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Change Sexual Preference

Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 1, Src/ Wiz 1

Components: V, S

Casting Time: 1 action

Range: 120 yards

Target: one person

Duration: special

Saving Throw: Will Negates

Spell Resistance:Yes

This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and others.

If the subject of the spell receives damage from the caster's group in the same round the spell is cast, an additional bonus of +1 per hit point of damage received is added to the victim's save.

If the spell recipient fails his save, his sexual preference is changed to the opposite. Thus a man who liked women would now prefer other men.

The duration of the spell is a function of the charmed person's Intelligence and is tied to the save. The spell may be broken if a successful save is rolled, and this save is checked on a periodic basis, according to the creature's Intelligence (see following table).

 

Intelligence Score Time Between Checks
3 or less 3 months
4 to 6 2 months
7 to 9 1 month
10 to 12 3 weeks
13 to 14 2 weeks
15 to 16 1 week
3 days
2 days
19 or more 1 day

 

The GM must make sure that the spell recipient adheres to the effects of the spell, but it isn't necessary to go into detail.

 

Charm Man I

Enchantment (Charm) [Mind-Affecting]

Level: Brd 1, Sdo 1, Src/ Wiz 1

Components: V, S

Casting Time: 1 action

Range: 16 feet radius

Target: 1d4+4 men of 3 HD/ level or lower

Duration: 10 minutes per 4 levels

Saving Throw: see below

Spell Resistance:Yes

 

The spell affects victims the same as a charm person spell. If there is a leader with a group of men, he may dispel the charm if he succeeds either in a diplomacy or intimidation check vs. a DC equalling 15 plus the casters level + the casters charisma. If the spell is not dispelled by a leader, each man within the area of effect must attempt a will save. A successful save negates the effect of the spell for that man only. If there are more men within range than a maximum number who can be affected, the spell is directed against the lower-level men first. The spell won't work on any man who has taken damage from any other action of the same spellcaster during the current encounter.

Charm Man II

Enchantment (Charm) [Mind-Affecting]

Level: Brd 3, Src/ Wiz 3

Target: 1d6+6 men of 4 HD/ level or lower

Duration: 10 minutes per 3 levels

 

See Charm Man I with the stated exceptions.

Charm Man III

Enchantment (Charm) [Mind-Affecting]

Level: Brd 5, Src/ Wiz 5

Target: 1d8+8 men of 5 HD/ level or lower

Duration: 10 minutes per 2 levels

 

See Charm Man I with the stated exceptions.

 

Charm Man IV

Enchantment (Charm) [Mind-Affecting]

Level: Sdo7, Src/ Wiz 7



Target: 1d10+10 men of 6 HD/ level or lower

Duration: 10 minutes per level

 

See Charm Man I with the stated exceptions.

 

Charm Man V

Enchantment (Charm) [Mind-Affecting]

Level: Src/ Wiz 9

Target: 1d12+12 men of 8 HD/ level or lower

Duration: 15 minutes per level

 

See Charm Man I with the stated exceptions.

 

Chastity

Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric 1, Pal 1, Src/ Wiz 2

Components: S, M

Casting Time: 1 action

Range: touch

Target: 1 creature

Duration: 10 minutes per level (D)

Saving Throw: Will Negates

Spell Resistance:Yes

 

This spell compels the affected creature to abstain completely from any and all forms of sexual activity, including looking appreciatively but with sexual undertones, going to whatever lengths necessary to avoid anything which might lead to lust. This will give a bonus to all saves vs. any activity or spell, that involves sex of +2 plus one per three levels. The material component of this spell is a small silver key.

 

Chastity Guardian

Abjuration

Level: Clr 5, Src/ Wiz 5

Components: V, S

Casting Time: 1 action

Range: 5 ft

Target: 1 unmarried virgin

Duration: Until Married

Saving Throw: None

Spell Resistance:Special

 

This spell is quite popular amongst noblemen who are worried about their daughter's virtue. If an attempt at rape is made, each round the rape is sustained, the rapist must succeed at a fort save or take 1d4 points of dex and con damage per round. If the virginity of the target is taken by the rapist, he/she/it must succeed at a fortitude save or be rendered incapable of sexual stimulation for 1d8 months. If the act was consensual, then the partners must succeed at a will save or be rendered unconcious for 1d12 hours, and the father/guardian of the target is alerted of the act and location. The spell wears off the instant the target is married.

 

Children's Sanctuary

Abjuration

Level: Clr 4, Dru 4

Components: V, S

Casting Time: 1 action

Range: Medium (100 ft+10 ft/level)

Target: 30 creatures+1/level (see text)

Duration: 24 hours or Special (see text)

Saving Throw: Will (harmless)

Spell Resistance: No

 

This spell has originally been used as a way to protect children in times of wars, or on long and dangerous travels.

