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Hitting the Deck – Taking Cover

As an alternative to simply dodging for their action, characters may choose to try and take cover instead. Taking cover can make your wastelander harder to hit, but rather than changing a character’s MFD to be hit, it gives them a percentage of concealment that acts as a roll penalty to whoever is targeting them. The roll penalty represents the chance that the attacker is attempting to hit the character and instead hits the cover. Please note: for particularly flimsy cover (or armor piercing bullets), if the attacker would normally have hit the concealed character without the penalty, then they still hit – the bullet simply goes through the cover, giving the target additional DT, but still hitting them. This is particularly important when facing enemies using SATS, as not only do SATS guided shots ignore concealment penalties, but savvy enemies can use SATS and their EFS to see a concealed target’s location and then fire normally at that location, continuing to ignore concealment penalties.

Taking cover requires only a successful dodge roll MFD 1 as long as there is some sort of nearby cover to get behind, which can be substituted out for a flight roll (to fly behind cover), a magic roll (to teleport behind or magically create cover – this requires that you spend the appropriate amount of strain), or a dig roll (to dig yourself into cover). In special circumstances, other skills or attributes may be able to be substituted, such as in instances where ponies might create their own cover by manipulating their environment.

This dodge roll won’t do anything for your character, however, unless there is actually cover to be found near their position – specifically, within one action’s move distance of their person. The odds of cover being available are outlined in the table below. What type of cover is present is ultimately is up to the GM or the specific location, but a listing of various types of common cover and their provided benefits can be found on the next page.

 

Area type Cover Availability (The odds that you’ll find cover within movement distance of you) Cover Type (How good the cover will be, in terms of DT; zero DT cover might still provide concealment)
Wasteland – Near Roads/Rails 15% 0 – 10
Wasteland – Off the Beaten Path 10% 0 – 5
Wasteland – Tundra 10% 0 – 2
Old Battlefield 45% 5 – 20
Desert (High Desert) 15% 1 – 10
Ravine or Valley 25% 0 – 15
Isolated Building/Compound 20% 0 – 20
Small Town Ruins 40% 0 – 10
Strip Mall 40% 0 – 15
Suburban Ruins 30% 0 – 20
Office Complex 60% 0 – 20
Train Yard 50% 5 – 30
Urban Ruins 70% 10 – 50
Factory 50% 0 – 30
Small Settlement 30% 0 – 20
Large Settlement 50% 0 – 35
Military Facility 50% 0 – 50
Stable 20%-50% (Varies by stable) 5 – 40
Mountains 15% 0 – 15
Wasteland - Scrub 20% 0 – 15
Forest 70% 0 – 20
Everfree Forest 90% 0 – 50
Coastal Beach 5% 0 – 20
Tunnels/Sewers 60% 5 – 25
Dockyard/Warehouses 60% 0 – 50
Research Lab 60% 0 – 25

 




 

Cover Name (Per unit or Per unit Thickness) DT Provided (Per unit or Per unit Thickness) % Concealment (Maximum – not necessarily what you’ll receive, especially if you’re sharing!)
Dirt/Rock/Ground (1’)
Water (6”)
Bushes, Tall Grass (3’) --
Dead Trees
Picket fencing
Pony (Unarmored)
Plywood Boards (1”) (Wooden Door, Podium, Bookshelf)
Chain-link Fencing
Barbed Wire/Razor Wire
Glass (1/2”)
Glass (Bulletproof)(1/2”)
Glass (Steel Mesh-Reinforced Bulletproof) (1/2”)
Gemstones (1”)
Snow (1’)
Ice (6”)
Train Car (One Wall)
Corrugated Iron (1”)
Steel Plate (1”) (Steel Door)
Steel Shelving (Empty)
Steel Barrels (Empty)
Steel Barrels (Full of Water)
Metal Boxes
Drywall (6”)
Concrete Wall (1’)
Flimsy Wooden Desk/Table
Cafeteria Table
Shopping Cart
Filing Cabinet
Restaurant Booth Seating
Computer Terminal

 

When taking cover behind a character or creature wearing armor, the worn armor of your cover counts double towards providing the hiding character with DT against any damage directed through the cover character. This can allow some weapons fire to penetrate and kill multiple targets, especially if armor penetrating munitions are used.



Date: 2015-12-11; view: 913


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