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Three Kinds of Motor ControlThere are three classes of control system used to moderate movements while they occur, and these are used in situations from needing to move your arm more to catch a ball in a high wind to your legs changing their walking pattern onboard a ship.
Feedback All neural systems include some noise [Hack #33], so even if your movements are planned correctly (you calculated the right amount of force to apply, etc.), your brain needs to check they are not going off course and reset them if they are. You are trying to catch a ball and realize your hand is out of place, so, while you're moving it toward the ball, you speed up your movement so it gets to the right place in time. An additional complication is learning movements across trials, when you know what you want to do (juggle three balls, for example) but you have to train your movements to successively improve each time you try.
Feedforward A feedback system can work in isolation, detecting error and compensating for its effect. In comparison, feedforward systems use information from a component that may introduce error to anticipate the error itself. This component sends information ahead to whatever has to deal with the potential difficulty so it can be accommodated for. For example, the vestibular-ocular reflex [Hack #30] translates head velocity into compensatory eye velocities. Head movements introduce distortions into vision, so the feedforward mechanism notices the head motion and triggers eye movements to cancel out any motion blur before it even occurs.
Forward modeling Some movements need correcting during their execution at a rate quicker than is possible with simple feedback. One way of doing this is to make a prediction of what the effect of a signal from your brain to your muscles will do (as described in [Hack #65] ). The prediction can then be used as pseudofeedback to control movements at a speed faster than would be possible with actual sensory feedback. Forward modeling allows batters to hit baseballs (or batsmen to hit cricket balls, depending on your preferred game) thrown at them at speeds faster than their simple sensory systems should allow them to deal with. This system also has advantages over feedback because of the difficulties that occur when a feedback signal is delayed. A late feedback signal means it's actually responding to a situation now past in which the error was larger, so the correction applied can cause an overshoot and lead to oscillations around the correct position rather than an iteration toward it (although introducing a damping factoran automatic reduction of the delayed feedback signalcan compensate for this). So movement control is more complex than it might at first seem. Making a muscle movement isn't as simple as sending it a simple "go" or "don't go" signal and letting ballistics (launch it, let it go) take care of the rest. Movements have to be controlled while they're in action, and the best control mechanism of the three in the list depends on the characteristics of the system: that is, how long it takes for information to influence action. In Real Life It isn't just strength that can be trained, but coordination as well. I once practiced with a very senior judo instructor who told me that an hour's worth of going through judo techniques in the imagination was as good as an hour's worth of actual training. I was skeptical at the time, but research seems to confirm his suggestion. For example, mental rehearsal of a piano sequence results in similar levels of improvement (and similar strengthening of cortical signals) as actual practice.5 So if you can't get to the gym, put aside some time for mental rehearsal of your exercises. You won't lose any weight, but you'll be better coordinated. End Notes 1. Jordan, M. I. (1996). Computational aspects of motor control and motor learning. In H. Heuer & S. W. Keele (eds.), Handbook of Perception and Action. New York: Academic Press. 2. Ranganathan, V. K., Siemionow, V., Liu, J. Z., Sahgal, V., & Yue, G. H. (2004). From mental power to muscle powergaining strength by using the mind. Neuropsychologia, 42, 944-956. 3. Yue, G. H., & Cole, K. J. (1992). Strength increases from the motor program: Comparison of training with maximal voluntary and imagined muscle contractions. Journal of Neurophysiology, 67, 1114-1123. 4. Gabriele, T. E., Hall, C. R., & Lee, T. O. (1989). Cognition in motor learning: Imagery effects on contextual interference. Human Movement Science, 8, 227-245. 5. Pascual-Leone, A. et al. (1995). Modulation of muscle responses evoked by transcranial magnetic stimulation during the acquisition of new fine motor skills. Journal of Neurophysiology, 74(3), 1037-1045. |
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Hack 89. Navigate Your Way Through Memory
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Perhaps you think 20 is too easy; feel free to use a longer list or give yourself less time, if you're so inclined. But 20 in 4 minutes seemed daunting enough for me. Starting with "night" (131 mentions across Tom Waits' entire discography) and finishing with "girl" (40 mentions), I imagined something to do with each item at each point of the journey from the front room of my house, where I was sitting, to my nearest subway station. After mentally doing the journey and noting the items strewn along the way (a "love" letter at the foot of the stairs, a "drink" of coffee at the café on the corner, and so forth) and checking that I thought I'd remembered them all, my 4 minutes were up and I pulled out my notebook and got my pen ready to write down the list of items. Normally with things like this my mind goes blank as soon as the thing I'm supposed to be remembering leaves my sight. But, using the method of loci, I was impressed with how quick and easy it was to remember all the words. (Yeah, yeah, I know I'm supposed to know that it