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BACKGROUND QUESTIONSAs part of the character generation process, you can choose to answer 12 questions that will develop your character more fully. The questions were designed to flesh out your character concept by increasing certain skills, changing your rep with certain factions and placing (hopefully) useful items in your inventory. Each of the pre-made classes has its own questionnaire. If you have chosen to create a custom class, the questionnaire will come from the class that your class comes closest to in terms of skills. Be careful in answering the questions about equipment. It is possible to start the game with a lot of equipment that you cannot use (for example, a Barbarian with a lot of plate armor), so keep your class restrictions in mind when you answer these questions. For the sake of brevity, I have not included each questionnaire. 18 classes times 12 questions plus all the possible answers and effects equals a lot of typing. So your questionnaire will not look exactly like what follows. Your questions will be phrased a little differently or you might not have all of the listed responses as choices. But this will give you a good idea of what happens when you answer the questions. 1. Which school of magic have you been studying the longest? +6 to the appropriate skill and adds an appropriate spell to your spell book (the spell may duplicate one that's already in there, but I have never seen a spell added for Mysticism) 2. What motivates you into a life of adventure? Riches - you get 500 GP Fame - +10 to your rep with scholars and the underworld Knowledge - adds a book to your inventory Fun - +3 points to etiquette and streewise Helping others - +10 points to your rep with commoners 3. In between formal study, you spent your time ___ socializing with aristocrats: +6 to Etiquette, +5 to rep with nobility, -5 to rep with commoners learning streetsmarts: +6 to Streetwise, +2 to rep with commoners, +3 to rep with underworld, -5 to rep with nobility practicing acrobatics: +2 to jumping, dodging and running learning economics: +6 to mercantile swimming: +6 to swimming sparring: +6 to hand-to-hand (sometimes critical strike) trespassing: +6 to lockpicking 4. Since childhood you have saved ___ adds the appropriate item to your inventory (archers will get item plus bow and arrows) 5. In gratitude for services rendered, the Emperor gave you ___ adds the appropriate item(s) to your inventory 6. As you grew older you received additional training in ___ +6 to the appropriate school 7. As a child, your nickname was ___ rabbit: +6 to jumping guppy: +6 to swimming quicksilver: +6 to running(?) scrapper: +6 to hand-to-hand monkey: +6 to climbing 8. You are friendlier than most with ____ +6 to the appropriate language skill 9. Of all disagreeable types, you have the most personal hatred for ___ Builds character background by adding appropriate information to your "History" 10. You are intimate friends with _____ Builds character background by adding appropriate information to your "History" 11. What god, if any, do you worship? +5 to your rep with that god, +2 to rep with scholars if none 12. You have the most trouble ____ resisting poison: -10 to poison saving throws (-5 for thief classes) staying awake and alert: -5 to fatigue getting along with others: -5 to all reaction rolls (may be disabled for some classes) avoiding diseases: -5 to disease saving throws resisting magic: -5 to spell saving throws fighting without magic: -5 to hit fighting and parrying: -5 to hit 13. You spend any free time you have training with ___ +6 to appropriate weapon skill and adds appropriate item to your inventory - archery response will put a pauldron in your inventory in some cases, axe response will put gauntlets in your inventory in some cases 14. (Healer) After the school of Restoration what magic have you been studying the longest? +6 to appropriate school, +12 to Restoration, spell added to spell book 15. What thieving skill have you been studying the longest? +6 to appropriate skill 16. Where is your expertise in combat? +6 to appropriate skill and adds appropriate item to inventory 17. Before you set out for the Imperial City, your mother gave you ___ adds appropriate item to inventory 18. Given your choice of reward, you would choose ____ adds appropriate item to inventory 19. At an early age, your family considered it important that you learn how to ___ mend simple wounds: +6 to medical ingratiate yourself: +6 to Etiquette boss people around: +6 to streewise haggle with merchants: +6 to mercantile fight with a knife: +6 to short blade 20. You were an active child, ___ than anyone else your age. +6 to appropriate skill 21. You can get most of the things you want by stealing from ___. Rich nobles: adds jewelry item to your inventory Mages and sages: adds book to your inventory Established temples: adds Holy Water to your inventory Diversified merchants: adds jewelry item to your inventory 22. The one skill you could not work without must be ___ +6 to appropriate skill 23. Though certainly not due to hard work, you happen to legitimately own ___ adds appropriate item to inventory 24. Your preferred criminal method is ___. Builds character background by adding information to your "History" 25. (Archer) Besides the bow and arrow, you are best at ___. +9 to Archery, +6 to appropriate skill, appropriate item added to inventory 26. You feel most comfortable ___. On stable ground: +6 to running In the water: +6 to swimming On a ledge or tree: +6 to climbing Anywhere dark: +6 to stealth With other people: +2 to etiquette and streetwise 27. You are most fond of using ____. +12 to appropriate skill, appropriate item added to inventory Date: 2016-01-03; view: 899
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