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I, II, and III - True

III only - False

I and II only - False

I and III only - False

  1. A series of steps performed manually that mimic the steps the computer would perform in executing an algorithm, using realistic data, is called a (n) _____ of the algorithm.

Walkthrough - True

Codification - False

Assessment - False

Objectification - False

  1. A programming language that allows the programmer to use instructions that resemble human language is said to be a (n) _____ language.

High-level - True

Low-level - False

Fundamental - False

Ordinary - False

  1. Most Web pages contain _____ to related documents and media files.

Links - True

Keys - False

Passages - False

Icons - False

  1. Consider the following URL.

http://www.carnegietech.org

In the URL, "http" is the

Protocol standard - True

Web server name - False

Folder name - False

Filename - False

  1. Consider the following URL.

http://www.carnegietech.org

In the URL, "www.carnegietech.org" is the

Web server name - True

Protocol standard - False

Folder name - False

Filename - False

  1. Consider the following URL.

http://www.carnegietech.org/about/index.html

In the URL, "about" is the

Folder name - True

Web server name - False

Protocol standard - False

Filename - False

  1. Consider the following URL.

http://www.carnegietech.org/about/index.html

In the URL, "index.html" is the

Filename - True

Web server name - False

Protocol standard - False

Folder name - False

  1. Some search engines use _____ instead of the word AND to indicate that a search term must appear on a Web page for the page to be included in the search results.

+ - True

* - False

$ - False

% - False

  1. A conversion system called _____ enables digital photos, sounds, and other media to be represented as ASCII text that can travel over the Internet as email attachments.

MIME - True

SMTP - False

POP - False

IMAP - False

  1. Accessing email from a POP server requires email _____ software.

Client - True

Resource - False

Management - False

Forwarding - False

  1. Which of the following is (are) true regarding protocols used over the Internet?
  • The Post Office Protocol transfers mail from an e-mail server to a client inbox.
  • The Internet Mail Access Protocol transfers e-mail messages from client computers to an e-mail server.

I only - True

I and II - False

II only - False

None - False

  1. Which of the following is (are) true regarding IP addresses?
  • IP addresses can be represented using twelve bits.
  • A static IP address is required for computers acting as servers on the Internet.

II only - True

I and II - False

I only - False

None - False

  1. Activities that can be engaged in using dynamic IP addresses include which of the following?
  • Browsing the web
  • Sending e-mails
  • Receiving e-mails

I, II, and III - True

I and II only - False



I only - False

II and III only - False

  1. Which of the following is an example (are examples) of a client-server system?
  • The World Wide Web
  • Email
  • Usenet News

I, II, and III - True

I and II only - False



II and III only - False

I and III only - False

  1. A widely used Web server program is

Apache - True

Internet Explorer - False

Exchange - False

Outlook - False

  1. A widely used email client program is

Outlook - True

Apache - False

Access - False

Excel - False

  1. Which of the following statements about client-server systems is (are) true?
  • Both the client and the server can be software programs.
  • The client runs on the user's computer and interacts with both the user and the server.

I and II - True

I only - False

II only - False

None - False

  1. What is the maximum number of units of information that can be conveyed using 10 bits?

True

20 - False

10 - False

100 - False

  1. Which of the following statements about thick and thin clients is (are) true?
  • A thick client does less work than a thin client does.
  • A Web browser can act as either a thick or a thin client.

II only - True

I only - False

None - False

I and II - False

  1. A multi-player network game where each player's computer communicates directly with all of the other players' computers is an example of a _____ network.

Date: 2015-12-18; view: 890


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