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The Forgotten King's mouth curved into a faint smile.

 

 

Far to the west, in a windowless chamber draped in black and dark red, a man stared at the image in his scrying glass and smiled as well. The image had been exceptionally clear and detailed, and he had been able to read the overman's lips. He had only the tail end of one side of the conversation, but it was obvious that Garth was being sent on an errand of some sort. That should provide an excellent opportunity for actions long delayed. Nearly three years had passed since the overman had defied the cult of Aghad, smashed the god's altar, and slain his high priest; much had happened during that period, but the cult had not sought vengeance. Haggat, the present high priest of Aghad, was a patient man, and had taken his time in gathering power and planning his actions. He had wanted to be sure that nothing would interfere with the proposed revenge. Now, at last, everything was ready.

He put down the glass, blew out the single candle that lighted the chamber, and went to give the order that would set the prepared machinery in motion.

 

 

CHAPTER TWO

 

 

Garth was unsure just where, amid the hills and mountains, he had crossed the border between the Eramman Barony of Sland and the independent region of Orgul; if there were any signposts or markers, he had missed them in the dark. Shortly after dawn arrived, however, he topped the crest of the final encircling ridge to see the valley of Orgul spread out before him, its fields and forests a thousand shades of green, its rivers gleaming blue and silver in the morning sun. He saw no traces of the draconic ravages he had been led to expect.

In fact, he thought as he looked out across the countryside, Orgul appeared far richer and more peaceful than the lands he had traversed to reach it.

For the first three days after leaving Skelleth, he had ridden at a leisurely pace across flat plains brown with mud, traveling openly by day and stopping freely at the very few inns and taverns along the way. He had been turned away once, simply because he was an overman, but had met no other serious inconvenience or opposition until the third evening, when, amid the smoldering ruins of a farm that chanced to lie between disputing baronies, a human soldier took a shot at him with a crossbow. The quarrel missed its target, and the man fled when Koros, Garth's warbeast, bared its fangs and roared; Garth himself did not even have to draw his sword. Still, he knew he had been lucky that the bolt had missed; he had not seen the man crouching behind a broken wall.

After that he had traveled by night, sleeping by day in whatever cover he could find. The land had grown ever richer as he moved south; though he could see no color by night, at sunset and dawn the earth was lush and green-where it hadn't been burned black.

That first burned-out farm had not been unique; as he continued on to the south, he found many others, usually in clusters along the invisible lines between baronies. Nor were farms the only things destroyed; he passed an inn that was reduced to charred timbers, and a gallows nearby held three rotting corpses. On one piece of prime land the blackened crops were still smoldering. Some fields had been destroyed not by fire, but by marching feet, and one had apparently been the site of a recent battle; it had been churned into a muddy waste, strewn with broken links of mail and scraps of cloth spattered with dark blood. Everything of value, every weapon that might be reforged or melted down, had been removed, though Garth suspected that had been the work of looters rather than the contending armies.



He rode by still more farms, some abandoned, some where families cowered behind barricaded doors, and others where the doors were wide open in welcome, on the assumption that resistance to the whims of soldiers would be fatal. Garth avoided villages and towns and castles, giving them all wide berths, and dodged any armed men he spotted in time. No unarmed humans were to be found abroad after dark.

Those few patrols and sentries that he could not avoid, for whatever reason, invariably let him pass unhindered after the warbeast clearly indicated that it was ready to defend its master. Only rarely did Garth feel it necessary to draw a blade or speak a serious threat. He considered himself fortunate that he had not encountered any company larger than a patrol squad, nor any other sniping bowman with a grudge against overmen.

Eramma, in the throes of internal war, he had seen as a patchwork of the land's natural wealth and the barren leavings of battle.

The last portion of his journey had been the worst. The fighting had begun when the Baron of Sland had attacked the High King at Kholis, and although the High King had never managed to restore his full authority, several barons had helped him make sure that Sland would no longer be a threat. The troublesome Baron had been assassinated after his defeat on the field of battle, and his successor had made peace with his Eramman neighbors-though Garth had heard rumors that the new Baron had designs on the lands beyond his western border, outside Eramma's limits. Unfortunately, by the time this peace had been established, much of Sland was a burned-out desert. The land showed some signs of recovery after a year of peace, but was still largely desolate and empty. Garth had been relieved to get up into the hills, into the forests where he was not surrounded by mud and ash.

And now, as he emerged into the valley of Orgul, the warm, green vista before him was a staggering contrast.

It was very odd. He had spoken with people along the way, wherever it had seemed safe to do so, and those who had heard of Orgul at all had also heard of the dragon; they had described the valley as a scorched wasteland. Even in Sland, the survivors, racked by hunger and disease, had considered themselves more fortunate than the people of Orgul. They had spoken of burned crops, seared fields, empty, ruined villages, and whole populaces devoured or destroyed.

That description did not accord with what Garth now saw. He wondered briefly if somehow he could have gotten turned about in the forest's darkness and wound up in the wrong valley. The sun was where he had expected it to be, and he had noticed no other trails as he had ridden, but he resolved to ask the first person he found.

If he was lost, he had no idea where he might be or how to get to the real Orgul. He had little choice but to assume that he had indeed reached his destination and that the stories of the dragon's depredations had been exaggerated. He wondered whether the Forgotten King had known more of the situation than he had said; Garth hoped that he was not once again becoming entangled in some labyrinthine scheme the old man had concocted.

With an almost imperceptible shrug, he urged the warbeast forward. The spire of a small temple gleamed golden above the trees before him, not more than two or three leagues away at most; he was sure that he would find a village there, and someone from whom he could ask directions. If there were no one in the temple or village, then it was a safe assumption that he was in Orgul and that the dragon was real and terrible.

The ride down the hillside was pleasant; the highway wound down from the promontory through a final patch of forest before opening out into farmland, and the morning sun poured through the leaves in a spatter of honeyed light. Birds sang on either side. A deer wandered across the narrow road, then turned and flied at the sight of the warbeast. Off to the left, Garth heard the splashing of a rocky stream, its cheerful burble accompanying him down the slope. He glimpsed a hawk overhead, soaring in graceful, wide circles.