Very similar to the sanctuary spell, Children's Sanctuary is meant to protect those too weak to take care of themselves, usually meaning children under 15, who have no character levels. Sometimes, this spell may be used to protect older persons with no character levels, usually simpletons. In addition, for every 30 children one guardian may be appointed to join within the effects of this warding. Unlike the 'children', guardians may cast spells or attack enemies without destroying protection, but only to protect children protected by the spell’s effect from harm. Should such a guardian take more actions than needed for the protection of the children, the spell will end for her, but not for anybody else. In addition, the spell will also end in the case, that the guardian kills somebody while protecting the children. This spell lasts for 24 hours + 24 hours for each temporary negative level any one of the guardians is willing to take (these sacrifises can come from multiple guardians as needed). Negative levels are regained by resting one day for each negative level or by normal restorative magic.

The Children’s Sanctuary effect is similar to the spell sanctuary from PHB.

 

Constant Orgasm

Evocation

Level: Src/ Wiz 2

Components: S

Casting Time: 1 action

Range: touch

Target: 1 creature

Duration: 1 minute + one round per level (D)

Saving Throw: halves

Spell Resistance:Yes

 

This spell causes the recipient to begin to orgasm, repeatedly, and with great enjoyment, until the subject's body is no longer capable of sustaining orgasm. The duration is based on level, but medically speaking, it could end when the body collapses from exhaustion, or (for males) when the body can produce no more seminal fluid. The GM may wish to add possible negative modifiers for combat, movement, etc. because of the victim's excited state. A successful save results in a single orgasm of normal duration.

 

Conjure Succubus/ Incubus

Conjuration (Calling)

Level: Src/ Wiz 5

Components: V, S

Casting Time: 1 hour

Range: touch

Target: 1 summoned creature

Duration: special (D)

Saving Throw: none

Spell Resistance:Yes

 

This spell enables the caster to summon a succubus or incubus which is subject to perform the caster's sexual bidding (not combat). The spirit remains until dismissed. A succubus is able to draw energy from its sexual partners by luring them into some act of passion, or by simply planting a kiss on the victim. This inflicts one negative level.

The caster of receives a will save (DC 18) to avoid this negative level, as well as the save to remove any negative level taken, due to the magic of this spell. Anyone else involved in passionate act with this succubus is not granted a save to avoid the negative level.

This spell serves few purposes except as a sexual perversion of the mage. This spell is always popular amongst Necromancers, who say, that it is worth the risk..

 

Contraception

Abjuration

Level: Brd 0. Src/ Wiz 0

Components: V, S, M

Casting Time: 1 action

Range: Touch

Target: 1 living creature

Duration: 10 min +1 min/ level

Saving Throw: Fortitude Negates

Spell Resistance:Yes (harmless)

An alternative to the Sterility Cantrip for GMs that don't like 100% protection. This cantrip significantly decreases the probability of fertilization following coitus. This cantrip is cast after sexual activity. In some cases this may not be lawful, and in some may not be considered Good. The cantrip is also not entirely perfect, offering only 95% certainty, according to the following tab

 

Roll % Result

01-95 no fertilization

96 no fertilization anyway

97 one zygote

98 two zygotes (possibly identical)

99 1d6 zygotes

00 both partners pregnant (magic gone awry)

 

Because the cantrip got to be cast directly after the sexual activity, the caster got only one try to prevent a fertilization with this cantrip.

The material component for this spell is a red cape or a red riding hood.

 

Corrupt Foetus

Necromancy

Level: Mdw 5, Src/ Wiz 6

Components: V, S, M

Casting Time: 1 round

Range: Touch

Target: One pregnant creature

Duration: Permanent

Saving Throw: Fort. (see text)

Spell Resistance: Yes

 

This particularly nasty spell alters the genetic code of a growing foetus inside the mother's womb, making the child mutated and corrupt. When the mother gives birth to the corrupted child, she will take 3d6 damage (and will probably take permanent mental damage once she sees the...thing...that came out of her body). If the victim succeeds with a Fortitude save when the spell is cast, however, the child will "only" be born with reduced constitution (-1d6 CON). The material component for this spell is a drop of blood from a succubus/incubus.

