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Evil of Homosexuality

Have the party enter a city/dominion/area where homosexuality is suddenly being persecuted to the extreme (a la Spanish Inquisition). The local ruler has outlawed it, the church too, all the major powers have decide that it is the root of all evil and the reason their city/dominion is undergoing economic hardship (which is just an excuse to cover the results of their own corruption). Homosexuals are being burned at the stake etc...

The homosexual party member might well feel the need to combat this persecution, and if powerful enough, be the champion of local homosexuals. If he/she is stupid enough to confront the ruling elite, a great chase scene can be had, but the party should escape. Now the possibilities for a lengthy campaign where the homosexual character (with or without the aid of the rest of the characters) can form a underground resistance movement. If the character isn't that willing to help out, an old lover can run into him/her on the street and threaten to expose them if they don't help (another way would be to have the character watch as an old lover is burnt at the stake, and character should be resolved to help at that sight).

So, the party gets embroiled in all kinds of planning, raids, rescues, waging the battle for the hearts and minds of the public, maybe even an assassination or three if that's how your players are. Meanwhile they are pursued an harassed with increasing strength until the climax. Perhaps one of the city/dominion leaders is a really a homosexual, and the party convinces them to confess in front of the people, who knows?

 

 

Adventuring Ideas

(from the original Guide)

 

The Love Boat

The player characters book passage on a magic-flying luxury cruise ship nicknamed "The Love Boat" for a relaxing time in the clouds. On the ship, the PCs encounter the crew: Captain Stubing, "Gopher," "Doc," Isaac, Julie McCoy. Also, they encounter loads of interesting people and plenty of opportunities to use the rules and stuff that are presented in the guide.

 

Dog Man Needs A Date

An uncharismatic man hires the PCs to help him attain the affection of a lovely maiden. This allows great opportunity for role-playing, which includes buying new clothes for him, teaching him how to act, etc. Problems could arise if the maiden falls in love with one of the PCs. Also, the maiden could have a large fighter boyfriend who could be really angry.

 

Twins

A PC seduces a very beautiful, nice, willing person. The following day, the PC meets the twin who is mean, bad, and boring. This could lead to interesting effects.

 

Paternity Suit

After returning with the spoils of a great adventure, a male character is confronted with a paternity suit from a fair lass who he was promiscuous with only a few months ago.

 

Vampire & Seduction

The party is on some sort of extended vacation, staying in an inn/bar. A frequent visitor is a tall, dark, suave, charming man dressed in formal evening wear, accompanied by a different woman every time. He comes in every 2nd or 3rd night. He always orders bloody marys and doesn't drink them. He is quite wealthy and very pleasant. There is something almost magnetic about him. He has fascinating eyes. (GM should do everything he can to make it believable that he could be a vampire, despite the unusual city setting).



Either he charms (seduction) a female party member and takes her away, or a beautiful dancer comes in looking for her missing sister, who was last seen coming to this bar with the tall dark gentleman. She tries to convince a party member to help her look for her sister, being seductive about it. Both are eventually charmed by the Gentleman. In any case, make a party member disappear into this Gentleman's lair.

He has a gothic style house in a nice part of town. There is nothing obviously amiss here. If the party asks around, this guy is a pillar of society, a kind, philanthropic fellow, well respected by his peers. He runs a magic shoppe. He is a mid-level wizard with a head for business, who gave up adventuring to start a business.

His house looks just like a vampire's house might look (black velvet curtains, etc). He has a private sanctuary inn his basement, the only entrance to which is a rune-encrusted door (trapped or enchanted in any way appropriate to the party). He supposedly has a chapel down there, but really has a large complex, where various vampiric rituals, and all-night parties take place. All of the missing people have been charmed into believing that they have been turned into slave vampires. They will aid their master if at all possible.

The party must break in and forcibly take their companion away from this place. Again, make the evidence somewhat contradictory whether the Gentleman is a vampire or not. Most evidence should say yes, but make some things contradict this.

The gentleman has a cursed ring of the vampire, a powerful evil artifact which makes him believe he is a vampire and gives him many of the powers of a vampire, as well as some of the drawbacks. Make him dislike things that cause a vampire harm, but don't make it obvious whether they actually work. Make him have a reflection, but have a dead vampire victim show up, etc. At the end, have the party realize that he is not a vampire at all but rather is a cursed fellow with an intrinsically good nature.

 

 


Date: 2016-04-22; view: 690


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