It seemed utterly incredible that this peaceful valley could harbor a dragon. Dragons were said to be the most formidable and destructive creatures in all the world, and the dragon of Orgul, Garth had been told along the way, was the most ferocious dragon ever known. Something here was not as it seemed, and his mistrust of the King's motive for proposing the mission steadily increased. Having come this far, however, he was not inclined to turn back.

The road he followed was little more than a narrow trail at this point, but it was not seriously overgrown; Garth wondered what traffic it bore that kept down the weeds and grasses. He had been told that no outsiders dared venture into Orgul and he decided that the Orgulians themselves must be responsible. This implied that they still conducted a minimum of trade with the outside world, which did not quite accord with the stories Garth had heard. The people of Orgul had been described to him as a dwindling handful of humans who lived constantly in hiding and in perpetual fear of the monster that ruled their land.

Obviously, if this valley was Orgul, all the stories were greatly exaggerated.

The exact details were immaterial, however. He had come to dispose of the dragon once and for all, regardless of the extent of the damage it caused. A single unnecessary death was enough to justify his task.

It struck him as odd that the Forgotten King should allow him to risk his life in such an altruistic venture-if altruistic it actually were. He grew more certain that the old man had some ulterior motive, some subtle and selfish reason for sending Garth off on this journey.

His thoughts were interrupted by a growl from his beast; he glanced down at the creature's flattened ears, then at the road ahead.

A figure was emerging from one side of the forest and waving desperately at him. Whoever this person was, he evidently wanted the overman to stop. Garth spoke a word to his mount, and the warbeast came to a smooth halt a pace or two away from the man.

The overman glared down at the human. He was aware that his appearance, particularly when mounted upon Koros, was impressive and even intimidating; he made good use of that fact at times.

The man hesitated, gazing up at the huge, dark form of the overman. He had heard of overmen, but had never seen one before. Descriptions had not done them justice, and he was certain of Garth's species only because he knew of no other large humanoid beings.

Koros he could not place at all; he simply stared.

Two pairs of inhuman eyes stared back, one set golden and catlike, one red as blood and whiteless, but otherwise almost human.

He himself stood a little over five feet tall and was thin; the overman, he judged, was nearly seven feet in height, were he to stand on his own booted feet. He was not standing, of course, but was seated atop an immense and frightening animal, black as the heart of a cave and resembling an oddly proportioned, long-legged panther.

The man had never seen, nor heard of, a panther eighteen feet long and five feet high at the shoulder. The warbeast looked down at him, and he was not accustomed to having animals look down at him. Its rider, noseless, dark-skinned, blackhaired, and beardless, towered above him as if he were no more than a crawling infant. Still, he finally managed to gather himself together sufficiently to stammer out his message in the face of these awesome intruders.

"Turn back, my lord! Do not venture further, I beseech you!"

Garth stared down a moment longer; then, without moving, he demanded, "Why not?"

Momentarily cowed still further by Garth's bass rumble of a voice, the man had some difficulty in continuing, but at last got out, "The dragon, my lord! The dragon has once more awakened, after a month's sleep, and is very hungry! I fear that this time the entire valley is doomed!"

After a brief pause, intended for dramatic effect, Garth asked, "This is Orgul, then?" He wondered about the mention of a month's sleep; could that account for the valley's green richness? No, he decided, it could not. He had ridden through parts of Eramma that were not yet recovered from mere human battles after a year's respite; how, then, could the devastation caused by a dragon vanish in a mere month?

"Yes, my lord," the man said, "this is the accursed valley of Orgul, home of the great dragon."

"I have come to kill this troublesome beast," Garth remarked casually.

"Oh, my lord, it cannot be done! His hide is like steel, his fangs like swords, his talons like scythes! He can outfly a hawk, and his breath is flame hotter than any forge!"

Garth saw that the man was almost trembling, but could not guess at the reason. He supposed that it might be fear of the dragon, or fear of Koros, or fear of himself, or some other emotion entirely. Even after living among them for three years, he still did not fully understand humans and knew that he did not.

"You think to frighten me, little man," he replied. "Know, though, that I am Garth, Prince of Ordunin, Lord of the Overmen of the Northern Waste. No beast lives that might defeat me." This was not exactly true, he knew; he would not care to tackle a hungry warbeast, and a dragon might also prove too much for him. Still, a little boasting was expected from a warrior. His statement was not quite an outright lie; had he kept the Sword of Bheleu and allowed himself to become the pawn of the god of destruction, he could easily have butchered any dragon that might exist.

He did not have the magic sword, but only an ordinary broadsword of good steel; even so, he thought he would be able to deal with the monster.

The man tried again, saying, "Please, my lord, turn back; the dragon is no ordinary beast!"

He was clearly desperate, and Garth hid some small surprise. Why, he wondered, was this fellow so concerned? Even if he was completely convinced that the dragon would kill both overman and warbeast, why should that upset him so? He had given his warning, done what he could to prevent a catastrophe; why should he be so distressed at Garth's determination? In Garth's experience, humans did not worry much about what befell overmen.

"Do you fear that I shall enrage the dragon?" he asked. "Is that why you seek to turn me aside?"

"No, no, my lord, I am concerned only for your own safety! Other heroes have come, and all have died beneath the dragon's flames and claws."

Garth shook his head slightly, mentally dismissing the man's actions as incomprehensible. "Stand aside, little man," he said, "lest Koros trample you." He signaled to the warbeast and rode on, ignoring the continuing protests and warnings that the man shouted after him.

It was not much later, and the sun was still low in the east, when Garth rode into the village that clustered about the temple spire he had seen from the slope. The shrine itself was an open pavilion, ringed with pillars that supported its spiraling cone of a roof; it faced onto a small plaza, from which five roads led off in various directions. A handful of small, tidy, thatchroofed cottages stood on each of the roads, and a larger structure that might have been an inn, with a roof of red tile, occupied one corner.

The plaza was paved with tessellated stone, and a small fountain played in its center. As Garth's warbeast neared the pavement, a breeze tinkled its way through miniature bells that hung from the eaves of the temple, joining the hiss and splash of the fountain and the soft steps of sandaled feet.

The villagers stopped and stared at Garth's approach, and the footsteps ceased. Then someone turned and ran for the inn, and the streets cleared almost instantly.

Garth found himself alone in the center of the square, looking about at the five roads with no idea which one he should take. It was time, he decided, to ask for directions. Getting himself and his beast a meal wouldn't be a mistake, either, he thought. Koros was already drinking from the fountain, which reminded Garth that he, too, was thirsty.

