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Miscellaneous Item Descriptions 2 page

Egg (Geckos) – Geckos are small lizard-like creatures believed to be the mutated descendants of lizards in the equestrian frontier territories. It is thought that the different types of geckoes are convergent evolutions of totally different species. All species of geckos lay eggs, and this is one of them. They’re considered good eating in some parts.

Egg (Mantis) – The egg of a giant mantis. It’s about the size of a pony’s eye, and has a squishy-yet resilient outer coating. Tastes like what you might imagine chicken to taste like, if you were a pony: disgusting and totally inedible, with a faint aftertaste of bile.


Egg (Nightstalker) – A nightstalker is what happens when you cross the aggression, stealth, and hunting prowess of a rattle snake with the loyalty and single-mindedness of a dog. Rather than taking after their canine ancestry, these creatures lay eggs in large clutches (5-15). They’re not really edible, but are excellent for those looking to extract nightstalker venom. Extracting the venom from these eggs is a simple process involving an MFD 1 science or medicine roll. Better make sure you’ve got some way to store it!

Egg (Radscorpion) – Radscorpions, it turns out, lay eggs. They’re not really edible, but someponies will try to eat anything that looks remotely food-shaped. Surprisingly non-toxic.

Egg Timer – A small plastic or glass hourglass with plastic caps on the ends and a set amount of white sand in the middle. It takes about three minutes for it to drain from one half of the hourglass into the other when flipped – just about the amount of time it takes to boil a gecko egg.

Electronic Lockpick – A sophisticated device that allows even earth ponies to bypass locked doors. If the door has an electronic lock, you can use this device to allow you to use science in place of lockpicking to open it up. Does not work on conventional locks or unpowered doors, though it can be used to hack into terminals in place of a more advanced computer system.

Embalming Fluid – A jar full of clear, noxious smelling fluid. It can be used to help preserve a corpse. Toxic if consumed or injected, though not generally used as a poison. (END MFD ¼ or you become nauseous as per the fear effect. After being nauseous for 1d6 hours you will fall unconscious. If not treated within 2 hours of unconsciousness, you’ll die. Treatment requires a single dose of antidote or healing potion.)

Empty Inhaler – This is an empty inhaler, originally designed to help out ponies with asthma. Inhalers like this one are frequently refilled with chemicals and used as a delivery method for Dash and similar drugs (inhalants, generally). Particularly enterprising ponies may want to hold onto this and fill it up with a chemical or two for rapid deployment.

Empty Soda Bottle – An empty 12oz. glass bottle. It may have once held sparkle cola, or perhaps even celestian sarsaparilla.

Empty Syringe – An empty syringe, similar to the type of syringe med-x is usually seen in. The needle is not likely to have been recently sterilized. Attacking someone with a syringe is an excellent, if difficult, way to deliver poisons intravenously.



Empty Whiskey Bottle – an empty brown or clear glass whiskey bottle. Comes in two varieties, normal size (wt. 1, value 1) and large (wt. 2, value 5). The normal sized bottle holds up to 20 oz., while a larger bottle holds about 40 oz.

Feathers– A bunch of feathers. They’re likely from a griffin, considering you haven’t seen many chickens or birds around, and pegasi are fairly scarce, but they could be from almost anything based on their size. These could be useful for making arrows, if you already have the shafts cut.

Feedbag – A bag of food designed to be strapped over an equine’s mouth. It allows the wearer to safely and continuously eat while walking, and also works to muffle them and prevent them from talking. Strangely and almost counter-intuitively, this has a calming effect on most equines. When not attached, it can hold quite a bit of food and can be sealed for use as a carrying bag.

Fertilizer (bag)– A bag of chemical fertilizer. While pre-war earth ponies didn’t need such things to maintain the soil and keep it fertile due to their innate ability, these days anyone trying to farm the land needs all the help they can get. This stuff is excellent for replenishing the soil. Also useful for making chemical propellant charges used in the production of ammunition (see making ammunition, earlier in this chapter).

