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Cards Rising from the Hand

 

 

The selected cards are brought to top of deck and the pack is held in the left hand, thumb at one side and Lying straight along with tip near end, second third and little fingers at opposite side, and first finger at back. The cards are pushed up by first finger, the thumb and other fingers being released sufficiently to allow their rising, but retaining their position. (See Fig. 98.) When the cards are raised to nearly the full length the right hand takes them off.

Some address is necessary to push up a card with one finger, but a little practice, and especially at the manner of holding the deck, so as to keep the card in position and yet not retard its upward course, will soon acquire the ability. If the first and second fingers are placed at the back the feat becomes much easier, but of course the effect is proportionately lessened.

 

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Card Tricks

 

The Exclusive Coterie A Mind Reading Trick
The Divining Rod Power of Concentrated Thought
The Invisible Flight The Acme of Control

 

The Prearranged DeckThe Card and Handkerchief

 

The Travelling CardsThe Top and Bottom Production

 

The Row of Ten Cards The Three Aces
The Acrobatic Jacks The Card and Hat

 

IT IS not our purpose to describe the various kinds of apparatus, or prepared or mechanical cards, that

 

play so great a part in the professional conjurer's startling exhibitions. The enumeration alone of these devices would fill a volume twice this size; and anyway they would be of little service to the amateur for impromptu entertainment. But we shall describe some tricks that may be performed with an ordinary deck, under any circumstances, providing the necessary skill has been acquired to execute the sleights.

 

However, the artist who has attained some degree of proficiency in manipulation as taught by this work, may by taxing his wits a little, devise no end of tricks for himself, with the advantage that they will not be "shop worn" articles.

 

The simplest sleight, if well rigged up with either plausible or nonsensical clap-trap, may be made to provide a most astonishing and elaborate card trick; whereas, if the sleight be exhibited alone, the effect is not at all commensurate with the time and labor spent in acquiring the skill. Conceal, as far as possible, the possession of digital ability, and leave the company still guessing how it is done.

 

For some of the following tricks we have invented names and garnished them up with a rigmarole merely to show the part that "Patter" plays in card entertainments. Our readers essaying the tricks should compose their own monologue, so that it may be in keeping with their particular personality or style of address.



 

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Date: 2016-04-22; view: 796


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