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Intensify Sensation

(by Muse of Fire)

Charm

Level: Brd 3, Src/ Wiz 3

Components:V, S

Casting Time: 1 action

Range: touch

Target: 1 creature

Duration: 1 minute per level

Saving Throw: Will halves

Spell Resistance: Yes

This spell enables the castern to intensify sensations in herself and others. Any physical or emotional sensations can be heightened to an unbelievable heights through the application of this spell, often disconnecting the recipient from reality, creating an extremely heightened interest or emotion, and proving to be an immense distraction from dealing with fast paced and changing circumstances such as combat. While this spell is in effect, all ability checks, attack rolls, damage rolls, and saving throws are made at a -2 penalty, and all spells cast require a concentration check (DC 10+save modifier). All normal concentration checks are doubled in difficulty. Likewise if pleasurable means are used to distract. (e.g. If you've have your sensations intensified and are trying to cast a fireball, and I throw a dagger at you for 4 damage, instead of the normal concentration check you must check vs. 10+4+4+3(the level of the spell) is 21 instead of 17.)

Although normally employed in pleasurable situations this spell can be used to heighten pain as well. All damage dealt to the caster deals an additional 50% in subdual damage which vanishes when the spell expires.

 

´Irnar's Polaroidic Pregnancy

Trasmutation

Level: Clr 7, Mdw 6, Src/ Wiz 6

Components: V, S, DF

Casting Time: 1 round

Range: Touch

Target: 1 pregnant creature

Duration: permanent

Saving Throw: Fortitude negates

Spell Resistance:Yes

 

This spell will speed up the pregnancy of a woman from 9 stages to 9 hours (1 hour for each stage left until birth). The pregnant woman must make a system shock when its time to give birth. Success indicates that the birth is successful, failure indicates that the child dies and the woman suffers a permanent -1 reduction to constitution.

'Irnar is still researching, but the priestesses of the Mother Goddess are doing their damndest to hunt him down and destroy his research, it is a violation if their creed, although they are hampered by some priest of Healing, who can see the healing possibilities in 'Irna's spells

 

Jealousy

Enchantment (Mind-Affecting)

Level: Src/ Wiz 2

Components: V, S

Casting Time: 1 action

Range: 6 feet

Target: 1 to 6 persons

Duration: 20 minutes + 10 minutes per level (D)

Saving Throw: Will Negates

Spell Resistance:Yes

 

The affected people will become jealous of each other to the extent that they will ignore the caster or any other source of danger present and quarrel amongst themselves, except when someone not belonging to the affected group attacks the group. There is a chance equal to the caster's intelligence-bonus in d20 of such an argument leading to blows and, if it does, there is an additional chance equal to the caster's intelligence-bonus in d20 of the fight being to the death. Every character effected by the spell may make a second will save to fend off the deathly jealousy and stay simply jealous. If the fight is not to the death, then the combatants will come out of the spell when hit.



 

Kal'Bruneyeah's Chastity Belt

(by Muse of Fire)

Transmutation

Level: Clr 4, Drd 4, Src/ Wiz 4

Components: V, S, M

Casting Time: 1 action

Range: 10 yards

Target: 1 creature

Duration: 1 minute per level

Saving Throw: Fortitude halves

Spell Resistance: Yes

This 4th level spell enchants a snakeskin belt to prevent pregnancy so that for the first times (1 once per five class-levels of the caster) it is opened by any save the woman wearing it all organic life forms within 30' radius (save for the belt wearer) are lifted into the air by whirlwinds and held there (spinning nauseatingly around) for 3d6 minutes unless released by the (former) belt wearer. A reflex save at +5 difficulty is required to escape this, but missile attacks against those so held are impossible save from giant hurled boulders, and any attempting to attack those so held must also succeed at reflex save (DC normal +5) or be hurled away.

The former belt wearer is given the benefits of the Fly spell to make her escape.

(Source: Awen'te's (my) guide to the T'Kanya of the Eastern Shaar.)

 


Date: 2016-04-22; view: 672


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