Firehose Nozzle – A metal cone used in focusing and regulating the flow of water under the high pressures experienced at the end of a fire hose. Good luck finding a 200 year old firehose that’s still intact, but you can probably find some other use for a powerful focusing nozzle like this.

Firewood – A pile of wood used for lighting a fire. Given the state of most of the trees in the wasteland, this wood was probably pre-charred unless it came from the Everfree Forest. The fire made with this much wood will last for 2d4 hours for each 10wt. piece tossed on. Creating a fire is a good way to prevent from freezing to death in colder climates.

Fishing Pole – A pony with a survival skill of at least 25 can use this to catch fish if they’re near a body of water that might reasonably have such things living in it. Pray you don’t catch anything that might want to eat you back, and remember to throw back the ones with more than three heads!

Flare – A signal flare with an auto-ignition switch built into the cap. It looks roughly the same size and shape as a stick of dynamite. If ignited, it burns brightly for 3d6 minutes, illuminating everything within 30’ of it. It can be thrown as an improvised weapon (see the special ranged weapon: rock), in which case it carries the fire special weapon effect but deals no direct damage. Flares can also be used as ammunition for a flare gun, quadrupling the gun’s effective range increment.

Flashlight (E-Cell) – A small-but-surprisingly-bright flashlight designed to be mounted to the top of a weapon or helmet or held in the mouth. It uses magical energy cells for power. Each cell provides a full 4 hours of illumination. Its beam can illuminate as daylight a 5’ wide swath as far away as 20’ from the wielder.

Flask – A small steel or aluminum hip flask with an easily secured lid. It holds about 12oz of fluid and is easily concealed (-25 penalty on PER rolls to detect it if hidden successfully).

Flint and Steel – A small black rock and a piece of scrap steel. If struck together properly, generates sparks capable of starting a fire Using flint and steel to actually start a fire requires some dry tinder (such as dry grass) and some fuel (something to light on fire, such as firewood or charcoal), and a survival roll MFD 1.

Flour – An important ingredient in baking. Also usable to create an explosive; making a bag of flour into an explosive requires a source of consistent heat (such as fire) and an explosives roll MFD ½. Such explosives deal damage as a stick of dynamite and carry the fire special weapon effect. Be aware that your freshly created bomb will explode within 6 seconds of your character making the roll!

Flux (10 oz. – 10 units) - More commonly known as Taint, this is a magical substance that has leaked slowly into the water supply of large portions of Equestria over the last 200 years. The magical properties of this viscous, color changing liquid are not well understood, but it is commonly known to be a carcinogen (it causes cancer), and can lead to some truly bizarre physical mutations and deformations if anypony is exposed to it. Flux played a major role in the production of many household and other types of goods during the war, including many food products, appliances and even ammunition. For its use in creating ammunition, see the making ammunition section earlier in this chapter.

Forceps - A sort of elongated pair of tweezers with a bent end designed for easier separation of tissues. Can also be locked closed to hold two flaps together or close a punctured vessel. Forceps are absolutely vital for even minor surgeries, especially if you’re trying to remove a bullet or a piece of shrapnel from a wound.

Fork – An elongated piece of metal with four sharp protrusions on one end. It’s considered polite to use one of these to eat, rather than just shoving your face into the plate (or tin can, cellophane packaging, etc.). Very few ponies are taught table manners these days.

Fossil – A well preserved fossil. Its value and potential usefulness varies greatly depending on what creature it’s from, how old it is (if you even know), and what type of bone it is.

Garden Gnome (Damaged) – This 2’ tall garden gnome has seen better days. Its ceramic façade is battered and charred, with several large cracks that spread across its facial features and body like scars.

Garden Gnome (Intact) – This knee-height garden gnome is in remarkably good condition considering its age. The colors are still fairly bright, if a bit faded, and it only has a few small chips taken out of it by wear. A perfect guardian for your lawn, if you ever get one (you’ve heard they were a big deal before the war).