He dismounted and stepped up to the fountain, where he filled his hands with water and drank.

A sound behind him caught his attention; he let the rest of the water drop and whirled, his hand falling automatically to the hilt of his sword.

The door of the inn had opened again, and several people were emerging. A white-haired man stepped forward from the group and addressed him.

"Greetings, my lord overman!"

"Greetings, man." This human, Garth thought, unlike the one he had met on the road to the village, at least had the grace to speak politely.

"My I ask, my lord, what brings you to our humble village?" The man's manner was almost fawning.

"I have come to slay your dragon, to save you from its depredations," Garth replied, making an effort to sound casual.

The spokesman hesitated, then said, "My lord, do not think us ungrateful, but we ask that you turn back. We do not wish to see another great man...ah, I mean, another great warrior such as yourself die fighting the monster. Too many have perished already."

"I have no intention of dying, man."

"Do you suppose that any of the dragon's victims did? Please, my lord, turn back. You can do nothing for us. You would only throw your life away."

Garth was becoming annoyed by this manifest lack of faith in his prowess. "My life is my own, to throw away should it please me to do so," he said. "I have come to fight your dragon and I am not to be turned aside so readily, frightened by mere words."

The spokesman bowed in acknowledgment of Garth's words, but said, "We do not seek to frighten you, my lord, only to advise you. It would be foolish to waste your life in battling the monster."

Garth's temper, already frayed, gave way. "You are the fools," he called, "to refuse a chance of freedom from this menace! I am Garth, Prince of Ordunin, Lord of the Overmen of the Northern Waste, who brought the White Death to the black city of Dûsarra, who stole the sword of a god, who has fought the beasts of Death himself! I have come here to slay the dragon and I will have no one tell me that I must not!" He realized, as he finished his speech, that without consciously intending to, he had drawn his sword and was flourishing it about.

The little group of humans had clustered together and backed away from him a step or two, toward the inn. The spokesman looked back at his companions for support and, finding little, said nothing further.

His anger spent, Garth returned his sword to its scabbard and added, "But first, I have not eaten recently and would prefer not to face death on an empty stomach. Is this building whence you all came an inn, where an overman can break his fast?"

The spokesman reluctantly admitted that it was.

The inn was called the Sword and Chalice, though its signboard had fallen years ago and never been replaced. Garth had a goat sent out to his warbeast while he himself consumed a hearty meal of roast beef, carrots, and ale. He ate surrounded by a ring of wary villagers, silently watching his every move. He steadfastly ignored their presence and made a point of paying no attention to their comings and goings.

He paused in the midst of his meal at the sound of women screaming in the plaza, but a quick glance out the door reassured him. The screams were in response to the warbeast's eating habits. Koros had killed the goat with a single blow of its paw and immediately devoured it, hair, hooves, and all, though the warbeast spat out the horns and larger bones. Those villagers who happened to be watching had been horrified to see a living animal reduced so quickly to a spatter of blood and a few scraps.

When Garth had eaten his fill, he rose, tossed a gold coin on the table, and walked back out into the plaza. The circle of villagers parted before him, then coalesced into a single mass and followed him out-all save the innkeeper. He had not expected to be paid, and took a moment to hide the coin before joining his fellows.

Half a dozen villagers were watching in fascinated revulsion as Koros licked the blood from its paws. They were maintaining a safe distance, Garth noted; he was pleased by that. It showed that they respected the beast's power.

"Whose goat was it?" he demanded loudly.

A woman timidly raised a hand in an affirmative gesture. He tossed her another of his gold coins, which she caught deftly and quickly pocketed.

A boy at her side whispered something and was hushed. Garth noticed men and women staring at him, at the warbeast, and at the broadsword on his hip and the battle-axe slung on the saddle. He looked around, but the spokesman was nowhere in sight. Choosing a man at random, he remarked, "I take it you see few warriors around here and fewer overmen."

The man gaped at him, then gathered enough wit to reply. "Yes, my lord. Very few. The dragon keeps them away. No overmen, ever."

"I would think that many would come to try their skill at dragon-slaying."

His unhappy respondent glanced to either side, but saw no sign that any of his townspeople were willing to take over the burden of the conversation.

"No, my lord," he replied, "not anymore. Long ago there were some, but the dragon killed them all, and after a time they stopped coming. There were never overmen, though; only the men of the Baron of Sland, or roving mercenaries and adventurers."

"They stopped coming?" Garth said, encouraging him to continue.

"Yes, my lord. After all, there is no reward offered, no great prize to be won."

"Nothing but a chance for fame and glory, and the risk of death, more easily found elsewhere, to be sure." Garth nodded, then swung himself up into the saddle.

"Forgive me, my lord," the man said, gathering his courage, "but why...ah, why have you come here? Why do you bother with our accursed and wretched valley?"

"Your valley does not seem wretched to me, man. I have come here out of boredom, people of Orgul; I grew weary of a life of quiet and decided, on a whim, to come here and aid those the dragon oppressed. I have lived for more than a century and adventured in many lands, but never before have those I came to aid tried so hard to turn me away."

"But, my lord," someone protested, "we seek only to prevent the loss of another brave-"

"Enough, human," Garth interrupted. "Tell me, now, which road is most likely to lead me to this vile monster?"

Reluctantly, the man pointed to the western road, and with a word in the warbeast's triangular ear, Garth rode on.

 

 

CHAPTER THREE

 

 

The road he took from the plaza appeared to run through the village's commercial area; the houses on either side held small shops, displaying fine rugs and fabrics in their many-paned windows, or delicate carvings, or gleaming pots and kettles, or other goods. A blacksmith's forge trailed smoke into the blue of the sky, but the smith was not at work as the overman passed.

Even though the people he encountered shied away from him, averting their eyes and hurrying out of sight, he enjoyed the ride. This village, it seemed to him, was more the sort of place he might have liked to live in, if he were to live among humans, than the wastelands of the north. Skelleth might be flourishing, but it was stop cold and dirty and gray, huddled on a barren plain against the long harsh winters; this village was bright and cheerful, trailing off without a border into the surrounding green of field and forest, rather than being chopped off short by a ruined city wall. The sunlight was warm on his back, the breeze fresh with the smells of abundant greenery.

