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Transplanar Eroticism

Illusion (Glamer)

Level: Src/ Wiz 2

Components: V, S, M

Casting Time: 1 action

Range: Personell

Target: 1 extraplanar creature

Duration: 5 minutes per level

Saving Throw: No

Spell Resistance: No

 

You become sexually attractive to an extra planar creature of your choice. The illusion will not give the impression, that you are an outsider, but only that you are sexually attractive to one. This means, that the average outsider of this type and gender (that you specified during the casting) will think of the character as a very attractive and sexually interesting individuum. The GM may rule, that any encountered outsider is not interested, prefers other stimulations or is just in one of these phases. Transplanar Eroticism is not without risk. The spell grants the possibility to arouse an outsider, but no protection or ability to withstand sex with one. This spell will not work, with outsiders that do not have any gender (like slaadi). The material component is a piece of the plane, the outsider stems from (easy with the elemental planes, harder with others).

 

Transplanar Fertility

Transmutation

Level: Src/ Wiz 3

Components: V, S, M

Casting Time: 1 round

Range: touch

Target: 1 person

Duration: 1/2 hour per level/ special

Saving Throw: Fortitude Negates

Spell Resistance: Yes

 

The caster changes one creatures fertility into one compatible with that of one outsider. This will not grant any protection and arouses neither the subject of the spell nor the outsider. The type of outsider must be specified during the casting. The spell duration normally is 1/2 hour per level of the caster, but if a woman is impregnated with the help of this spell, she will not be harmed in any way by her child for the duration of her pregnancy (but not during the birth).

The material components are one item from person the spell is cast on, that belonged to the person for at least one year.

 

Tweak/ Goose

Evocation

Level: Brd 0, Src/ Wiz 0

Components: V, S

Casting Time: 1 action

Range: 10 feet

Target: 1 person

Duration: Instantaneous

Saving Throw: Special

Spell Resistance:Yes

 

This cantrip causes the victim to feel the sensation of being "tweaked" or "goosed" as if by an unseen forefinger and thumb. The portion of the body being tweaked must be seen by the caster and be uncovered by armor. Victim’s got to succeed at a concentration-check vs. DC 10 to avoid losing concentraiton for one round. Losing concentration would result in losing spells to be cast in the round and a penalty of –1 on all checks . The caster must make a tweaking motion with his hand in order to affect the spell.

Undetectable Sexual Preference

Divination

Level: Brd 0, Src/ Wiz 0

Components: V, S

Casting Time: 1 action

Range: 10 yards

Target: 1 creature

Duration: 24 hours

Saving Throw: None

Spell Resistance:Yes (harmless)

 

This Cantrip conceals the sexual preference of a creature for 24 hours - even from a know sexual preference cantrip.



 

Voyeur

Transmutation

Level: Src/ Wiz 2

Components: V, S, M

Casting Time: 1 action

Range: 20 feet

Target: 1 person

Duration: 2 rounds per level (D)

Saving Throw: None

Spell Resistance:Yes

 

A voyeur is a person who derives sexual gratification from observing the sex organs especially in secret. Thus, this spell allows the caster to see through a person's clothing and examine sexual organs. Of course the gratification part must be achieved solely by the caster. The material component of the spell is a small piece of cloth and a small piece of glass.

Wall of Roses

Conjuration (Creation)

Level: Drd 6, Sor/Wiz 6

Components: V, S, M

Casting Time: 1 action

Range: Long (400 ft. + 40 ft./level)

Effect: Wall of thorny rosebushes, up to one 10-ft. cube/level (S)

Duration: 10 minutes/level (D)

Saving Throw: See text

Spell Resistance: See text

 

The wall of roses spell creates a barrier of very tough, tangled rosebushes bearing needle-sharp thorns as long as a person's finger. Any creature forced in to or attempting to move through the wall takes 25 points of damage per round of movement, minus 1 point for each point of the creature's AC. Dexterity bonuses to AC and dodge bonuses do not count for this calculation. (Creatures with an Armor Class of 25 or higher take no damage from contact with the wall.)

The character can make the wall as thin as 5 feet thick, which allows the character to shape the wall as a number of 10-by-10-by-5-foot blocks equal to caster level x2. This has no effect on the damage inflicted by the thorns, but any creature attempting to break through takes that much less time to force its way through the barrier.

Creatures can force their way slowly through the wall. To make any progress, a creature must succeed at a Strength check (DC 20). A successful creature moves a number of feet equal to its Strength check result minus 19, so a creature who rolled 24 on its Strength check could move 5 feet in a round. Of course, moving or attempting to move through the thorns incurs damage as described above. A creature trapped in the thorns can choose to remain motionless in order to avoid taking any more damage.

Any creature within the area of the spell when it is cast takes damage as if it had moved into the wall and is caught inside. In order to escape, it must attempt to push its way free, or it can wait until the spell ends.

The roses on one side of the wall of roses give off an enchanting scent that always seems to come from deeper and deeper in the brush. Those within 100 feet of the wall and on the side giving off the scent must make a Will Save at the spells DC each round or move at their normal speed towards and in to the wall, taking damage from the roses as normal. This save can be rerolled each round. Upon reaching the middle of the hedge, the smell suddenly seems to come from the side, leaving weak willed victims wandering through the hedge until they're torn apart by the thorns.

A wall of thorns can be carefully breached by slow work with edged weapons. Chopping away at the wall creates a safe passage 1 foot deep for every 10 minutes of work. Normal fire cannot harm the barrier, but magical fire burns away the barrier in 10 minutes.

 

Wet Dream

Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 0, Src/ Wiz 0

Components: V, M

Casting Time: 1 round

Range: special

Target: 1 person

Duration: Special

Saving Throw: Will Negates

Spell Resistance:Yes

 

This cantrip consists of a whispered word to another individual, who will not hear or understand the word, and who will experience a dream erotic enough to produce an orgasm the next time that person falls asleep. The material component is a feather tinged with blood.

 

Yemelat's Orgiastic Frenzy

Enchantment (Compulsion) [Mind-Affecting]

Level: Sex 7, Clr 8

Components: V, M

Casting Time: 1 hour

Range: 60 ft.

Area: 20-ft radius circle centered within 60 ft. of the caster

Duration: Special

Saving Throw: Special

Spell Resistance:No

 

Yemelat, whose archbishopric is among the most coveted of all the dioceses of Lord Priapus, is most famous for his Orgiastic Frenzy spell, first put to shockingly great effect at a Special High Council of the priests of Helm, Torm, and Tyr. This spell compels those within its range to engage in sexual activities with wild abandon with anyone else within the zone. Those within may individually make a will save with a modification of -5 to stave off the effects, but must save again if they touch anyone or anything in the zone, including their own bodies, until they escape the zone or until everyone falls unconscious within the zone. The material component is a peeled grape.

 

 

Additional Cleric Orisons:

Burp - causes the infant to pass gas.

Create Cheerios and Milk - creates a healthy portion of cereal w/ milk.

Gallager's Food to Mush - transfers food to edible mush for infants.

Turn Toddler - keeps a whinny kid at bay.

 



Date: 2016-04-22; view: 840


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