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BACKGROUND QUESTIONS

As part of the character generation process, you can choose to answer 12 questions that will develop your character more fully. The questions were designed to flesh out your character concept by increasing certain skills, changing your rep with certain factions and placing (hopefully) useful items in your inventory. Each of the pre-made classes has its own questionnaire. If you have chosen to create a custom class, the questionnaire will come from the class that your class comes closest to in terms of skills.

Be careful in answering the questions about equipment. It is possible to start the game with a lot of equipment that you cannot use (for example, a Barbarian with a lot of plate armor), so keep your class restrictions in mind when you answer these questions.

For the sake of brevity, I have not included each questionnaire. 18 classes times 12 questions plus all the possible answers and effects equals a lot of typing. So your questionnaire will not look exactly like what follows. Your questions will be phrased a little differently or you might not have all of the listed responses as choices. But this will give you a good idea of what happens when you answer the questions.

1. Which school of magic have you been studying the longest?

+6 to the appropriate skill and adds an appropriate spell to your spell book (the spell may duplicate one that's already in there, but I have never seen a spell added for Mysticism)

2. What motivates you into a life of adventure?

Riches - you get 500 GP

Fame - +10 to your rep with scholars and the underworld

Knowledge - adds a book to your inventory

Fun - +3 points to etiquette and streewise

Helping others - +10 points to your rep with commoners

3. In between formal study, you spent your time ___

socializing with aristocrats: +6 to Etiquette, +5 to rep with nobility, -5 to rep with commoners

learning streetsmarts: +6 to Streetwise, +2 to rep with commoners, +3 to rep with underworld, -5 to rep with nobility

practicing acrobatics: +2 to jumping, dodging and running

learning economics: +6 to mercantile

swimming: +6 to swimming

sparring: +6 to hand-to-hand (sometimes critical strike)

trespassing: +6 to lockpicking

4. Since childhood you have saved ___

adds the appropriate item to your inventory (archers will get item plus bow and arrows)

5. In gratitude for services rendered, the Emperor gave you ___

adds the appropriate item(s) to your inventory

6. As you grew older you received additional training in ___

+6 to the appropriate school

7. As a child, your nickname was ___

rabbit: +6 to jumping

guppy: +6 to swimming

quicksilver: +6 to running(?)

scrapper: +6 to hand-to-hand

monkey: +6 to climbing

8. You are friendlier than most with ____

+6 to the appropriate language skill

9. Of all disagreeable types, you have the most personal hatred for ___

Builds character background by adding appropriate information to your "History"

10. You are intimate friends with _____



Builds character background by adding appropriate information to your "History"

11. What god, if any, do you worship?

+5 to your rep with that god, +2 to rep with scholars if none

12. You have the most trouble ____

resisting poison: -10 to poison saving throws (-5 for thief classes)

staying awake and alert: -5 to fatigue

getting along with others: -5 to all reaction rolls (may be disabled for some classes)

avoiding diseases: -5 to disease saving throws

resisting magic: -5 to spell saving throws

fighting without magic: -5 to hit

fighting and parrying: -5 to hit

13. You spend any free time you have training with ___

+6 to appropriate weapon skill and adds appropriate item to your inventory - archery response will put a pauldron in your inventory in some cases, axe response will put gauntlets in your inventory in some cases

14. (Healer) After the school of Restoration what magic have you been studying the longest?

+6 to appropriate school, +12 to Restoration, spell added to spell book

15. What thieving skill have you been studying the longest?

+6 to appropriate skill

16. Where is your expertise in combat?

+6 to appropriate skill and adds appropriate item to inventory

17. Before you set out for the Imperial City, your mother gave you ___

adds appropriate item to inventory

18. Given your choice of reward, you would choose ____

adds appropriate item to inventory

19. At an early age, your family considered it important that you learn how to ___

mend simple wounds: +6 to medical

ingratiate yourself: +6 to Etiquette

boss people around: +6 to streewise

haggle with merchants: +6 to mercantile

fight with a knife: +6 to short blade

20. You were an active child, ___ than anyone else your age.

+6 to appropriate skill

21. You can get most of the things you want by stealing from ___.

Rich nobles: adds jewelry item to your inventory

Mages and sages: adds book to your inventory

Established temples: adds Holy Water to your inventory

Diversified merchants: adds jewelry item to your inventory

22. The one skill you could not work without must be ___

+6 to appropriate skill

23. Though certainly not due to hard work, you happen to legitimately own ___

adds appropriate item to inventory

24. Your preferred criminal method is ___.

Builds character background by adding information to your "History"

25. (Archer) Besides the bow and arrow, you are best at ___.

+9 to Archery, +6 to appropriate skill, appropriate item added to inventory

26. You feel most comfortable ___.

On stable ground: +6 to running

In the water: +6 to swimming

On a ledge or tree: +6 to climbing

Anywhere dark: +6 to stealth

With other people: +2 to etiquette and streetwise

27. You are most fond of using ____.

+12 to appropriate skill, appropriate item added to inventory


Date: 2016-01-03; view: 777


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