Garth found it quite impossible to believe that this was the home ground of a dragon as terrible as the one he had heard described. He puzzled anew at the Orgulians' insistence that he turn back.

Looking about, he wondered idly whether overmen had ever lived in this delightful valley, back in those long-lost legendary days before the Racial Wars, before his people were driven into the barren Northern Waste. For centuries the overmen of the Waste had believed themselves to be the only ones to have survived those bitter wars, but recently Garth himself had discovered that others still lived on the Yprian Coast, a region nearly as desolate as the Waste itself. Could there be more, scattered about the world? Might some still linger in the hills around Orgul? Garth found that an appealing fancy; this country was one he would have enjoyed calling his home, and it pleased him to imagine that it might not wholly be wasted on humans.

His musings were interrupted when his eye caught a sudden movement in one of the village shops; he turned to see what had drawn his attention.

The last of the buildings that lined the street was a strange little shop on the left, its mismatched windows full of whirling, whirring clockwork toys. Fascinated, Garth stopped his mount, swung himself to the ground, and went over for a closer look. He was in no real hurry, he told himself; the dragon had reportedly gone its way for decades, and another few moments would surely make no difference.

The shop's display held dozens of intricate toys, full of gears and springs, which did amazing and delightful tricks. An armored warrior, with head and hands of china, swung a miniature sword in long, swooping strokes, narrowly missing the bent-over back of a mechanical smith striking sparks from a half-formed steel rake with a stone hammer-the head of which, Garth realized, must be flint, a clever method of creating the sparks that so resembled those of a real blacksmith at work. Nearby, a toy dog wagged its tail, its tongue moving as if panting, and a plaster witch stirred a tiny copper cauldron. Elsewhere, dancers whirled, acrobats leaped, and animals paced, in a glittering festival of copper and brass and silver and ceramics. A few devices had no recognizable form, but were unabashed machines, tossing arms and gears about in complex and fascinating patterns.

Garth had never seen so fine a display of machinery; northerners, either the humans of Skelleth or the overmen of Ordunin, had little time for such inessentials. Clockwork was used for clocks on ships, which needed accurate timekeeping for navigation, but was seldom used elsewhere.

He could not resist a broad grin as he studied the things; he hoped that no one noticed it, lest it destroy the image he had been cultivating of the implacable inhuman warrior. Anyone who saw it, though, might not recognize it for what it was; humans were not always able to identify the expressions of overmen, being distracted from the fundamental similarities by the hollow cheeks, thin lips, and noseless slit nostrils. The two species reacted somewhat differently to various situations and emotions, furthering the confusion. To the uninitiated man or woman, Garth's happy smile might appear to be a ghastly grimace; his delight in the clever toys and machines to be bitter disgust.

The shop window was not lighted, and Garth's own shadow blocked out a measure of the morning sun; he peered in, trying to make out the shapes that flopped and fluttered in the dimness at the back of the display. A brass rooster crowed, with a flapping of wings, and he marveled anew.

"Would you like to buy one, my lord?"

Startled, Garth whirled to face the owner of the pleasant little voice that had interrupted his studies. A small, whitehaired man stood in the door of the shop, squinting and blinking in the bright light of day; he smiled, revealing a jawful of randomly assorted gold and white teeth.

The overman stared at the man for a moment, then back at the window, where the swordsman's blade continued to miss the smith's broad back and swinging hammer by the breadth of a few hairs; where the yapping dog bounced merrily along and the plaster witch grinned gruesomely.

"I think I might, yes," Garth said at last. "Are they expensive?"

"Oh, no," the little man replied. "I don't need much to live on. I have a pension of sorts-I suppose you could call it a pension. Enough to make do, at any rate. But it does get so dull! So I keep making these toys, to amuse myself. The children seem to like them. Have you any children, my lord?"

"Five; two sons. They're grown, though, old enough for families of their own."

"Grandchildren, then?"

"Not that I know of; I haven't been home lately." He smiled wryly to himself at that.

"A pity, a pity." The old man shook his head, looking downcast, as if it were the greatest tragedy of his life that this fine overman should have no grandchildren and should be so long away from home.

Garth's smile became a little less bitter; the man was amusing. "Did you say that you find this village dull? What of the dragon, then? Does it not provide enough excitement for you?"

"Oh, the dragon..." The man shrugged, as if the legendary monster were beneath his notice. "I meant that doing nothing for myself was dull, not that there had been no excitement in my life. I like to keep my hands busy when the dragon is not about, my hands and my mind." He gestured, wiggling his fingers to show that they were still agile.

Garth decided that he liked this fellow. "Have you children yourself?" he asked.

"Oh, all long since grown, like your own, my lord; even my grandchildren are married now, some of them." He glanced at the shop window. "Tell me," he said, "which do you like the best?"

Garth turned back and studied the collection; his gaze wandered over ships and horses, men and castles, women and machines. The swordsman had run down, frozen in midstroke with his sword thrust out before him.

"I cannot say," Garth replied. "I have not seen them all run. Some are not displayed to their best advantage here."

"Come inside, then, and I will show you more closely any that interest you." The toymaker grinned and beckoned, and Garth followed him.

The building's interior was dim and smelled strongly of metal and oil and herbs. A narrow passage led between two great tables that held the two window displays; beyond, a fair-sized room contained a fireplace and oven, a table, a few chairs, and a workbench. The last was cluttered with gears and wheels and snippets of copper, chisels and scissors and knives, powders and pastes, jars and vials, a potter's wheel, and a pedal-driven lathe. At the rear, another door stood slightly ajar.

Garth looked over the two tables; dozens of toys were displayed, perhaps a hundred or more. The toymaker wound up a spider that danced in circles as the cauldron-stirring witch ground to a halt.

Everything was a maze of arms and legs and wheels, plaster faces staring in the waxed-paper windows of wooden castles, and Garth could not imagine picking a single favorite from the muddle. He let his eyes roam, and found himself staring at a glistening copper shape that gleamed in one corner.

"What's that?" he asked, pointing. The object stood out because of its smooth, curving surface, unbroken by flailing arms or whirling gears.

The old man followed his pointing finger and fetched the object in question out into the light that poured through the window. It was a copper sea gull; two eyes of smoky quartz stared unseeingly from its tapered metal head, and its wings were polished to mirror brightness. "Ah, my lord," the old man said, "you have excellent taste."

"What does it do?" Garth asked.

