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Know Sexual Preference

Clairsentience (Wis)

Level: Psion 0/ Psychic Warrior 0

Display: Vi

ManifestationTime: 1 action

Range: 20 yards

Target: self

Duration: concentration, up to 1 minute per level (D)

Saving Throw: None

Power Resistance: No

Power Points:1

This power enables the psionicist to read the sexual preference in the aura of a creature. Aura Sight reads sexual preference and experience. Aura Alteration can fool both reads.

 

Rapture Link

Telepathy (Cha) [Compulsion, Mind-Affecting]

Level: Psion 8

Power Chain: Induce Pleasure

Display: Me

Manifestation Time: 3 rounds

Range: Touch

Target: One living creature

Duration: Instantaneous

Saving Throw: Will Negates

Power Resistance: Yes

Power Points: 15, XP cost

 

You create a mental crosswiring of the target creature's pleasure centers such that extreme physical, emotional, and spiritual pleasure are elicited by one specific action or group of actions. Actions which can be so linked include combat vs. a certain specific type of foe, completion of a specific task such as a contract assassination, protection a particular person or area, spell research, item creation, craft skills, and similar. If the subject fails its Will save then the change takes place. The full effect of the power is not realized until the next time the subject engages in the specified activity. At that time the subject experiences a growing elation as he nears completion of the task. Upon successful completion of the task the subject experiences a sensation which may be likened to physical bliss, emotional euphoria, and a spiritual epiphany, but which fully transcends these terms; it is pleasure at a level mortal beings can not normally experience. Thereafter comes an emotional "crash" and a period of depression until the subject can experience this sensation again. The intensity of the sensation is also proportional to the degree of success; producing a masterwork sword will induce a higher state of bliss than doing average work, completing an assassination in a masterful way will likewise produce a more intense and prolonged state of rapture. At this point the specified activity becomes the target's one overriding obsession and an unbeatable addiction with success being its own reward. The subject receives a +2 focus bonus on all rolls relating to the object of its Rapture Link. This increases by +1 per level the subject remains under this power to a maximum of +5. With each level gain the subject must purchase at least one rank in all skills appropriate for the given activity. When available feat slots will also be spent to be better able to perform the given activity. If prevented from engaging in the activity associated with its Rapture Link the subject experiences dysphoria, malaise, and depression. The subject looses 1 point from each mental stat per week, and 1 point from each physical stat per three weeks that it can not pursue rapture. A Fortitude save is allowed to belay each point of stat loss. If the subject can again engage in the specified activity then stat deterioration stops and if the subject completes the task then all stat points lost this way are restored. The effects of this power may only be removed with Psychic Chiurgery, Greater Restoration, and Wish. Rapture Link may also be manifest in such a way as to remove this condition in others. Aura Alteration allows the subject to reroll its Will Save (once). Note that the subject of a Rapture Link will vigorously resist all attempts to remove this state. Before the Rapture Link has been activated it can be removed by the effects listed above plus Lesser Wish, Restoration, and a properly applied Suggestion or Aversion. If he knows of the Rapture Link and the activity which has been specified the subject may simply opt to never engage in that activity again to prevent the power from becoming fully activated. In different areas the Telepaths capable of manifesting this power call it by a variety of names: Focus Passion, Polarization, Pleasure Thrall, etc.



XP cost: 2000

 

Tranquility

Telepathy (Cha) [Mind-Affecting]

Level: Psion 3

Power Chain: Induce Pleasure

Display: Me

Manifestation Time: 1 Action

Range: Medium (100 ft. + 10 ft./level)

Target:1 living creature

Duration: Instantaneous

Saving Throw: Will negates

Power Resistance: Yes

Power Points: 5

 

The target is suffused with a sense of well-being, happiness, calm, and general warm bunny feelings. This negates magical fear and other emotional effects. Note that victims of a Fear spell and similar effects still get a save even when Tranquility would be beneficial because their fearful state makes them resistant to manipulation. Although there is no compulsion component to this power, targets are taken out of a combative state of mind and may be more amenable to talk. If a Diplomacy check has gone badly, for instance, this power may allow a retry where none would have been possible.

If manifest to break another's concentration apply a modifier of -6 instead of -3 because the power is specifically designed to make the target briefly loose track of what it was doing.

Barbarians who fail their save may immediately be brought out of battle rage. If manifest on a creature in combat it drops out of combat mode briefly and must immediately reroll its initiative; it is considered flat-footed until its next action.

 

Willy’s Partial Expansion

Psychometabolism (Str)

Level: Psion 1/ Psychic Warrior 1

Display: Ol

ManifestationTime: 1 action

Range: Personal

Target: You

Duration: 5 minutes per level

Power Points:1

 

This specialized form of Expansion was created by Willy Kawallo to increase the size of his preferred body part. The rules for size increase are the same as in Expansion.

Although this power was invented for this one purpose, it can be used to expand any part of the body (one arm, the head, one leg etc.).

 

 


Date: 2016-04-22; view: 746


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