Geiger Counter– A portable detection unit for ambient radiation. It has all of the same functions for radiation detection as a pipbuck, including the ability to tap into its holder’s aura and diagnose current internalized radiation levels. It’s powered by a single magical energy cell, and will last for over 100 hours on a full cell.

Glass Pitcher – A beautiful pitcher made entirely out of glass. It’s understandably quite fragile. You wonder how it’s survived all this time.

Glass Vial (Empty) – A glass vial, perfect for storing single doses of antidotes, poisons or other potions. Also excellent for taking samples of fluids. Holds about 10oz.

Gold Bar – A large ingot made of solid gold. The metal is extremely heavy, but it’s worth quite a lot. For the mechanically and electronically inclined, gold makes for excellent electronic components. The metal is soft enough that with a workbench, you could make what you needed out if it without too much difficulty.

Golf Ball – A small white sphere, pockmarked with evenly spaced dimples. The out surface is slightly pitted and scarred, as though someone tried to chew on it. Who on earth would try to chew on a golf ball?

Grappling Hook – A metal rod with four long metal barbs sticking out in the cardinal directions, curved slightly backward. The opposite end of the metal rod has an attachment point for a rope. Grappling hooks can be thrown using the explosives skill; their range increment is (STR/2)x5. Not effective for use as a weapon, though Gawd knows someponies have certainly tried.

Grapple Launcher – This is a small saddle-mounted pneumatic grapnel launcher with a maximum grappling distance of about 75’. It is designed to be affixed to a battle saddle, and when fired will attempt to pull its wearer towards the grappled object at 40’ per action (or failing that, pull the grappled object towards the wearer at the same rate). Characters moved by the grapnel are 1 MFD harder to hit, but suffer a 2 MFD step penalty to all rolls made not related to movement or landing until released (this includes non-magical forms of dodging). To prevent yourself from being pulled, you must win an opposed strength roll with the grappled structure or character. The built in grappling claw is sharp, hooking into an opponent or structure as though it were a knife or spear (dealing 4d8 damage + small guns skill bonus damage), and knocking them back 1d4x5’. The claw is targeted with the small guns skill. After the launcher has retracted (or if it suffers a sudden, sufficiently jarring impact), it will release its lock. After firing the grapnel, the pneumatic launcher takes 60 seconds to build up enough pressure to fire again.

Griffin Contract – A sheet of paper containing the contract for a specific griffin mercenary. This contract is binding; griffins will honor their contract and uphold its provisions to the death.

Griffin Talon – A talon from a griffin that has been extracted in some fashion. Many pony mercenaries and raiders keep such things as trophies from previous battles. They’re usable as knives, and function as griffin claws with a degradation rate of 10. Talons of other races function similarly.

Ham Radio Unit – Small radio broadcasting and receiving station, with a three piece assembly powered by a small spark battery or other energy source. It has a very short transmission range – only about half a mile – but it’s capable of transmitting even complex or encrypted signals across its entire range. It cannot decrypt signals on its own, but it can be hooked up to a spell matrix to allow repeated transmissions, signal encryption and decryption, and more complex functions. Ham radio signals can be traced to their broadcast source based on signal strength – the more powerful the strength, the closer you are to the signal origin.

Hammer– A wooden or metal stick with a heavy piece of metal on the end. The back side of it has a claw specifically designed for digging out and removing nails. If used as a weapon, functions identically to a pool cue.

Harmonica – A small, durable, highly portable musical instrument. It looks like a small piece of metal with holes in both sides. Playing a musical instrument is a speechcraft roll.

Headset w/Microphone –A pair of small speakers with a plastic connection piece, from which a small boom-mounted microphone extends down towards the mouth of the wearer. It’s designed to fit around a pony’s ears, and is adjustable.Most versions have a cable that is designed to interface with a port commonly found onpre-war devices to transfer sound. The microphone allows it to transmit sound as well as receive it, enabling long distance communication.

Headphones –A pair of small speakers mounted to a plastic connection piece. It’s designed to fit around a pony’s ears, and is adjustable.Most versions have a cable that is designed to interface with a port commonly found onpre-war devices to transfer sound.