"Why, what else would a bird do but fly?" He pulled a silver key from somewhere, inserted it in an opening in the mechanical gull's back, then gestured for Garth to follow him back outside. "Let me show you."

The overman followed and watched as the toymaker turned the key. With a small click, the key stopped; the old man pulled it out and, with a proud smile, cast the gull away.

Garth instinctively reached out to catch it, to keep its graceful curves from being scarred or broken by its fall, but it did not drop into his waiting hands. Instead, its metal wings caught the breeze and flapped once, twice, lazily, with the languid grace of a living sea gull, and it swooped away. Riding the wind, it glided upward, then looped back and circled slowly overhead. Garth gaped in astonishment.

For several long minutes the gull soared overhead, flapping smoothly now and then, gleaming golden in the morning sun; then, gradually, it settled lower and lower, until at last, with a rueful smile, the toymaker reached up and plucked it out of the sky.

 

Garth heard a click and a final soft whirr, and the gull was still.

Garth stared at the man with deep respect. "It is very beautiful," he said. "I was not aware that such things could be built of mere metal."

The toymaker looked down, obviously embarrassed. "Well, actually," he admitted, "they can't. I cheat. It's not just clockwork."

"It's not?"

"No. I use magic."

"Oh," Garth said knowingly. He had seen magic before, more of it than he liked. At least, he thought, this magic was harmless.

"I didn't originally-at least, I don't think I did. I started off using just clockwork when I was an apprentice, but I found right from the first that I could make machines that no one else could understand, things that worked when by all rights they should not have. Even when I built my clocks and toys in the usual ways, mine would run far longer and more smoothly than any of the others. I got better and better at it, too, until I was doing things that were plainly impossible to do with just clockwork. I had no idea how I did what I did back then; it simply came to me, as naturally as breathing, without my ever thinking about it. When I realized what was happening, I studied sorcery briefly; even though my teacher said I had a real talent, I didn't care for it. It seemed too dangerous, too uncertain. I went back to clockwork, but now I know a bit more about what I'm doing. I even use spells intentionally now, though I still make them up, rather than follow the old formulae. As I said, I have the knack for it. A fellow who came through here last year, fleeing from Sland, a wizard by the name of Karag, told me that it wasn't anything to be concerned about. He said that there are a lot of minor magical talents like mine scattered about; probably one of my ancestors back in the Twelfth Age, when magic was widespread, was a wizard of some sort, and I inherited a bit of his lingering power without knowing it."

"I had no idea it could work that way," Garth said.

"Neither did I when I was young, but it seems that's just how it does work. That gull wouldn't fly if anyone else had made it. I've shown other tinkers and craftsmen how to make flying toys, and they've done them just as I do, but theirs don't fly at all, they just fall."

Garth reached out, took the gull from the toymaker's hands, and turned it over, studying it. "Magic or not, it's a beautiful thing," he said.

"Yes, it is," the toymaker agreed.

"Do you wish to sell it?"

"Of course; I have no use for it. Besides, I have others and I can always make more. Would you like it?"

"Yes, I think I would; it's a wondrous device, whether clockwork or magic. What is your price?"

The man named a figure; Garth declined politely. After a brief and mild bout of bargaining, a price was settled upon as fair to both parties.

"Will you take it with you now, then?" the toymaker asked.

"No," Garth answered, handing it back, "I think not. I am seeking after the dragon at present; were I to take the gull, I fear that it might be broken in the fight. I will stop here and buy it on my way back, at the price agreed upon, if that will suit you." After a second's pause, he added, "Assuming, of course, that I come back; the stories I have heard of the dragon imply that I may not."

"The dragon?" Surprise and concern were plain in the toymaker's face. "You've come to slay the dragon? Oh, dear. That's most unfortunate."

"Is it?" Garth asked as he moved to mount his warbeast. "It may prove unfortunate for the dragon; it has never faced an overman before."

"Well, that's true," the old man admitted, "but still..." He fell into a confused silence and stood watching, the metal bird in his hands, as Garth rode on past him and out of the village.

 

 

CHAPTER FOUR

 

 

Garth rode for an hour through peaceful groves and flourishing farmland; on all sides, blossoms were giving way to budding fruit and grain, and it was obvious that, barring some disaster, there would be an abundant harvest at summer's end. He could still see no sign anywhere of a dragon or a dragon's depredations. He did see, to his surprise, recent footprints, all human, on the road he followed; they were wide-spaced, as if the men who made them had been hurrying. They all seemed to run westward, the same direction in which Garth was bound. He wondered if the makers of the marks had been fleeing from the dragon. The villagers had seemed quite certain that it was awake and active and somewhere west of the town; perhaps they had seen it pursuing some of their countrymen along this highway.

There was no trace of the dragon itself, however. Garth scanned the horizon.

To the north and east, he saw nothing but trees. To the south, a few clouds hung in the sky above green fields. To the west, the hills reared up before him; the valley was narrow at this, its northern end, and he had already crossed half its width.

To the southwest, a thin trail of smoke was curling upward, blue smoke almost invisible against the blue of the sky.

He signaled Koros to stop, to allow him a better view; the warbeast obeyed, and Garth stared at the faint wisp. It seemed to be growing thicker as he watched.

Dragons, it was said, breathed fire. Garth had never taken that aspect of the monster's description very seriously; legends tended to be distorted in the retelling. Still, there was general agreement that much of a dragon's destructiveness resulted from fires. Garth had assumed heretofore that the creatures might produce some sort of highly combustible substance, a venom or vapor, perhaps.

If they actually did produce flame, however, then the smoke he now saw might be coming from the monster.

Of course, it could also be coming from village cook fires and hearths, but he saw no sign of a town in that direction-no temple spires or roofs above the treetops. If there were a village, though, perhaps the people would be able to direct him to the monster's current location.

He pointed toward the smoke and called a command to his mount. With a growl, the warbeast turned off the road and began running cross-country toward the thickening column.

Koros' normal pace was almost unnaturally smooth and silent, far more comfortable for its rider than that of any other mount Garth had ever ridden; but when running, even though it was loping along well below its full top speed, Koros bounded up and down in such a manner that Garth was forced to cling precariously to its harness, rather than risk being thrown.

