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Effects Listing – Small Guns

 

1 – Can deal non-lethal damage.

2 – Concealable (see Special Weapon Effects)

3 – Shotguns lose one die of damage per range increment unless using slugs. Double-shot shotguns (such as the sawed off or the double barrel shotguns) can also fire a single shot which does half as many dice of damage, rounded down.

4 – Poison (non-magical); the poison source for these weapons must be replaced every 5 magazines.

5 – Railpony Special: on any accuracy roll that makes under MFD ½, if a limb is hit, the target is pinned in place. X3 damage multiplier to limbs. A train whistle sounds every time it is fired.

6 – Lever-action weapon – mouth wieldable, despite its size.

7 – Nail-gun Special: on any accuracy roll that makes under MFD ½, if a limb is hit, the target is pinned in place. X2 damage multiplier to limbs.

8 – Some of these guns retain their enchantments, and add Fire, Poison, or Electricity (see Special Weapon Effects) to each hit. Their value is increased substantially over that listed.

9 – Capable of using multiple types of ammunition (listed)

10 – Scoped (see Special Weapon Effects)

11 – Silenced (see Special Weapon Effects)
12 – Variable magazine size – Stick magazines hold 20, drum magazines hold 50. The former are more common.

Ranged Weapons in Melee (Melee Weapons Skill) Dmg/Hit Crit SATS Degradation Rate Wt Value
Rifle/Shotgun/Crossbow STR+2d6 x1 2x Weapon N/A As Weapon As Weapon
Pistol/SMG/Blowgun STR+1d4 x1 1.5x Weapon N/A As Weapon As Weapon
Big Gun/Bow STR+3d8 x1 3x Weapon N/A As Weapon As Weapon

 

Using a ranged weapon as an improvised melee weapon causes it to degrade at a rate equivalent to 1 spent magazine every four hits (so eight hits = -1 step, both as a melee weapon and as a ranged weapon). Such use can deal either lethal or non-lethal damage. This often will make using a degraded ranged weapon as an improvised melee weapon less effective than simply firing it or using your hooves.

 


 

Melee Weapons (By Value) (All of these are mw) Dmg/Hit Crit SATS Degradation Rate Wt Value Effect
Rolling Pin 1d4+STR x1
Pool Cue 2d4+STR x0.5
Knife 3d4+STR x1
Nail Board 3d8+STR x0.5  
Straight Razor 3d4+STR x2
Switchblade 3d4+STR x2
Tire Iron 3d6+STR x1
Cane 3d6+STR x1
Combat Knife 3d6+STR x3  
Spear, Zebra 4d8+STR x1.5
9-Iron 4d6+STR x1  
Staff, Zebra 4d6+STR X1.5  
Baseball Bat 3d8+STR x1
Hatchet 3d10+STR x1.5
Lead Pipe 3d8+STR x1  
Police Baton 3d4+STR x1
Shovel 4d6+STR x3
Pickaxe 4d6+STR x4  
Pony Knife 4d4+STR x1.5
Sledgehammer 4d8+STR x1
Super Sledge 4d10+STR x1
Axe/Fire Axe 3d12+STR x2
Blade of Equestria 4d8+STR x1.5
Bumper Sword 4d8+STR x1 1, 4
Cattle Prod 3d6+STR x2
Rebar Club 5d8+STR x0.5  
Machete 4d10+STR x1.5  
Shock Baton 4d8+STR x1
Ripper 4d10+STR x3
Shishkebab 4d10+STR x2
Zebra Officer’s Sword 4d8+STR x2 1750+
Katana 4d8+STR x2  
Auto Axe 4d12+STR X2
Chainsaw, Spark Powered 4d12+STR X2
Celestian Axe 4d12+STR x1.5
Celestian Lance 6d20+STR x1.5
Starmetal Knife 4d6+STR x1.5 N/A --
Enclave Stinger Tail 4d6+STR x4 -- --


Date: 2015-12-11; view: 864


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