works, but I still managed to impress myself.) I got every item right, and only two out of order. Try it yourself. It doesn't have to be these words. It can be things, people, numbersanything. This is one of the tricks professional memory artists use to remember lists of hundred, or even thousands, of things. How It Works The are several reasons this method works to help aid your memory, but the main one is the attaching of things to locations in space. The memory technique also benefits from something inherent in the dual structure of navigating: the landmarks and route mutually define each other, but each exists in its own right. The route allows you to chain from one memory item (or landmark) to the next. Because the landmarks exist apart from the route, even if you can't remember what is at a particular location, it doesn't have to stop your journey onto the next location or item. T.S. We know that the human brain has specialized mechanisms dedicated to remembering landmarks,1 and that (interestingly) this region and those nearby seem to be responsible for giving humans and other animals a sense of where they are in space.2 Brain imaging of people navigating through virtual environments has shown that even if we don't consciously recognize something as a landmark it still triggers a response in this specialized part of the brain. This part of the brain, the hippocampus and nearby nuclei, is also known to be absolutely crucial for storing our memory for events. Psychologists call this kind of memory episodic memory, to distinguish it from memory for facts or memories of how to do things. People with hippocampal damage (like the hero of the film Memento (http://www.imdb.com/title/tt0209144), for example) aren't able to store new episodic memories, although they can retain memories for episodes that they stored before their injury and they can learn new facts (with lots of effort) and skills. So we know that this same part of the brain, the hippocampus, seems to be crucial both for recording events and for helping us understand where we are in space. Evidence that this first function may have evolved from the second has recently been published.3 It was found that the expectations and intentions an animal has affect how the hippocampus encodes memory for locations in the hippocampus. This encoding of context for locations at different times may have laid the foundations for the encoding of context in time for other memories. From this may have developed the memory for events, that ability to mentally time travel, which makes up what most of us think of as our memories. In Real Life You can see this landmark-specialized processing at work when we give and follow directions. If you are following directions and go past something that's an obvious landmark and your directions don't specify it, you know something's wrong. Interestingly there is also evidence from brain imaging that supports the well-known fact that men and women tend to navigate in a different manner; women tend to rely more on landmarks alone, whereas men rely more on absolute spatial position (the geometry of the situation) in combination with landmarks.4 The information architect Christina Wodtke has observed that "On the Web, everyone's a woman," because there is no consistent spatial geometry; we are all forced to rely on landmarks.5 End Notes 1. Janzen, G., & van Turennout, M. (2004). Selective neural representation of objects relevant for navigation. Nature Neuroscience, 7, 673-677. 2. Burgess N., Maguire, E. A., & O'Keefe, J. (2002). The human hippocampus and spatial and episodic memory. Neuron, 35, 625-641. 3. Ferbinteanu, J., & Shapiro, M. L. (2003). Prospective and retrospective memory coding in the hippocampus. Neuron, 40, 1227-1239. Discussed in Jeffery, K. J. (2004). Remembrance of futures past. Trends in Cognitive Sciences, 8, 197-199. 4. Gron, G., Wunderlich, A. P., Spitzer, M., Tomczak, R., & Riepe, M. W. (2000). Brain activation during human navigation: Gender-different neural networks as substrate of performance. Nature Neuroscience, 3, 404-408. 5. Wodke, C. (2002). Information Architecture: Blueprints for the Web. Pearson. (See the sample chapter at http://eleganthack.com/blueprint/sample.php for the particular observation.) |
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Hack 90. Have an Out-of-Body Experience
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Hack 91. Enter the Twilight Zone: The Hypnagogic State
On the edge of sleep, you may enter hypnagogia, a state of freewheeling thoughts and sometimes hallucinations. Hypnagogia, or the hypnagogic state, is a brief period of altered consciousness that occurs between wakefulness and sleep, typically as people "doze off" on their way to normal sleep. During this period, thoughts can become loosely associated, whimsical, and even bizarre. Hallucinations are very common and may take the form of flashes of lights or colors, sounds, voices (hearing your own name being called is quite common), faces, or fully formed pictures. Mental imagery may become particularly vivid and fantastical, and some people may experience synaesthesia, in which experiences in one sense are experienced in anothersounds, for example, may be experienced as visual phenomena. It is a normal stage of sleep and most people experience it to some degree, although it may go unnoticed or be very brief or quite subdued in some people. It is possible, however, to be more aware of the hypnagogic state as it occurs and to experience the effects of the brain's transition into sleep more fully. In Action Although there is no guaranteed technique to extend or intensify the hypnagogic state, sometimes it can be enough to simply make a conscious effort to be aware of any changes in consciousness as you relax and drop off, if practiced regularly. Trying to visualize or imagine moving objects and scenes, or passively noting any visual phenomena during this period might allow