Effects Listing Small Guns
1 Can deal non-lethal damage.
2 Concealable (see Special Weapon Effects)
3 Shotguns lose one die of damage per range increment unless using slugs. Double-shot shotguns (such as the sawed off or the double barrel shotguns) can also fire a single shot which does half as many dice of damage, rounded down.
4 Poison (non-magical); the poison source for these weapons must be replaced every 5 magazines.
5 Railpony Special: on any accuracy roll that makes under MFD ½, if a limb is hit, the target is pinned in place. X3 damage multiplier to limbs. A train whistle sounds every time it is fired.
6 Lever-action weapon mouth wieldable, despite its size.
7 Nail-gun Special: on any accuracy roll that makes under MFD ½, if a limb is hit, the target is pinned in place. X2 damage multiplier to limbs.
8 Some of these guns retain their enchantments, and add Fire, Poison, or Electricity (see Special Weapon Effects) to each hit. Their value is increased substantially over that listed.
9 Capable of using multiple types of ammunition (listed)
10 Scoped (see Special Weapon Effects)
11 Silenced (see Special Weapon Effects) 12 Variable magazine size Stick magazines hold 20, drum magazines hold 50. The former are more common.
Ranged Weapons in Melee (Melee Weapons Skill)
| Dmg/Hit
| Crit
| SATS
| Degradation Rate
| Wt
| Value
| Rifle/Shotgun/Crossbow
| STR+2d6
| x1
| 2x Weapon
| N/A
| As Weapon
| As Weapon
| Pistol/SMG/Blowgun
| STR+1d4
| x1
| 1.5x Weapon
| N/A
| As Weapon
| As Weapon
| Big Gun/Bow
| STR+3d8
| x1
| 3x Weapon
| N/A
| As Weapon
| As Weapon
|
Using a ranged weapon as an improvised melee weapon causes it to degrade at a rate equivalent to 1 spent magazine every four hits (so eight hits = -1 step, both as a melee weapon and as a ranged weapon). Such use can deal either lethal or non-lethal damage. This often will make using a degraded ranged weapon as an improvised melee weapon less effective than simply firing it or using your hooves.
Melee Weapons (By Value)
(All of these are mw)
| Dmg/Hit
| Crit
| SATS
| Degradation Rate
| Wt
| Value
| Effect
| Rolling Pin
| 1d4+STR
| x1
|
|
|
|
|
| Pool Cue
| 2d4+STR
| x0.5
|
|
|
|
|
| Knife
| 3d4+STR
| x1
|
|
|
|
|
| Nail Board
| 3d8+STR
| x0.5
|
|
|
|
|
| Straight Razor
| 3d4+STR
| x2
|
|
|
|
|
| Switchblade
| 3d4+STR
| x2
|
|
|
|
|
| Tire Iron
| 3d6+STR
| x1
|
|
|
|
|
| Cane
| 3d6+STR
| x1
|
|
|
|
|
| Combat Knife
| 3d6+STR
| x3
|
|
|
|
|
| Spear, Zebra
| 4d8+STR
| x1.5
|
|
|
|
|
| 9-Iron
| 4d6+STR
| x1
|
|
|
|
|
| Staff, Zebra
| 4d6+STR
| X1.5
|
|
|
|
|
| Baseball Bat
| 3d8+STR
| x1
|
|
|
|
|
| Hatchet
| 3d10+STR
| x1.5
|
|
|
|
|
| Lead Pipe
| 3d8+STR
| x1
|
|
|
|
|
| Police Baton
| 3d4+STR
| x1
|
|
|
|
|
| Shovel
| 4d6+STR
| x3
|
|
|
|
|
| Pickaxe
| 4d6+STR
| x4
|
|
|
|
|
| Pony Knife
| 4d4+STR
| x1.5
|
|
|
|
|
| Sledgehammer
| 4d8+STR
| x1
|
|
|
|
|
| Super Sledge
| 4d10+STR
| x1
|
|
|
|
|
| Axe/Fire Axe
| 3d12+STR
| x2
|
|
|
|
|
| Blade of Equestria
| 4d8+STR
| x1.5
|
|
|
|
|
| Bumper Sword
| 4d8+STR
| x1
|
|
|
|
| 1, 4
| Cattle Prod
| 3d6+STR
| x2
|
|
|
|
|
| Rebar Club
| 5d8+STR
| x0.5
|
|
|
|
|
| Machete
| 4d10+STR
| x1.5
|
|
|
|
|
| Shock Baton
| 4d8+STR
| x1
|
|
|
|
|
| Ripper
| 4d10+STR
| x3
|
|
|
|
|
| Shishkebab
| 4d10+STR
| x2
|
|
|
|
|
| Zebra Officers Sword
| 4d8+STR
| x2
|
|
|
| 1750+
|
| Katana
| 4d8+STR
| x2
|
|
|
|
|
| Auto Axe
| 4d12+STR
| X2
|
|
|
|
|
| Chainsaw, Spark Powered
| 4d12+STR
| X2
|
|
|
|
|
| Celestian Axe
| 4d12+STR
| x1.5
|
|
|
|
|
| Celestian Lance
| 6d20+STR
| x1.5
|
|
|
|
|
| Starmetal Knife
| 4d6+STR
| x1.5
|
| N/A
|
| --
|
| Enclave Stinger Tail
| 4d6+STR
| x4
|
|
| --
| --
|
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Date: 2015-12-11; view: 930
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