Hellhound Claw – A claw from a hellhound that has been extracted from its original owner in some fashion. These claws are extraordinarily sharp and are highly prized as weapons and tools throughout the wasteland, more so because of the difficult inherent in killing or restraining a hellhound long enough to obtain them. These claws can be used to make a variety of weapons for use by equines, the most popular of which is the hellhound “horn,” a forehead mounted piercing weapon for use by earth ponies.

Hellhound Tooth – Not quite as sharp as their claws, but close, hellhound teeth also fetch a reasonable price on the open market. They’re extremely dense, made of highly compacted minerals to allow hellhounds the mandibular stamina required to eat the horrifically mutated tubers that serve as one of the only forms of non-hostile surviving plant life in the areas around Old Olneigh and Maripony.

Hide, Brahmin (Leather) – The hide of a brahmin, probably (hopefully) now deceased. If it’s been treated properly (a chemical process that requires a lab or controllable heat source, a science or survival roll MFD ¾, and 2d4 days), this soft yet durable hide could be used to make leather armor, clothing or accessories.

Hide, Bloodwing (Leather) – This material swathe is cut from the thin-but-durable wings of a Bloodwing. It’s quite versatile, and requires far less preparation to turn it into a proper garment than most other hides available in the wasteland, making it quite valuable. Despite its uses, the difficulty of obtaining such leather has so far prevented its widespread use. A piece of this is required as a special ingredient in a particularly useful type of zebra talisman.

Hide, Coyote – The skin of a coyote. It’s relatively warm, and though it’s not as soft as Brahmin hide it could still be used to make armor or clothing. Curing a hide for use as a textile material is a chemical process that requires a lab or source of regular heat, a science or survival roll MFD ¾, and 2d4 days. Be sure to clean it off first!

Hide, Dog – The hide of a dog. Most folk wouldn’t want clothes or accessories made from this stuff, despite the fact that it’s actually a very soft material and is just as durable as brahmin leather if cured in the same fashion. Curing a hide for use as a textile material is a chemical process that requires a lab or source of regular heat, a science or survival roll MFD ¾, and 2d4 days.

Hide, Gecko – The scaled hide of a gecko. These skins are extremely lightweight for their durability, and their unique chemical properties make them extremely desirable for use in armor. If treated properly, green gecko hides secrete natural antivenoms, while fire gecko hides are resistant to flame, and golden gecko hides are effective at blocking harmful radiation. Curing a hide for use as a textile material is a chemical process that requires a lab or source of regular heat, a science or survival roll MFD ¾, and 2d4 days.

Holotape – A small square tape cassette used for recording audio logs. It holds up to 10 minutes of continuous recordings. Pipbucks have a slot for these, and if used in conjunction with a pipbuck the former will automatically copy the contents of the latter. Terminals can also read the contents of these devices.

Hoof Cuffs – Metal bands that tighten around two or more limbs of a pony, locking them together with a link of chain. Four-hooved variants are popular among slavers; some versions also have spikes protruding from the cuff links to inflict pain on the wearer and make them harder to remove. Removing a pair of these without the key is a lockpicking roll of varying difficulty.

Hoofball – A black and white ball, stitched together from small leather hexagons around a durable leather inflatable air bladder. It’s great for kicking around, and barring sharp objects is very difficult to puncture.

Hot Plate – A hot plate is designed to generate heat using electrical power. If hooked up to a power source (like a spark battery or an energy cell) it is capable of being used as a stable and manipulable heat source. Such uses include cooking or heating up food, melting ice or snow, or even heating up a chemical as part of a controlled reaction. The charge from a single energy cell can power a hot plate for five minutes.

Hulls (Spent Shotgun Shells, 10) – The hull is the brass and plastic (or cloth) casing that surrounds the projectile pellets of a shotgun shell. If successfully recovered, these hulls can be recycled to create new usable shells. More information on creating ammunition is available under the making ammunition heading earlier in this chapter.