The beast's long strides ate up the distance, carrying the. overman over farmland and meadow with phenomenal speed. Animal and rider passed through an orchard, then a patch of pine forest, then out into a new stretch of meadow. Beneath them, the ground began to slope upward, and Garth saw that the smoke was rising from just beyond the crest of a grassy hillock.

If he were to ride on directly over that rise, he realized, he might find himself face to face with the dragon without any time to prepare; the monster could easily be lurking in ambush.

He called a command, and Koros came to a sudden stop. Garth gathered himself together and looked at what lay before him.

He was on an open expanse of grassland, unfarmed and apparently wild; ahead, the land rose into a sort of mound, and the smoke behind it streamed upward in a single thick column. It did not look like the dispersed traces of smoke from a village or the thin mark from a farmhouse chimney. Some farmer might be burning debris, or a cremation might be under way, but Garth thought that caution was called for in any further approach.

Beyond the rise, the ground sloped downward again, into a riverbank; he could not see the stream itself, but the broad cut into the earth that extended in either direction beyond the hillock could be nothing else.

The nearest cover was a patch of forest that he had passed through on his approach; it lay a hundred yards behind him.

He had, he judged, four choices. He could head on directly over the mound, he could circle it to the northwest, he could circle to the southeast, or he could retreat into the woods.

He glanced down at the warbeast's harness, making sure it hadn't been loosened by the fast ride he had just finished, and considered. Remaining where he was did not seem prudent; he was out in the open, an ideal target. If he advanced, he did not know what he might be facing. If he retreated, the dragon might depart-assuming it was there at all.

He would have to face the unknown eventually; he decided to advance. If he looped to the northwest, his shadow would be away from whatever awaited him, but the sun would be in his eyes when he turned south again on the far side of the mound. If he went southeast, his shadow might signal his approach.

He had just resolved to head on directly over the mound, slowly and cautiously, when Koros let out a growl that he recognized as indicating surprise. He looked up from the harness and found himself staring straight at an immense red-gold dragon that was sailing down at him on huge, batlike wings.

It had made no sound, no bellow of challenge, no great flapping; but now that he was alerted, he noticed a faint hissing that he had not heard over the breeze rustling the grass.

The creature was at least a hundred feet long, with a slender, graceful tail winding out behind it and along, arching neck. Its wingspan was even greater than its length, easily fifty yards, perhaps sixty or more. Its hide was covered with glittering scales that flashed like golden coins in the sun.

Its head was a thing of horror; its gaping jaws were black, and long, curving teeth lined both top and bottom like rows of knives. The great heavy-lidded eyes were faceted ovals, as red as Garth's own but without white or pupil. Smoke billowed from its flared nostrils and streamed back behind it.

Seeing it, Garth realized for the first time that perhaps he might not defeat the creature. It was much bigger than he had expected and had the advantage of flight and was armored as well. It really did breathe flame, apparently. He understood now why the villagers had despaired of ever killing such a monster; it moved with sure grace and calm power, a truly awesome sight as it swooped down, gleaming in the sun.

He drew his sword and waited for its attack.

It swept past him, out of reach overhead, enveloping him in a cloud of black smoke; he fought down the need to cough, but blinked frantically to clear his eyes. The hissing grew, crescendoed, then faded as the monster drew away. The smoke stank; it was greasy and vile, and the smell of it filled his nostrils.

When he could see again, he looked up; the dragon was looping about in the eastern sky, coming back for another pass. It had not actually attacked him, he realized, but merely spewed forth its smoke as if it meant to blind or frighten him.

He watched it, his face immobile and calm. It would soon learn that overmen, or at least Garth of Ordunin, could not be frightened easily.

He signaled for Koros to turn, so as to face the dragon's next pass, then stood in the stirrups and swung his sword as it rushed down at him.

He did not strike squarely, but the blade dragged along the side of one great, curved talon, making a harsh scraping sound. Again the monster did not actually attempt to hit him, but merely swooped by, leaving a trail of thick smoke behind.

He whirled when it was past and saw it swinging around toward him again. Its mouth gaped wider, and it roared, belching forth an immense cloud of smoke and fire.

Garth watched the monster spout yellow flame and black smoke and realized that he might do well to retreat, at least temporarily. The thing had been easy on him; it could have fried him on its first pass, yet it had not.

He wondered why. Perhaps it wasn't hungry, and merely wanted to drive him away without a fight. Or perhaps it was hungry and did not want to destroy its dinner. It probably preferred its food raw, not roasted.

Koros roared an answer to the dragon's bellow and turned to face it; the warbeast, at least, was still ready to fight. Garth decided against retreating; he had come to kill the thing and he would never kill it by fleeing.

The creature finished a long, slow turn in mid-air and came at him again, screaming this time like a maddened demon, its cry like nothing the overman had ever heard before. It tore past him, inches above his lowered head; he thrust his weapon upward, where it glanced ringingly off the creature's forelegs without seeming even to scratch them. Garth doubted the dragon had felt the blow through its scaly armor.

The monster wheeled about again, and again it rushed down the sky at him, even lower than before; he leaned sideways in the saddle, ducking out of its path, and struck upward again. The point of his sword bounced and scratched along the creature's belly, then rang metallically from a hind leg and was knocked aside. There was still no sign that the dragon had felt a thing.

If it came in any lower on its next pass, Garth knew, he would be unable to duck under it where he was. As it looped about with another roar, he prodded Koros' flank with his heel and shouted a command.

The startled warbeast broke into a run, moving forward under the dragon's next howling lunge. This time the monster spat forth a jet of flame that seared the grass where the warbeast had stood a moment earlier, and Garth congratulated himself on his decision to dodge.

He watched intently as the creature turned again; it moved smoothly and gracefully, but was not actually very fast in maneuvering. It seemed unable to bank more than a few degrees; Garth guessed that, perhaps due to its size, it was not as stable in flight as a bird. A sufficient tilt might bring it down. He wondered if there were any way to use that against it, then forgot about aerodynamics as it swept down toward him again.

He sent Koros sideways this time, turning the warbeast out of its path. He misjudged slightly, or perhaps the dragon had allowed for his motion, and he felt the heat of its fiery breath at his back. Koros roared in pain; the fur of its tail had been singed.

Garth patted the warbeast, apologizing, as he considered the situation. The traditional method of dragon-slaying, according to legend, was to find some minute chink in the creature's armor and strike at it. He had seen no sign of any flaw in this dragon's defenses-but then, he had been too busy dodging to study it very closely. Still, the armor on this monster seemed almost unnaturally perfect-countless rows of fine golden scales in flawless, gleaming array.

