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Miscellaneous Item Descriptions 4 page

Spraypaint, 1 Can– A canister of spray-on paint about the size of a foreleg. It’s really handy for making graffiti or marking symbols on walls. Comes in a variety of colors, and is also great for impromptu-detailing on combat barding or powered armor.

Spyglass– A telescoping metal tube with lenses at each end, about two feet long when fully extended. Like binoculars, this device makes it much easier to spot things from a distance, and quadruples the range at which you can spot enemies when it’s in use. It’s even less convenient for earth ponies to use than binoculars, but modifications exist that allow easier use without magic (like a hook-up to a battle saddle or harness).

Starmetal Fragment – A fragment of silvery-bluish metal. It’s quite beautiful. Frequently found shaped in rings designed to fit atop a unicorn’s horn. With a source of heat, this metal can be used to create bullets, for which it serves as a substitute for lead or the other metal ingredients.

Steam Gauge Assembly – A piping assembly with an attached pitot-tube gauge for measuring the internal pressure in Mpa. You briefly wonder what an Mpa is.

String, Ball – A ball of off-white string. The ball contains anywhere from a few feet up to a couple hundred feet.

Suitcase –A leather-bound suitcase, of the sort that might have been used pre-war by normal business ponies. Excellent for carrying papers, large sums of money, and concealed handguns. Some variants have a lock on the top to prevent the curious from nosing around the contents.

Surgical Tools – A set of specialized tools used to perform several different types of surgery. Very useful for removing bullets, treating severe burns, and removing large cancerous growths. Sufficient skill in medicine is required to use these (at least 45 ranks).

Surgical Tubing – About 10 feet of small clear-plastic tubing. It’s very durable and quite stretchy, to the point where you could probably dilate the end to slip it over your hoof up to a few inches without breaking it, given enough time. The normal diameter is only about a half an inch.

Talisman– a standard zebra or unicorn-created talisman. Its effects may vary, though most talismans are either labeled according to their effects or have some sort of visible aura that suggests what they’re capable of. Zebra talismans tend to have a less obvious function than unicorn-created ones. The rules for enchanting talismans are included in the magic section, chapter five – they differ between unicorns and zebra, so look under whichever heading is more appropriate.

Teapot – A small hemispherical pot with a screw-top lid, spout, and a handle on top. When it contains a boiling liquid, the holes in its lid and spout cause it to whistle shrilly.

Tent – A tent is a cloth arrangement, held up by sticks, that serves as a portable resting place for one or more ponies. The size of the tent indicates how many ponies it can comfortably fit. Resting in a tent is considerably more comfortable than doing so on the ground, and also helps keep out or minimize the effects of inclement weather.



Terminal, Portable– A smaller version of the standard green terminals that were a major fixture of most offices pre-war. It functions identically to its larger counterparts, but with a spark battery or other portable power source this version can be used on the go. A standard spark battery provides enough power to allow this device to operate for two hours, after which point it will shut down and you’ll lose any unsaved data.

Timberwolf Seedling –Timberwolves are not normal animals; they’re actually plants. Their young are born as seedlings, which are planted in small, heavily protected groves shortly after birth. Timberwolves fiercely protect these groves because of the highly impressionable nature of their young.Someone in possession of a timberwolf sapling that treats it properly will eventually find themselves with an unquestionably loyal companion.Timberwolves don’t mature enough to become independently mobile until they’ve been planted and properly nurtured for 7-9 months.

Timberwolf Tooth –The tooth of a timberwolf is some of the hardest and sharpest natural material available.It is lightweight, durable, and exceptionally useful as a cutting implement, if difficult to obtain. Also useful as a special ingredient in zebra alchemy.

Tin Can – An old rusted tin can. It’s empty, except for a quarter of an inch or so of some sort of brown sludge in the bottom. You could probably clean it out if you had a source of water with which to do so.

Tin Can (Bent) – An old rusted tin can that has been bent at an angle about halfway along its length.

Toaster – Finally, a use for the toaster repair skill! Oh wait, this system doesn’t have one of those. Finally, a way to make toast!

Torch– A stick with some tar or pitch mixed with turpentine on the end. It burns for a very long time, but will go out of the air is sufficiently damp or if there’s too strong of a wind. Burns for up to two hours. Torches like this can be constructed from a stick or piece of wood and some turpentine with a survival roll MFD 1.

Tourmaline –A small, hot-pink semi-precious gemstone that generally forms in cylindrical formations. It is unique in that it does not form naturally inside the bounds of Equestrian territory, making it one of the only inherently magical gemstones found outside of Equestria. Its powers are inherently toxic to most animal life; the infamous pink cloud toxin was originally derived from a zebra talisman created using a piece of tourmaline as a base.