ID Card – a small plastic or aluminum with a small embedded data crystal, magnetic strip, or barcode on it. It may also have a pony’s name on it and a small picture.

IMP (3 oz. Vial) AKA Flux, Taint – Most commonly known as Taint, this powerful mutagen is extremely hazardous to most species in the wasteland.

Iron – A flat metal surface with a small water reservoir attached to it and a hoof grip. If powered (by a magical energy cell) it generates steam and forces it out through the bottom of the metal plate. Pre-war, they used things like these to remove wrinkles from clothing. They’re also pretty heavy, and make excellent bludgeons or improvised hoof-to-hoof combat weapons.

Jar– A glass jar with a twist-off metal lid. It’s water-tight, if a bit difficult to open.

Jar, Mason – A glass jar with a locking sealed lid. It is both air and water tight.

Jar, Specimen – A reinforced double-pane glass jar with a twist-lock seal mechanism. It’s very difficult to open and very difficult to break, but is excellent at keeping the inside chamber insulated from the external environment. Some versions have ventilation in the lid for keeping samples of living things.

Key– A small metal key. Wonder what it goes to?

Lamp, Desk – A small metal desk lamp with a circular base plate. It’s got a solar battery; the panel for charging it is in the bottom of the base. Some versions use light bulbs, which need to be periodically replaced; more expensive versions use specially enchanted gems.

Lamp, Standing – A free-standing lamp, about a foot taller than your average pony. It has a switch on its base that turns the light on or off. Some versions use light bulbs, which need to be periodically replaced; more expensive versions use specially enchanted gems.


Lantern (E-Cell or Spark Battery) – A small camping lantern, designed to be held by a pony or set out to light a specific area. While versions that use candles are available (with weight and value approximately the same), the more common-use variants that are available as salvage from the cities are spark powered. A single energy cell will power such a lantern for 6 continuous hours; a spark battery will keep it lit for a full 48 continuous hours before depletion. Versions with candles will last for as long as the candle does.

Lawn Mower Blade – A heavily rusted oblong piece of metal that was once one of the blades in a push-mower. Despite its age, the underlying steel is still in good shape, and it could easily be sharpened with a whetstone.

Lead (1 oz.) – A one-ounce piece of lead. The metal is heavy, but still relatively soft and pliable (for metal, anyway). It could easily be shaped, but adding heat to melt it first would certainly make it easier. It’s a repair roll MFD 1 to make 1 unit of scrap metal into 100 leads; failures produce nothing, critical successes produce 200 leads. Warning: Lead may cause birth defects. Not to be handled by mares who are pregnant or nursing. Do not ingest.

Leaf Blower – The motor and air compressor unit from a leaf blower. The output funnel channel has long since decayed away. With a little bit of power, this could easily be salvaged and made functional again.

Leather Belt – A long, thin strip of leather about an inch wide, with a simple metal buckle on one end and holes in the center of the last eight inches on the other. Comes in a variety of sizes and colors, and is excellent at holding things together.

Light Bulb – A sort of pear-shaped glass bulb with a metal point of attachment where the stem would be. The filament is intact, which means that hooking it up to a source of electricity would

Lighthouse Lamp – a gigantic crystalline glass structure with multiple gemstones embedded into it. If properly installed and fed adequate power, it would generate a massive amount of light, probably visible for miles.

Locket – A small embroidered locket on a string or thin chain. It has a clasp, which, if opened, reveals space for two pictures inside.

Locket, Gold – A golden locket. It is inset with a particularly brilliant cut diamond shard. The clasp is magically locked.

Lottery Ticket – A small slip of paper with 6 numbers on it between 1 and 100. One or two of them are circled in what looks like red and blue ink. The same ink has scribbled obscenities on the backside of the slip.

Lunchbox– A metal box with a sealing clasp, designed for transporting food. It’d really hurt to get hit in the face with one of these. Incidentally, it’s actually pretty great for transporting food. There’s a clasp on the side for a thermos to attach to it, but the thermos itself is missing.