 

Coyanascotsy's Erotic Permanency

(by Muse of Fire)

Necromancy

Level: Src/ Wiz 3

Components: V, S, M

Casting Time: 1 night

Range: touch

Target: 1 creature

Duration: instantaneous

Saving Throw: None

Spell Resistance: Yes

Unlike permanency this spell can only be cast upon a person, and is usually only usable on enchantments. (Bulls strength, Cats grace, Resist Element, Stoneskin, etc.) It may be stacked. The caster and recipient must abstain from sex for five days per spell level, then must have sex while chanting the Erotic Permanency spell. The sex must be sufficiently fulfilling for both caster and recipient to orgasm four times, and after each series of orgasms the spell to be made permanent must be cast within a minute of the caster's orgasm. (Note: at least two orgasms, one from each partner, are required for each casting of the spell to be made permanent, and the seed must mingle.) If the casting wizard is also the recipient of the spell then a partner is still required.

The mingled seed is often consumed in bursts of (harmless) silver flame.

If the sex craft ritual is completed before sunrise the sheets and seed will be consumed in a burst of silver flame which engulfs the recipient. (Usually an intense enough experience to evoke yet another orgasm.) Henceforth the recipient of this spell gains the benefits of the second spell (or all second spells if the spell has been cast multiple times) every time they experience orgasm with the assistance of a second being. Every additional orgasm tacks on an additional duration period at the end of the duration.

With sufficient time, energy, money, and willingness the voluptuous swashbuckler paladin Kara could gain Cat's Grace, Bull's Strength, resist fire, stoneskin, expeditious retreat, and True Strike by simple expedient of grabbing the nearest willing humanoid (preferably me, but I'd enjoy watching her with her student the purple-haired elf-kin bard Runeyeah or, gods forgive me, her equally sexy and almost identical sister).

The material components for this spell are silk or velvet sheets embroidered with specific mystic diagrams valuing at least 200GP's per level of spell to be made permenant. The caster will need a sexual partner to cast this spell and both partners must have 4 orgasms during the night, each accompanied by four times of casting the spell to be made permanent. The sheets, spells, and orgasmic secretions are consumed in the casting, the sexual partner is not. Note: the seed must mingle, even if lesbian/gay sex is involved. No sexual metamagic feat may be used to enhance this spell.

 

Davenet's Seduction

Enchantment (Charm) [Mind-Affecting]

Level: Brd 1, Sed 1, Src/ Wiz 1

Components: V, S, M

Casting Time: 1 hour

Range: special

Target: 1 person

Duration: Permanent or until dispelled

Saving Throw: see below

Spell Resistance:Yes

 

The spellcaster may affect one individual of the opposite sexual orientation to become enamored with the spellcaster and willingly subject to all of his/her commands. That the victim has been seduced (magically or otherwise) will be readily apparent to those who make a successful wisdom check vs. DC 8. In order to cast the spell, the spellcaster must extract a personal item of the victim's, and then cast the spell onto the item in solitude. When the item is given back to the victim and recognized, the spell is complete.

While under the enchantment, the victim will take as gospel everything the spellcaster says, and will strive to protect and defend the spellcaster at all times. If the spell is broken by another magic or by the will of the enchanter, however, the victim will remember everything and know that magic was involved.

If the victim is forced to do something suicidal, the spell ends.

If the victim is forced to do something against his deepest convictions, the victim is entitled to a second saving throw.

Friends may influence the victim by succeeding in opposed diplomacy-skill-checks against the caster.

Delay Orgasm

Transmutation

Level: Brd 0, Src/ Wiz 0

Components: V, S

Casting Time: 1 action

Range: 10 yards

Target: 1 creature

Duration: 1 minute per level (D)

Saving Throw: Will Negates

Spell Resistance:Yes (harmless)

This cantrip delays any orgasm by 1 minute per level of the caster. Thus, if the save to prevent an orgasm indicates one, it doesn't go into effect until +1 round/level.

Desinterest

Enchantment (Compulsion) [Mind-Affecting]

Level: Src/ Wiz 0

Components: V, S, M

Casting Time: 1 action

Range: Touch

Target: 1 living creature

Duration: 10 min +1 min/ level

Saving Throw: Will Negates

Spell Resistance:Yes (harmless)

 

Disinterest completely snuffs out any lust the recipient might be feeling. The material component for this spell is a sprig of mistletoe.

 

Detect Pregnancy

Divination

Level: Clr 0, Drd 0

Components: V, S

Casting Time: 1 action

Range: Touch

Target: 1 living creature

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance:Yes (harmless)

 

This spell enables the priest to detect pregnancy in any creature. The caster will also know the day of conception, stage of pregnancy, estimated day of birth, and gender of child. He may touch one creature per round. Marsupial, who are able to get slightly pregnant, will cause the caster to be confused for one round.

 


Date: 2016-04-22; view: 564


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