Toy Ball – A deflated rubber sphere with an open valve on one side. You keep finding them stashed in some of the strangest places. Who keeps balls stashed around in trees?

Toy Cart – A small toy cart. The wheels even turn!

Toy Daring Do Dinosaur Souvenir – This line of Daring Do dinosaur action figures was created as part of a promotional campaign for the first-ever Daring Do movie: Daring Do and the Pool of Midnight. At least, that’s what you think happened. Really it’s just a guess based on a few faded movie posters.

Toy Luna, Ruler of the Ministries Figurine (with business suit!) – This fully posable Luna figurine features her majesty performing a variety of heroic duties, such as paying her taxes, sending commands to her top generals, and guarding the night. It comes with a detachable business suit, a tiara and onyx shoes, a telescope (for watching over the night), and a clipboard. Her mane is even stylable!

Toy Plastic Pony Figurine – It’s an action figure! Just kidding, it’s really a doll. These small plastic figurines were produced for fillies pre-war by the Habsro Corporation. They have manes that are stylable, and they were originally sold along with a small plastic combs for use in untangling it. Time has been surprisingly kind to this small pony figure – it still has most of its hair, and no one has tried to replace its cutie mark with bloody daggers or anything.

Toy RoboPony – a plastic pony figuring that has been ruthlessly altered by some young foals. The hair has been replaced with wires, much of the head is dominated by obvious ‘cybernetic enhancements,’ and it’s missing a leg, which has been replaced with a mechanical one. If you squeeze her torso, the cybernetic eye lights up! Whoever altered this must’ve been really good with electronics.

Toy Robot – Small model of a Protectapony MK I. These were produced by RoBronCo as part of their marketing campaign for the Protectapony line.

Toy Sergeant Teddy – A plush teddy bear wearing down-sized equestrian military fatigues and a matching helmet, with a small plastic IF-9. Some versions came with aviator-style sunglasses.

Toy Sparkle-Cola Wagon – Sparkle-Cola’s marketing department contracted with Habsro to release a line of sparkle-cola themed trucks within a year of their product’s first commercial success. These were extremely popular before the war, especially with young colts to the point where Habsro actually took action to extend the contract because it was so lucrative. If powered and in good repair (which almost none of them are – a magical e-cell and repair roll MFD ¾ would do the trick), a button on the side causes them to light up and play a short jingle.

Toy Stuffed Doll – Grey, ragged-looking pony doll with yarn hair and buttons for eyes that no longer match. It’s wearing polka-dotted pants, and in the pockets there’s a pad of paper and a quill. You feel like you could be convinced to want it, but you’re not really sure why. You stopped playing with dolls like this when you were a foal, after all.


Toy Teddy Bear – A soft plush stuffed bear, given to small foals and cubs as a source of comfort. Though it looks almost nothing like a real bear (and even less like a yao-guai), these toys were named after a prominent leader of the ursine tribes who was much beloved as a leader of his people. His powerful-yet-serene conduct in the Equestrian court and dedication to Equestria as an ally led to mass production of these toys within the Equestria under Celestia’s leadership, which continued until the war’s end.

Tractor Gas Tank – The gas tank for a mechanically powered tractor. Apparently tractors pre-war ran on something other than pony power, magic, coal or electricity. It looks kind of similar to the designs of flamethrower fuel tanks and reserves.

Tractor Hoofbrake – A specially designed lever that can be pulled easily with the fetlock. Levers of this sort can easily be rigged to be mouth operated or can even be triggered by movements of the foreleg. An excellent triggering mechanism, for those looking to design larger-scale devices and weapons.

Triangle– A thick metal wire bent in the shape of an equilateral triangle, with a break at one of the corners. When you tap it lightly with something hard or metallic, it chimes pleasantly.

Trots 2034 B Portable Radio (E-Cell) – The first civilian- available model portable radio device. It’s bulky and extremely sensitive to radiation-interference, but is extremely durable and is capable of both sending and transmitting on a wide range of frequencies, at distances up to two miles. Military models even have an attachment that allows signal encryption and decryption. A single magical energy cell can power a radio like this for up to four hours. Trots was later contracted to work for Stable-Tec in producing the broadcaster pipbuck module.

Turpentine – a fluid obtained from the distillation of resin from live pine trees. It’s extremely flammable, and burns for a long time; in a pinch, it could easily be substituted for flamer fuel (though it would probably irreparably damage the flamethrower in the process). It’s also about 200 proof and significantly toxic, if your character is trying to obtain several types of deadly poisoning at once.

Tweezers– A small metal pair of tines that are designed to be opposable. When pinched together, they can pick up small objects.

