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Survival of the Baby

 

8.1 Miscarriage:

 

Depending on culture, stress on the mother and racial traits, mammals got a chance of miscarriage. Every time, an effect from chapter 7 occures, that could harm mother or child, that got no special rules for killing the child or the mother, roll a constitution check vs. DC 6. If you fail, the child is abborted. In addition roll once during the first and second month, if the child is abborted. If you roll a 1 on d20, the child is abborted. Sometimes woman do not even notice, that they are pregnant, if this occures.

 

Sudden Childs Death

This describes several illnesses that can cause an already born child to die. The cause will probably not be known. Sometimes the child suffocates, the heart stops to beat or something else. Roll once with the child's constitution vs. DC 1. If the the roll misses, the child dies.

 

Surviving the childhood

Children have softer bones, are lighter and if they fall, they normally do not fall from great hights, because they are shorter. All this leads to something, that sometimes is calles a blessing, that is, the child does not get hurt as much as mature members of their race. On the other side, because their awareness of their surrounding is not complete yet, they tend to fall and get hurt much more often.

What this leads to? There are no rules to describe the survival of a child during the childhood, that could possibly make any sense.

 

 

Birth

 

Giving birth is not without risk, neither for the mother, nor for the child. Labor will last for 4d6 hours. Some people believe, that labor will be shorter for the second and every child thereafter. Experience has shown, that this has not to be the case.

 

 

What you get

 

10.1 Baby's Sex

Probably the most popular topic of a new born child is its sex.

Roll a d20 to determine the gender of the child. Generally the probability of having a female child in peaceful times is slightly greater than a male. Thus a roll below 12 indicates a female child, otherwise a male one. In times of war, the probability reverses.

Note that GMs may wish to adjust this number in their campaigns for the various races. Also, the GM may let the character influence the chance one way or another through magic, divine intervention, etc. or the GM may even decide on a specific gender, because it suits his campaign..

 

Ability Scores

This system will give you the attributes that the baby will have once he reaches adulthood (which is usually a few years after puberty). Of course, as a child the baby will show potential or problem areas if stats are high or low; especially in areas of intelligence and wisdom.

To figure out the ability scores, the first step is to average each ability score of the parents which will give you the "genetic" bases. To make the baby a bit different from its parents, a random factor is added to the process. First, add 1d4 to each genetic base and then subtract 1d4 to that number. This means that each of the baby's stats can be up to 3 above or 3 below its parents' average. If the result isn't an integer, there is a 50% chance to round up and a 50% to round down.



 

Example:

A baby is to be born, but what will his Strength be? His father's Strength is 17 and his mother's Strength is 14. This averages to 15.5 which becomes the genetic base. Before figuring in the random factor, we know that the baby's Strength will fall between 12.5 - 18.5. On the first 1d4, a 3 is rolled and added to the genetic factor giving us a 18.5. On the second 1d4, a 2 is rolled and subtracted from the 18.5 giving us a Strength 16.5. Well decimals are unacceptable so on the percentile roll, a 23% is rolled causing the Strength to be rounded down to 16. The baby's Strength will be 16 when it reaches adulthood. The same process is followed for the remanding attributes.

Note that the baby's attributes must still obey its race's minimum/maximum limits. For example, no human can be born with more than 18 or less than 3 in any attribute.

 

Vital Statistics

 

Height

TABLE: Height
Race Mod. Adj.
Dwarf 1d6
Elf 1d6 2.5
Gnome 1d4
Half-elf 1d6
Halfling 1d8
Human 1d10

To figure out what the baby's adult height will be, the first step is to average the parents height (in inches). Next, add the modifier based on race found on the height table below. Finally, add the adjustment found on the height table if it is a male, subtract the adjustment if it is a female. The result is the baby's adult height in inches.

 

Weight

TABLE: Weight
Race Mod. Adj.
Dwarf 2d10 12.5
Elf 2d6
Gnome 2d4
Half-elf 2d8 12.5
Halfling 2d4
Human 2d20

To figure out what the baby's adult weight will be, the first step is to average the parents weight. Next, add the modifier based on race found on the weight table below. Finally, add the adjustment found on the weight table if it is a male, subtract the adjustment if it is a female. The result is the baby's adult weight.

 

10.4 Alternative Sexist Height & Weight

This system emphasizes the relationship between the sex of the child and the size of the parents. Big men with small wives will have small daughters and strapping sons. Small men with big wives will have large healthy daughters and puny sons. To summarize, this system will have daughter's size favor mothers and son's size favor fathers.

Although this system for figuring out height and weight is good, it is given as an alternative. Unless the GM plans the size of the parents ahead of time, a small mother would have a small daughter and a small father would have a small son. This seems reasonable, but if players are looking for player characters out of the baby, having the baby small might not be a good idea.

To figure out what the baby's adult height will be, the first step is to calculate height in inches as per your RPG rule book. Take the height of the parent that is the same gender as the child and multiply it by 1.5. Take the height of the other parent of the child and multiply it by 1.5. Add those three numbers then divide by 3. The result is the baby's adult height in inches. To summarize:

 

ht = [calc. ht. + (1.5 x same gender parent) + (.5 x other parent)] / 3

 

To figure out what the baby's adult weight will be, the first step is to calculate weight in inches as per your RPG rule book. Take the weight of the parent that is the same gender as the child and multiply it by 1.5. Take the weight of the other parent of the child and multiply it by 1.5. Add those three numbers then divide by 3. The result is the baby's adult weight in inches. To summarize:

 

wt = [calc. wt. + (1.5 x same gender parent) + (.5 x other parent)] / 3

 

Personality

Sooner or later, the parents will learn that the baby has adistinct personality. The player should roll on a personality table, if available, or the the GM should decide on the personality traits of the child. In case a personality table is available, the GM may wish the player to roll on the table once the baby reaches childhood, reaches puberty, and finally reaches adulthood. Of course, once adulthood is reached, the "baby" may be considered a PC rather than a NPC if the player desires to pursue this avenue. Thus, the player develops the character as desired.

It should be emphasized here that role-playing personality is only relevant if the baby is intended as an NPC. Babies who are to become PCs shouldn't roll this so the player may have absolute freedom in creating the character.

 

10.6 "Daddy’s Little Girl" Syndrome

A female child should have a chance of charming her father (wisdom check vs. DC 8 + her Charisma). The charmed father will always think of his daughter as pure and innocent. He will always protect her and blame everybody else for anything that happens to her even if it is obviously her fault.

 

Twins or Better

For those GM's who want to add a little spice to the pregnancy, Table 1b gives the chance of more than one child being born based on race. For example, a human has a 1 in 10 chance of having twins while a dwarf has a 1 in 100,000 chance of having twins. This can also be interrupted as 1 in 10 humans having twin sibling while 1 in 100,000 dwarfs have a twin sibling.

These chances are only suggestions and GMs may adjust the table as he sees fit for his campaign.

TABLE 1b: Chance of more than one child
Race Twin Trip Quad Quint Six
Human 1,000 10,000 100,000
Halfling 1,000 10,000 100,000 1,000,000
Half-Elf 5,000 5,000 50,000 500,000
Elf 1,000 10,000 100,000 1,000,000 n/a
Gnome 10,000 100,000 1,000,000 n/a n/a
Dwarf 100,000 1,000,000 n/a n/a n/a

 


Date: 2016-04-22; view: 634


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