Magic 8-Ball – Shaped sort of like a black billiard ball, but with a small circle cut into the side of it exactly opposite the numeral. Through this circle, a message appears that may or may not be relevant to the situation at hand. It usually provides “advice” on decisions, or answers yes-or-no questions. Note: Not necessarily actually magic.

Magical Propellant Charges (10) – A set of ten magical propellant charges. These are an important component required in the assembly of bullets. They can be created using black powder and flux, among several other methods. The rules for creating and using these charges can be found under the making ammunition heading, earlier in this chapter.

Mane Dryer – A mouth-held device with a small heating filament placed in front of an air intake fan, powered by either a spark battery or an external source. It uses the heat it generates to dry whatever it’s pointed at, usually a pony’s wet mane. Such devices are not capable of generating enough heat to start fires or brew chemicals, but they’re more than capable of heating up a small area up to 20 degrees (maximum of 80 degrees).

Map – A small square of paper outlining an area and/or a path to a specific location, either in whole or in part. Quite useful for navigation, if you don’t have something better.

Marker – A felt tipped marker. Good for writing on paper, or sleeping companions. The ink is easily removed with water.

Marker, Permanent – A felt tipped marker. Though it closely resembles a normal marker, the faded inscription on the shaft reads “permanent ink.” The ink is very difficult to remove from most surfaces, including, but not necessarily limited to, clothing, paper, and your compatriot’s face. It will wear off after a few (1d4) days of regular washing or scrubbing; it helps if you use detergent.

Medical Brace – A set of straps, metal bars, hinges and wires used to help a pony with damaged or broken limbs support themselves. If equipped to a crippled limb, it allows a quadruped to significantly reduce the penalties they take to movement speed and skill or attribute rolls (from -25 to -10 per limb it’s equipped to. If the wearer has multiple crippled legs and puts braces on all of them, it halves the movement speed reduction).

Memory Orb – A small glass sphere that glows slightly with a magical light. If it contains a memory, then its internals have a coloration that loosely corresponds to that memory’s contents, the pony from whom the memory came, or something else to do with the memory orb itself. Memory orbs are extremely powerful talismans, and should be handled with care. This orb may or may not be locked. More information on memory orbs is available in chapter 12.

Metal Cooking Pan – A metal frying or baking pan. It has a mouth-grip built into its handle. It only looks mildly scratched up, despite its age. Can be used as an improvised melee weapon, in which case it functions identically to a tire iron.

Metal Cooking Pot – A 2-4 quart metal cooking pot. It hasn’t been properly washed in a long time, and has a thin residue of either dust, grime, or whatever what cooked in it last sticking to the sides and bottom. With a good scrub, you might even consider using this to cook with.

Metro Ticket – A small stub of paper with a picture of a sleek-looking train on it. It reads “Equestrian Metropolitan Transit Authority – Admit One” across the bottom.

Milk Bottle – A surprisingly durable clear or white-tinted glass container with a flared opening at the top. It likely carries the same enchantments as a coffee mug to be in such a pristine state after 200 years. It’s large enough to hold two units of water, but difficult to seal off unless you’ve got some sort of film cover or an appropriately sized cork.

Ministry of Morale Bug – A small gem that has been specially enchanted to be disguised as an innocuous object, like a bottle cap, lapel pin, hair-tie or bobby pin, but which functions as a recording device and camera. It’s capable of recording up to 24 hours of data, and can automagically transfer data into a memory orb or terminal for editing, storage and review.

Moon Rock – A rather dull-looking chunk of rock. In the moonlight, it glimmers and shines subtly. Otherwise, you’d never know from looking at it that it wasn’t just another normal rock. Reacts strongly to starmetal.

Moonstone – A small sliver of dull, slightly translucent gemstone. Its color shifts in direct light, and it lets off a magical aura if exposed to direct moonlight. Moonstones are also a special ingredient used in zebra alchemy.


Date: 2015-12-11; view: 970


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