The dragon was not making another attack, he realized; instead, it was circling, far out of reach. It appeared almost to be waiting for something, as if to see if the overman still intended to fight. Garth considered retreating, then dismissed the idea. When diving, the dragon moved with the speed of a falling stone, and it could probably catch him from behind before he could reach the forest. It might, he thought, be trying to coax him into just such a foolhardy maneuver.

He watched it wheel about, and an idea struck him. The thing was gigantic, and as it made the far part of its turn, he glimpsed its broad, smooth back, as wide and solid as the deck of a ship. If he could get atop it, he could hack at it at his leisure; with its limited aerodynamic ability, it might be unable to dislodge him. He had used a similar technique against a monster once before, the great worm that lived beneath Dûsarra; though that particular creature had not had the benefits of flight, flame, and armor.

The difficulty lay in getting onto the thing, but even that might not be impossible. He looked down at Koros' blackfurred back, shoulder muscles rippling under its hide as it shifted its stance. He had seen the warbeast leap to and from low rooftops, and bound over crowds of humans. It could almost certainly manage the jump he wanted.

Of course, he was not at all certain that he himself could manage his part of the feat he planned, but if he did not, it would probably mean nothing worse than a long fall. He could take a fall. He could see little to be lost by trying; the dragon could slay him just as easily if he did not make the attempt.

The dragon still circled smoothly in the sky above the mound; he turned the warbeast toward it and gave the command to charge.

Koros roared, so loudly that Garth's ears rang, and began bounding up the slope. Seeing this, the dragon turned and came to meet the overman and warbeast, bellowing and screaming and smoking like a burning city. As they drew nearer to one another, Garth gauged the distance carefully and, when he judged the moment to be right, shouted the command to leap.

Koros leaped, jaws wide and claws out, to attack the dragon; the warbeast was roaring with bloodlust. Garth felt the leap as a great surge upward; so smooth was the movement that he hardly realized when Koros left the ground. As the dragon loomed up before him, a gleaming coppery wall, he leaped himself, flinging himself upward from the saddle to grab at the monster's neck.

He struck hard against a shining red-gold flank and clung desperately, digging fingernails into the overlapping of the scales and scrambling upward with his feet.

His faithful mount, thrown off course by his own jump, hit the dragon full in the chest, then fell away, yowling with pain and anger, as its fangs and claws failed to penetrate and grip the gleaming armor.

Garth watched, concerned, as the warbeast fell. When Koros landed, catlike, on all fours and rose, apparently unhurt, Garth turned his attention back to his own situation with great relief.

He had a precarious purchase on the monster's shoulder, the wind whipping about him as the dragon sped through the skies. With all his superhuman strength, he forced himself upward against the hard scales and, with muscles straining, managed to haul himself up atop its back.

When he felt that he was reasonably secure between the mighty shoulders, he looked the beast over. He was surprised to discover that the scales felt fully as metallic as they looked.

The dragon seemed to be searching for something, looping back and forth across the mound and the meadow below, and Garth realized that it was unaware of his presence on its back.

It could feel nothing through its armor and thought that he, too, like Koros, had fallen.

He smiled, brushed aside a lock of black hair that had fallen into one eye, and drew his dagger. He had lost his sword in his leap, releasing it without conscious thought when he had to find a fingerhold, but his axe was slung across his back, and the dagger's sheath was secure on his belt. He set about prying at the scales on the back of the dragon's neck, wedging the point of the knife beneath their overlapped edges and working upward.

The scales tore loose and fell, tinkling down past the dragon's wings into space. To Garth's surprise, the monster did not react. He leaned forward to look at the spot of hide thus uncovered, as the wind of a high-speed turn lashed at him.

Beneath the scaly armor was a fine wire mesh, and beneath that, Garth could faintly make out a myriad of gears, chains, springs, and sprockets, ticking quietly.

He sat motionless for a moment, absorbing this discovery of the dragon's true nature. Quickly, he reached a decision; he could not kill this thing, obviously, and now he decided that he did not want to destroy it. He sat back and waited.

It was almost pleasant, crouching atop the broad metal back of the dragon as it swooped through the air. Garth had never flown before and found what little he could see from where he sat to be intriguing indeed. The wind was fresh and exhilarating when the monster was not in one of its sudden turns or dives, and the view was amazing.

He did not have to wait long; after a few more passes across the hillock and meadow, the dragon looped back up across the riverbank, then soared gracefully down into the gaping mouth of a cave on the eastern shore, at the base of the hillock. It braked by cupping its wings forward.

Inside the opening, it folded its wings and settled neatly to the ground, landing with a heavy thud and a mild bump. Then, in a scant second, it froze into total immobility, losing completely its incredible semblance of life and becoming a mere metal construct.

Garth glanced up and about and saw that the entire inside of the mound was hollow. Nor was it a natural cave; stone arches braced the ceiling, and niches were occupied by flaring oil lamps. Three young men stood off to one side, well away from the dragon; they had not yet noticed its unwanted passenger.

The smoke that still streamed from the creature's nostrils suddenly thickened, and a loud hissing came from somewhere beneath the overman; then the smoke stopped entirely, leaving a thinning cloud to obscure the chamber's sooty upper reaches.

Garth leaned over the dragon's shoulder and watched as a door in its belly swung open, just barely visible to him beyond the curve of chest and foreleg. Three men crawled out, then two more, and finally two more still.

Garth lifted the axe off his back with his right hand, keeping his drawn dagger in his left, and vaulted down to the cave floor. He landed in front of the party of seven that had emerged from the dragon, with the other three humans to his right. The jump was longer than he had realized in the poor light, but he managed to catch himself and keep from sprawling, though it was not the dignified and dramatic entrance that he had hoped for.

The men froze, staring at him in astonishment. He stared back.

After a moment of stunned silence, Garth demanded, "So it was all a fraud?"

The faces of the men were blackened with some sort of gritty dust, but Garth thought he recognized one of them as a person he had seen in the village where he had eaten that morning. It was this man who answered. "No, no...I mean, not originally. There was a real dragon once, really there was."

"But he died," another man said.

"We fed him poisoned sheep," a third added. "It was really very simple. My grandfather told me all about it."