Twine, Ball – A ball of about 200’ of twine. It’s really unlikely that it actually has more than 100’ of twine in it.

Urn– a baked ceramic or metal jug-shaped contained, with a lid. Traditionally used, particularly in zebra cultures, to keep the ashes of the dead.

Vacuum Cleaner – The bag has long since decayed away, but the hose and motors that drove this vacuum cleaner in years past are still functional. Even the light seems to be working. All you’d need is a source of power and a black dress, and you could start a maid service! (And you’d have no competition!)

Vial, Glass (w/ stopper) – A small glass vial, about half an inch to an inch in diameter. If you’re lucky, it has a rubber or cork stopper at the top. This one is empty, not counting the dust.

Vinegar, Jug – A 3-gallon opaque-plastic jug with a mouth grip and a twist-off cap. Judging by the smell and the marking, it’s full of cider-vinegar.

Violin (with Case) – A sophisticated and extremely durable (DT 50) pressurized violin case, with a combination lock on it. Inside is a beautifully preserved violin, just waiting to be played.

Watch – A small timepiece on a chain, designed to be worn in the pocket of a vest. The clockwork is worn, but still functional. It requires daily winding. The glass surface of the watch face is covered by a metal (often precious metals like silver or gold) casing.

Welding Torch – An oxyacetylene torch, used for melting pieces of metal together (or occasionally for melting them apart). A single unit of flamer fuel can power this for a good fifteen minutes. The concentrated super-hot flame can be used to cut through steel up to 3” thick. Remember to use proper eye protection!

Whet Stone – A grayish looking smooth rock designed for use in sharpening knives. One of these is absolutely necessary for repairing a sharp melee weapon without

Wire –25’ of aluminum baling wire. This light weight, strong-but-flexible wire is good for tying up ponies, mending metal fences, and any number of other things. It’s a reasonably good conductor, too.

Wire, Spark – 25’ of tera-ӕther rated spark wire. This sort of wiring is designed for use with magical spell transmission over long distances. Pre-war, it was used for control consoles and remote system access, as well as networking spell-matrix terminals and other technology.

Wonderglue – One of the strongest adhesives known to ponies. This stuff was developed during the war as a Ministry of Peace project to create a liquid adhesive bandage. It worked well – a little too well, as many careless field medics frequently got stuck to their patients. It’s actually total rubbish at bonding metallic or polished objects, but it’s great at sticking together pretty much anything else. Breaking a bond made with wonderglue is a STR roll MFD 1/10.

Wood Chipper – A device used to turn full logs into large piles of wood chips, commonly known as mulch. It would not be pleasant to see the inside of a device like this while it was in operation.

Wooden Stick – A small wooden stick. It’s about the right size to be picked up and used to draw figures in the dust, or to throw for a dog.

Wrench – A metal pipe or monkey wrench. A vital tool for repairing piping or removing bolts. Also good for hitting things with (use same stats as Tire Iron).

Yeast – This large sack contains yeast, a wholly necessary ingredient in the production of alcohol and bread. Someone with this much yeast could conceivably bake enough bread to feed I for over a year, if they had the necessary additional ingredients. Alternatively, this much yeast could make a colossal amount of alcohol – enough to probably kill several alicorns with alcohol poisoning. The choice of which use it should go towards is obvious – it’s not like you actually had the ingredients for bread on hoof anyway!

Magic and Flight

Magic works slightly differently for every race that has it; unicorn and zebra magics, in particular, are extremely different. Unicorns have a set amount of magic that they can channel based on their intelligence and endurance attribute scores, as do alicorns. Zebras, on the other hoof, generally don’t “cast” spells so much as brew potions and channel energy through physical foci, such as gemstones, totems and other items.

 

If different fictions remained consistent, this chapter would have been so much easier to write. No two of them are quite consistent in their treatment of magic, so feel free to treat the rules enclosed here as more of a sort of guideline rather than a rigid structure. The rules as outlined here are more or less a compromise between the systems as described in Kkat and Somber’s fictions.

 

Newer GMs should try to stick as closely to the rules as possible – it’ll make things easier to go with what’s written out, and these rules are the ones that’ve undergone play testing; more experienced GMs, on the other hoof, shouldn’t feel pressured to maintain any sort of rules or suggestions they feel may limit their story or their players’ characters in ways they don’t like.

 

Flight, on the opposite hoof, is mechanically rather simple – no fiction we’ve seen yet has attempted to codify it in any way, especially not the same degree as magic. Flight maneuvers are this system’s way of giving fliers a way to be extra awesome in addition to their already awesome ability to defy gravity, while at the same time laying down some rules for performing tricks and feats of agility both in and out of combat situations. See what they’re all about near the tail end of this chapter.



Date: 2015-12-11; view: 880


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