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Fallout: Equestria RPG System – Core Rulebook

Friendship changes – but war, war never changes.

Since the dawn of pony kind, when our ancestors first discovered the healing power of kindness and friendship, there have been forces at work within pony society and within the world as a whole to disrupt it. To this end, across the ages blood has been spilled in the name of everything from Gods, to Justice, to simple psychotic rage. For over a thousand years, the strength of friendship maintained peace between Equestria and its neighbors, but it was not to last.

Over two hundred years ago, blood was spilled over the resources that fueled this world. Unlike the wars of a thousand years past, this time the spoils of war were its weapons: Gems and Coal. For these resources the ponies would seize zebra shipments, the zebras would raid shattered hoof mining facility, and the other races of this world would dissolve into quarrelling, bickering factions bent on controlling the last remaining resources on the face of the planet.

After nearly a decade of armed conflict, the destructive nature of these elements could sustain itself no longer. The world was plunged into an abyss of balefire and dark magic. The details are trivial and pointless; the reasons, as always, purely our own. The world was nearly wiped clean of life. A great cleansing; a magical spark struck by pony and zebra hooves quickly raged out of control. Megaspells rained from the skies. Entire lands were swallowed in flames and fell beneath the boiling oceans. Pony kind was almost extinguished, their spirits becoming part of the ambient radiation that blanketed the world. A quiet darkness fell across the world, lasting centuries...


…But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue for another bloody chapter in pony history. Pony and Zebra kind had succeeded in destroying the world; but War… War never changes.

In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters known as Stables. But when they emerged, they had only the hell of the wastes to greet them.

All except for those in your stable -- for on that fateful day, when spell-fire rained from the sky, the giant steel door of your stable swung closed, and never re-opened. It was here you were born. It is here you will die.

 

Because in this stable

no pony ever enters,

and no pony ever leaves.


 


