battery, but can be configured (or found in configurations) to use almost any type of standard power source. These devices can pick up any radio signal that is broadcasting within its proximity (the limits are one the broadcaster, not the receiver).

Rake – Functionally, a rake is a metal or wooden stick with a flat metal comb on the end. The tines of the comb are fairly dull; stepping on the tines of a rake that is lying on the ground may cause the handle-stick to come up and whack you in the face. This deals damage as a cane (but may deal considerably more, if you’ve gone and attached a landmine to the handle).

Rangers Gem Tag – A nearly indestructible piece of metal encrusted with gems and enchantments of several types. It bears the name of either a Steel or an Applejack’s Ranger. These tags are specifically designed to survive disintegration or plasmification.

Ring, Silver – This ring is perfectly identical to those found in boxes on the wall of several buildings’ they’re common throughout the wasteland. If hooked up to a spark battery so that a current runs through it, it glows green. This may produce other magical effects as well, but strangely it doesn’t do so in all areas.

Recipe– A written out recipe for making some sort of food item. It generally lists necessary ingredients and the manner in which they must be combined to create the end product. Following the steps of a recipe to create a food product is a survival roll of difficulty that varies based on the recipe. If a recipe has been performed by a character, they may perform it again at any time without further requirement of the actual written out instructions.
Zebra magic also uses recipes, and these recipes can also be found in written form. Unlike food recipes, these are much rarer (usually zebra recipes are collected into books or scrolls) and they’re worth considerably more in terms of caps than a simple food recipe would be to a discerning buyer. Reading a zebra recipe and performing it once or twice is usually enough for character with zebra magic as a skill to learn how to replicate it. See the zebra-subsection of the magic chapter for more information on acquiring zebra recipes.

Recollector – An onyx tiara-shaped device with an obvious receptacle for a small orb. These devices can be used to allow ponies without access to unicorn magic to view the contents of a memory orb. More information on the use of a recollector (and of memory orbs in general) can be found in the last chapter of this document under the memory orbs heading.

Remote Controller – A remote controller unit for some piece of technology; without any accompanying documentation, you’ve really got no clue as to what it controls. It sends out a specific frequency of magical signal from its spell matrix that resonates with a similar receiving matrix as a method of wirelessly transmitting commands. Some of the earlier model and non-autonomous robots had these.

Remote Detonator – a push-button, switch, or plunger device with a wireless spell matrix connection to a smaller device designed to be attached to explosives. Particularly useful for placed explosives, though hooking up a detonator to explosives that are normally self-activated necessarily disables their proximity activation circuit. When the detonator is activated, the smaller device detonates whatever explosives it’s attached to, if any. These detonators come in many types, shapes and sizes; a very common variant of these has them actually set to go off whenever a button stops being pressed (“Dead Pony’s Switches”).

Roller-skate – A specially designed horse-shoe with wheels on the bottom of it. They’re surprisingly comfortable, and you’re even able to speed up your movement using these after falling on your face a few times learning how. If one of these is worn on all four hooves, it doubles a character’s base (ground) movement speed, but prevents them from rolling agility to dodge attacks. They may still attempt to dodge attacks by other means. The use of a rope or handle allows a character or item suspended on one or more of these to be pulled along easily behind another pony or a moving object, as appropriate. Characters with less than 5 AGI cannot use these; if equipped, it reduces their base movement speed to 5’ per two actions spent.

Rope, 20’– An adventurer’s best friend. You never know when you might need to cross a 15’ wide chasm, after all. Forward thinking characters may have even already attached a grappling hook to one end. Unless they’d prefer to try and lasso something on the other side instead, of course.

Rubber Hose, 5’ – A five foot length of rubber hose, about half an inch in diameter. It’s considerably wider in diameter than surgical tubing. This is the sort of hose that could conceivably have been used as an inner lining to a garden hose pre-war. The fact that it’s made of rubber allows it to create a nice water-proof seal.

Scalpel– A small, sharp knife used in medicine and the sciences. Though specifically designed for small, accurate cuts in soft tissue, a scalpel is too small to actually be effective as a weapon. Its stats are nearly identical to those of a Knife (a kitchen knife, not a combat knife), but it degrades every four hits and any critical hit damage is multiplied by 3.

Schematic – A scroll containing detailed technical specifications on a piece of weaponry, barding, or other relatively small pieces of technology or equipment. A pony with sufficient knowledge in repair (at least 25 ranks) could use these schematics to construct whatever device is depicted. Creating these from an existing device is an MFD ¼ repair roll, and requires at least four hours deconstructing and reconstructing the subject matter. Needless to say, it requires that you have the device handy.

Scissors – Your mother always told you not to run with these. Good for cutting things, or for putting your own eye out if you refuse to heed her warning.


Scooter (Red Racer) – Scootaloo’s first company, Red Racer, produced these before the war. They’re extremely durable, to the point where pre-war advertisements specifically depicted them surviving a balefire bomb while the rider rode the shockwave in an awesomely radical fashion. Of course, in reality the rider would have been vaporized, but the scooters themselves seem to have lived up to their claim. Riding a scooter increases a character’s movement speed by 5’ per round. Characters with the flight ability may move at their flight movement speed without leaving the ground. These devices can fit up to two foals or a single adult. They provide a DT of 30 if used as a shield.