"And you built a new one, so that no one would know it was dead. Why?"

The men looked at one another; it was plain to Garth that they were terrified of him, overawed by this huge inhuman warrior they faced, and none wanted to be the first to give an answer he might not like.

"Why?" Garth demanded again, brandishing his axe.

There was a sudden babble of response as they all decided simultaneously that not answering might be even more dangerous than speaking unpleasant truths. "To frighten off outsiders and keep away invaders," one replied.

Garth lowered his weapons; everything was suddenly clear. Orgul was a peaceful valley; any warriors it might once have had to defend it must have died fighting the dragon. Yet it was surrounded by avaricious warlords who would gladly turn it into a battlefield-the Baron of Sland, for example, would undoubtedly be delighted to have an undefended target for conquest that was not a part of the Kingdom of Eramma and thus not covered by the terms of his predecessor's surrender. While the dreaded dragon had lived, though, no one had dared to attack; the tales had kept potential invaders away, assuring them that the monster could destroy an army.

The Orgulians had not meant to harm anyone, but merely to protect their homes. They had not slain Garth with their toy even when they had a chance. They could have burned him to death three times over, yet had not. He could not hold against them their desire to defend themselves and to frighten away a menace to their security.

It was impressive indeed, this device of theirs, and obviously a needed precaution; stories alone would not have staved off adventurers forever, but the sight of a dragon flying overhead, perhaps snorting fire and smoke, would deter all but a dedicated lunatic such as Garth.

He looked at the great machine and asked, "How does it work?"

The change in the human faces was dramatic as the tension suddenly dissipated. "Oh, it's most complex!" a young man, perhaps only a boy, exclaimed. "Come and see! There is a furnace for the smoke and flame, and one man works that, and there's one to each wing, while another serves to guide them. I control the tail, and Deg, here, controls the claws, and then there's a man in the neck. It's all most intricate, and all clockwork, all mechanical, machinery like no other. It takes all ten of us all day to wind it."

Garth nodded in response to the youth's enthusiasm, and a tentative smile appeared here and there among the humans. "Who made it?" he asked, though he thought he knew the answer.

"Why, old Petter, the toymaker, did most of it, designing and building most of the machinery. The smith built the framework, and the tinker and three apprentices made the scales. Gerrith the jeweler made the eyes, and the whole village worked on it where we could. Every town in Orgul helps in mining coal for the furnace now.

Another man interrupted, asking desperately, "You won't tell anyone, will you? It's all that keeps the Baron of Sland away!"

Garth's grin faded. "I should tell the old man who sent me here-but no, I need not do that; I can tell him, truthfully, that the dragon is dead. I will say nothing to any other, and I think that you need not worry about the old man; he speaks little and will keep silent about it."

"That's all right, then," someone said. Relief was evident on several coal-darkened faces.

"Would you like to see inside?" the young man asked.

Garth nodded. "Yes, I would. But I must not stay too long; my warbeast must be found and its injuries tended."

"I don't think he's hurt much," one of the dragon's crew volunteered.

A roar from the mouth of the cave confirmed his opinion; Koros had had little trouble in tracking down the dragon. It stalked silently into the chamber to greet its master.

Garth made it welcome, then remarked to the man who had last spoken, "It, not he; only the neuters ever grow large enough to be ridden." He told the warbeast to behave, then followed the youth into the dragon's belly to study the workings of the great machine.

 

 

CHAPTER FIVE

 

 

Garth spent the night in a room at the Sword and Chalice, but the inn had no stable adequate to house Koros, so the warbeast stayed out on the plaza. There was little danger that anyone would try to steal it or any of Garth's belongings still on its back; the beast knew well who its master was, and would not accompany a stranger without Garth's orders, or permit anyone but the overman to disturb the supplies it guarded. No one in his right mind would argue with a warbeast. No one mad enough to try would survive the argument.

The overman arose late, a good hour after sunrise, and took his time in preparing for his departure. The afternoon, he knew, would be more than enough for him to find his way out of Orgul; once he was in Eramma again, he intended to travel by night, as he had done before.

When he had finished his packing, eaten a hearty breakfast, and made sure that Koros had been tended to, he swung himself into the saddle, ready to leave. Before Koros had taken more than a single step, however, he changed his mind and ordered the warbeast to turn west rather than northeast. He had no reason to hurry; no urgent tasks needed to be undertaken, no one eagerly awaited his return to Skelleth. It could do no harm if he lingered for a visit to the toymaker; after all, he had a purchase to make.

Koros had no objection; it strode silently down the western street and halted obediently at the door of the last shop.

The door was closed, and the curtains were drawn across the display windows; Garth saw no sign of the old man. He dismounted and rapped lightly, twice, on the wooden panels.

A muffled call answered him, and a moment later the toymaker emerged, blinking in the bright sunlight. He stared up at the overman.

"Oh, it's you," he said with an uncertain smile.

"Greetings," Garth said. "I hope I did not wake you."

"What? Oh, no; I was just eating my breakfast. Hadn't had time to open the shop yet." He blinked again and then said anxiously, "I heard about your fight with the dragon. I hope you didn't hurt it too much; I'm not sure whether I could fix any serious damage. It's mostly magic, you know, and magic is tricky stuff. I'm no wizard; I don't usually know how what I do works. I just build things and they work-or sometimes they don't. Did you do it much harm?"

"No," Garth replied. "I pried a few scales from its back and I might have scratched the belly a little. I think that hurt my sword more than it hurt the dragon-or maybe the blade was dulled when I dropped it." He had retrieved the weapon before returning to the village; it had not been bent, fortunately, but part of one edge, from the tip halfway to the hilt, had been ruined.

"What about yourself? Were you hurt?"

"No. My warbeast's tail was singed, I'm afraid, and it seems to have been bruised here and there."

"Oh, I am sorry!" The man stared past the overman at the beast, his face radiating sympathy.

Garth decided that it was time he got to the point. "I came for the gull," he said.

"Oh, of course!" the toymaker exclaimed. "Just a moment!" He vanished back into the shop, then emerged a few seconds later holding the metal bird. Garth accepted it, paid out the agreed-upon price of half a dozen silver coins, and placed it delicately on the saddle.

"You'll need the key," the old man reminded him.

Garth turne


Date: 2015-01-29; view: 840


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