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Filling Out Your Character Sheet

For first time players, turning all of the stuff we’ve been talking about into a format that you can put on your character sheet can be difficult—Perks, Traits, Skills and Attributes especially. This section is designed to help guide you through the process of putting all of that information about your character onto the character sheet provided. For first time players, this section also contains most of the relevant rules for basic play (or tells you where to find them).

All of the sections of the character sheet are numbered off on the following couple of pages (figures 5 and 6), with small descriptions and explanations of what goes where. The sections are numbered roughly according to the order in which they should be filled out during character creation, or where that fails, from top to bottom on the actual sheet. Hope this helps!

 

Name, Race, Gender and Racial Abilities.

This section is where you record your character’s name, gender, race or species, and any abilities unique or special to that race, such as flight, digging, or magic. Race or species plays a large part in determining how your character will interact with other characters and with the rest of the wasteland. This information can be particularly useful for players new to the system, especially when handed characters not of their own making, but more experienced players may find it less helpful.

 

Level, Height and Weight

These spaces are provided for you to keep track of your character’s level, height and weight. Height and weight can be randomly determined using dice given information provided in their racial description or can be picked by the player from within the ranges listed. Both of these characteristics are able to be modified by certain traits and hindrances. It is recommended that characters start their adventures at level 1, particularly for first time players.

 

Attribute Scores

This box is for recording your characters attribute scores and the corresponding MFD levels, as well as any bonuses or penalties that they might receive on attribute rolls. The far left column, labeled Score, has every row start at 1 point. Attribute scores can be increased by your race, spending character creation points, or by certain traits and hindrances. How to do this is outlined in the Attributes section starting on page 46.

After your scores have been calculated and finalized, you can fill in the rest of the table starting with the MFD: 1 column. To fill in this column, simply multiply the corresponding attribute score by 10. A score of 5, for example, gets an MFD 1 value of 50. The three columns to the right are fractional values of the MFD 1 column, rounded down. For our example value of 50, the ¾, ½, and ¼ columns would read 37, 25, and 12 respectively. If you’d prefer not to muck about with math, there’s a quick reference set of tables at the very end of this document that can provide you with the corresponding fractional MFD TNs based on the MFD 1 TN value.Only the most commonly used MFD values are provided for on the character sheet; most people have no trouble dividing by 10 or multiplying by 2 to determine the MFD target numbers for 1/10, 1.5 and 2, and in most in-game situations these numbers aren’t necessary for play.



The “+” column on the far right of this box is reserved for roll-bonuses – static values that you would add or subtract from die rolls. “Bonuses” are subtractedfrom die rolls, and “penalties” – which should also be kept track of in this column – are added to die rolls. Rolling lower is better in this system, and bonuses are always good, so bonuses make your dice effectively roll lower.

If that seemed confusing to you, try to think of the MFD values as target numbers to roll below; you add your bonuses to those target numbers to make them larger, and thus easier to roll under, or subtract your penalties to make them harder to roll under.

 


Date: 2015-12-11; view: 959


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