Scrap Electronics – Scrap bits of wiring and some spell matrix component boards, and perhaps also some intact spell tubes. Get enough of this together and you could probably make something usable out of it. Good to have around if you’re repairing electronics.

Scrap Metal – A few pieces of scrap metal mechanical parts. With the judicious use of a welding torch, they’d be great for fixing small breaks in pipes, or ruptures in metal armor. It’s also useful for making bullets. Scrap metal is the most abundant source of metal as a raw material in the wasteland.

Screwdriver – A mouth grip handle with a pencil-thin metal prong that sticks out of it, tapered to a flat head on the end. Curiously, it seems as though no crosshead screwdrivers or screws survived the apocalypse, despite their being the preferred screwdriver and screw of choice pre-war. Oh well! These ones are more useful for picking locks and prying open things in any case.

Scripture (Scroll) – A scroll that has miraculously survived from long before the war. It likely depicts a story of some sort, though many were also used to record correspondence with one of the princesses during Celestia’s reign.

Sensor Module – a small unit consisting of a wide array of sensors, including, but not necessarily limited to: electrical field, magical energy, proximity, and temperature. Not all of these complex sensor suites have sensors for detecting the same things, but nearly all of them have at least those four. Sensor modules like these are a vital component in proximity detection in landmines.

Sewing Machine – A device developed by earth ponies to allow them to sew at the same rate as unicorns, or sometimes even faster. All you need to do is put in a spool of thread and thread the needle and it will stitch things up as you push them through. Not a useful tool for stitching together ponies, but great for repairing or creating clothing and barding.

Sheriff’s Badge – A metal five or six pointed star designed to attach to a vest or hat. It has a clear inscription on it that reads “Sheriff.” Deputy badges differ only I their inscription have the same value and weight.

Shot Glass – A rather small glass used for taking shots of alcoholic beverages. Thank Celestia that all this alcohol survived the war.

Skull, Brahmin – The skull of a brahmin (or possibly a minotaur; it’s really difficult to say without the rest of the skeleton). It’s sort of white and crumbly, but the shape is still mostly the same and the horns are definitely there.

Skull, Pony – Alas, poor Ponric! I knew him, Celestio: a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! My gorge rims at it. Here hung those lips that I have kissed I know not how oft. Where be your gibes now? Your gambols? Your songs? Your flashes of merriment, that set the table on a roar? Not one now, to mock your own grinning? Quite crestfallen? Now get you to my lady’s chamber, and tell her, let her paint an inch thick, to this state she too must come; make her laugh at that. – Shake Spear, Equestrian Bard, 1602.

Small Statuette (Ministry Mare) – A beautifully made ceramic statuette, in pristine condition. You feel a strong urge to pick it up and read the inscription on its base.

Snow Globe – a carefully mad glass sphere containing swirling flakes of false snow suspended in water. It depicts a scene within, and the underside is inscribed with a single word followed by a short phrase. You wonder briefly who created this.

Sonic Emitter (Not Weaponized) – A small mechanical device that is designed to emit a specific frequency of sound whenever it receives power. The frequency it emits can be altered by connecting it to a terminal or other sufficiently advanced computer. The back of the device has some sort of scrawl etched into it, but it’s too faded for you to read fully – something about a brown mote?

Spark Battery – A small box about the size of a hoof that can store magical energy and discharge it as either magical or electrical energy at a constant rate over an extended period of time.

Spark Coupling Transformer – A large metal-tipped glass cylinder with a bundle of thick metal cables spanning the inside of it, used to complete a circuit within a larger system. It’s about the same diameter and length as a pony’s foreleg. You’re not really sure why it’s a necessary component, but apparently ponies before the war liked to have these things in all of their important major electrical circuits. You wouldn’t want to be around this thing if it were to blow out.

Spark Fuse – A small metal-tipped glass cylinder with a wire or something similar in the middle of it, used to complete a circuit within a fuse box. Apparently these things blow out pretty frequently, and have to be replaced, so they must be important.

Spark Generator, Portable – Exactly what it says on the tin. This is a portable version of a spark generator, used for powering systems remotely or as a backup for when power isn’t available from the grid. It doesn’t provide as much electricity as any stationary model would, but with a single spark battery it could reasonably provide enough power for a two-story house for a day or two before the source would have to be replaced or recharged. .

Spatula – A flat metal square attached via a small, thin strip of metal to a handle. These are quite useful for flipping over and manipulating hot things at a distance without actually physically touching them.

Spool of Thread – A small plastic cylinder wrapped in thread. Each full spool contains about 10 yards of thread. Now all you need is a needle.

Spoon – A metal spoon. If only you had something to eat with it. For the sufficiently dedicated, it’s also useful for digging escape tunnels.

Spork – The result of a magical fusion of a spoon and a fork has created the ultimate in versatile eating utensils: the spork. It’s capable of being used as both a spoon, AND a fork. Those pre-war ponies were really goddamn clever.


Date: 2015-12-11; view: 887


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