- Credits 4

- 1. Roleplaying in the Wasteland 5

o What is a Roleplaying Game? 5

o Playing the Game 5

§ Rolling Successes 6

§ Critical Failures & Successes 8

§ Contested and Opposed Rolls 8

o Referencing the Fiction 9

o Awkward Situations & Maturity 10

- 2. Making a Character 11

o Filling Out Your Character Sheet 12

o Races and Racial Abilities 21

§ Summaries 22

§ Ponies 24

§ Griffins 27

§ Zebras 28

§ Alternative Races 29

· Alicorns 29

· Hellhounds 33

· Bat ponies 35

· Buffalo 36

· Donkeys 37



· Minotaur 38

· Half-Breeds 40

o Attributes 49

§ Living By Luck 53

o Skills 58

§ Tag Skills & Cutie Marks 62

§ Starting Rank Bonuses 63

§ Rolling Unskilled 63

§ Assisted Skill Rolls 64

§ Skill Based and General Character Knowledge 65

o Hindrances 67

§ Summaries 69

§ Full Descriptions 73

§ Virtues 97

o Traits 99

§ Summaries 100

§ Full Descriptions 102

§ Ghouls and Canterlot Ghouls 122

- 3. Leveling Up Your Character 125

o Skill Points 126

o Perks 127

§ Removing Hindrances 146

o Acquiring Hindrances (and Perks) via Quests and Role Playing 147

§ Example Quest Perks 148

- 4. Equipment of the Wastelands 150

o Weight Limit By Strength 150

o Pipbucks and Attachments 151

o Armor 156

§ Modifying Armor 160

§ Battle Saddles 168

o Food and Drink 171

§ Gems For Cyborgs 178

o Medicine and Drugs 179

§ Recovering From Injury 181

§ Addiction and Side Effects 182

§ Drugs and Chems 183

§ Treating Poisons & Addictions 186

o Wasteland Weaponry 187

§ Ammunition and Reloading 198

· Making Ammunition 199

§ Special Weapon Effects 200

§ Special Ammunitions 203

o Named Weapons and Armors 205

o Books and Magazines 208

o `Odds and Ends 211

- 5. Magic and Flight 241

o Unicorn and Alicorn Magic 242

§ Magic Kindergarten –

Strain, Casting and Overglow 243

· Starting Spells 245

· Gaining New Spells 246

· Burning Out 249

§ Unicorn and Alicorn Spells 250

· Level 1 255

· Level 2 267

· Level 3 285

· Level 4 308

o Zebra Magic 327

§ Alchemy, Rituals, and

Talismans 101 326

· Starting Recipes 327

· Use in Combat 328

· Gaining New Recipes 329

§ Ingredients 331

§ Fetishes and Magical Items 332

§ Zebra Recipes 333

· Level 1 336

· Level 2 345

· Level 3 354

· Level 4 364

o Necromantic Influences 371

§ Black Book Spells 373

o The Magic of Flight 379

§ How to be AWESOME 379

§ Flight Maneuvers 381

· Level 1 382

· Level 2 383

· Level 3 387

· Level 4 391

- 6. Example Characters 395

o Level 01 395

o Level 15 406

o Level 30 420

- 7. Combat – Messin’ Up the Wastes 435

o Combat Initiative Order 436

§ Surprise! 436

o Movement 437

§ CHAAARGE! 437

§ Jumping 437

§ Sneaking 438

§ Digging and Climbing 439

§ Teleportation 439

§ Flight 440

§ Weight Penalties 440

o Targeting – With or Without S.A.T.S 441

§ Hit Locations and Effects 443

§ Targeting in Melee 448

§ Friendly Fire 448

§ Optional: Random Hit 449

Locations

§ Targeting Explosives and 451
AoE Effects

o Reloading 451

o Cover, Blocking and Dodging 452

§ Blocking 452

§ Dodging 453

§ Hitting the Deck 453

§ Cover Reference Tables 454

o Critical Hits & Combat Effects 456

§ Sneak Attack Criticals 457

§ Knock Down 457

o Weapon Degradation 458

o Armor – How it Works 460

§ Armor Degradation 460

§ Explosives and Armor 461

o Wounds and Crippling 462

§ Explosives, Area of Effect, and
Wounds 462

§ Unconsciousness 463

§ Disabling Machines and Spell
Matrices 464

§ How to Die 465

o Ongoing Effects – Poison and Fire 466

o Fear and Horror 467

o Combat Summary 471

- 8. Merchants and Traders 472

o A Few Basic Guidelines 472

o Notable Major Settlements 473

o Scavenging and What It Means 474

- 9. Karma 475

o Letting Your Reputation Do the
Talking 475

o Fame 476

o Infamy 476

- 10. Gettin’ By 477

o Day to Day Survival 477

o Starvation and Dehydration 477

o Sleeping and Sleep Deprivation 479

o Spotting Trouble 480

o Movement Across the Wasteland 481

o Factions and Settlements 482

o Politics 482

- 11. Dangers of the Wasteland 483

o Radiation 483

o Taint 485

o Enervation 488

o Monsters, Mutants and Manticores 490

§ My Little Monster Manual 490

§ Make Your Own Monster 576

o “Is there anything out here that isn’t 578
trying to kill us?”

o Everything Else That Might Kill You 579

§ Bleeding Out 579

§ Starvation and Dehydration 579

§ Fall Damage 580

§ Suffocation 581

§ Pink Cloud 582

§ Disease 584

§ Traps 597

§ Exposure - Heat and Cold 599

- 12. GM’s Guide to the Equestrian Wastes 602

o Cutie Marks and Glyph Marks 602

o Giving Out Karma 603

o Rapid NPC Generation 605

o Creating and Dealing with Large
Combats 605

§ “Mooks” 606

§ Big Bag Evil Guys 607

§ Group Initiative 609

§ Fireball Formation 609

o “They were ponies, once.” 610

§ Mutation and Ghoulification 610

§ Augmentation – Magical or Technological 610

§ Insanity and Raider Disease 610

§ Going Feral 611

o How to Set Up a Scenario 615

§ “What Genre is this?” 617

§ Random Encounters Table 618

o Unique Weapons and Armor 621

o The Legacy of the Ministry Mares 623

§ Statuettes 625

o Memory Orbs 626

o Quick Reference Weather and 628
Lighting Guides

- Character Sheet Supplement 629

- Character Sheet 630

- MFD Calculation Table 632


Brief Disclaimer: I do not own any of the material related to Fallout 3, Fallout 2, Fallout, or Fallout: New Vegas. For that matter, I also own none of the material related to the My Little Pony franchise. Any ideas or other references and materials cribbed from those games and their extended universes are the sole property of Bethesda Softworks; similarly all references and materials from the My Little Pony universe are property of Hasbro, Inc. In all likelihood, almost everything else is just converted from the ideas displayed so eloquently by Kkat, Somber, Mimezinga, No One, and other writers working within the Fallout: Equestria universe… and I don’t own any of that either, so send credit their way. If on the off-chance I have created something truly unique, then that is licensed under creative commons, share and share alike, please do not edit without explicit permission from me (--Alex Georges, AKA RoruArcher).

 

 




Date: 2015-12-11; view: 1238


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