you to notice any changes that take place. Extended periods of light sleep seem more likely to produce noticeable hypnagogia, so being very tired may mean you enter deep sleep too quickly. For this reason, afternoon dozing works well for some. Some experimenters have tried to extend or induce hypnagogia by using light arousal techniques to prevent a quick transition into deep sleep. A microphone and speaker were used in one study to feed the sound of breathing back to the sleeper. Another method is the use of "repeat alarm clocks" (like the snooze function on many modern alarm clocks)on entering sleep, subjects are required to try and maintain enough awareness to press a key every 5 minutes; otherwise, a soft alarm sounds and rouses them. Try this yourself on public transport. Because of the low background noise and occasional external prompting, if you manage to fall asleep, dozing on buses and trains can often lead to striking hypnagogic states. In spite of this, this is not always the most practical technique, as you can sometimes end up having to explore more than your own consciousness if you miss your stop. How It Works Very little research has been done on brain function during the hypnagogic state, partly because conducting psychology experiments with semiconscious people is difficult at the best of times and partly because many of the neuroimaging technologies are not very soporific. fMRI [Hack #4] scanning tends to be noisy and PET scanning [Hack #3] often involves having a drip inserted into a vein to inject radioactive tracer into the bloodstreamhardly the most relaxing of experiences. As a result, most of the research has been done with EEG (electroencephalogram) readings [Hack #2] that involve using small scalp electrodes to read electrical activity from the brain. Hideki Tanaka and colleagues1 used EEG during sleep onset and discovered that the brain does not decrease its activity evenly across all areas when entering sleep. A form of alpha wave activity (electrical signals in the frequency range of 8-12 Hz that are linked to relaxed states) spreads from the front of the brain to the other areas before fading away. The frontal cortex is associated with attention (among other things), and it may be that the hypnagogic state results from the progressive defocusing of attention. This could cause a reduction in normal perception filtering, resulting in loosely connected thoughts and unusual experiences.
Some scientists have argued that the hypnagogic state is not necessarily sleep-related and may be the result of a reduction in meaningful perceptual information, perhaps leading to defocused attention or other similar effects. A study published in 20022 aimed to test this by comparing hypnagogic states with a condition in which awake participants were fed unstructured sensory information in the form of white noise and diffuse white light. The researchers used EEG recordings and found that, although participants in both conditions reported unusual visual experiences, the pattern of brain activation were quite different, suggesting that hypnagogia is more than just the result of relaxation and lack of structured sensory input. One problem with recording electrical activity from the scalp is that activity from structures that lie deep in the brain may not be detected. This means we could be missing important information when it comes to understanding what happens as we slip from consciousness into sleep, and even back again into wakefulness (known as the hypnopompic state)particularly as deep structures (such as the brain stem, pons, thalamus, and hypothalamus) are known to be crucial in initiating and regulating sleep. An ingenious study published in Science did manage to investigate the role of some of the deeper brain structures in hypnagogia,3 specifically the medial temporal lobes, which are particularly linked to memory function. The researchers asked five patients who had suffered medial temporal lobe damage to play several hours of Tetris. Damage to this area of the brain often causes amnesia, and the patients in this study had little conscious memory for more than a few minutes at a time. On one evening, some hours after their last game, the players were woken up just as they started to doze and were asked for their experiences. Although they had no conscious memory of playing the game, all of the patients mentioned images of falling, rotating Tetris blocks. This has given us some strong evidence that the hypnagogic state may be due (at least in part) to unconscious memories appearing as unusual hypnagogic experiences. In Real Life Many authors and artists have been fascinated by this state and have tried to extend or use it to explore ideas or gain inspiration. To name a couple, Robert Louis Stevenson's The Strange Case of Dr. Jekyll and Mr. Hyde and many of Paul Klee's paintings were reportedly inspired by hypnagogic experiences. End Notes 1. Tanaka, H., Hayashi, M., & Hori, T. (1997). Topographical characteristics and principal component structure of the hypnagogic EEG. Sleep, 20(7), 523-534. 2. Wackermann, J., Putz, P., Buchi, S., Strauch, I., & Lehmann, D. (2002). Brain electrical activity and subjective experience during altered states of consciousness: ganzfeld and hypnagogic states. International Journal of Psychophysiology, 46(2), 123-146. 3. Stickgold, R., Malia, A., Maguire, D., Roddenberry, D., & O'Connor, M. (2000). Replaying the game: Hypnagogic images in normals and amnesics. Science, 290(5490), 350-353. See Also · Although this is quite an old paper now, it is still one of the best reviews of the history, phenomena, and techniques associated with the hypnagogic state. Schacter, D. L. (1976). The hypnagogic state: A critical review of the literature. Psychological Bulletin, 83(3), 452-481. Vaughan Bell |
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Date: 2015-12-11; view: 961
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