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Example Quest Perks

Cyberpony - +1 AGI, +10% radiation resistance, +10% poison resistance, +5 Damage Threshold to every location.

Dancing with the Devil – Your engagements with an unknown malevolent force have left you hardened. +1 Damage per Wound, +5% Rad Resistance.

Fillydelphia Survivor – Your vicious fights behind The Wall in the Fillydelphia ruins have left you stronger. Your DT increases by 2 in all areas and your radiation resistance increases by +5%.

Filly Luck -“Alright, we were just surrounded, okay? And the bots were all over the place, right? And we got, like, five shots left each… and then all of a sudden, we hear a ruckus from downstairs and the next thing we know is that half the robots were brutally demolished piece by piece by Celestia-knows-who! With a rock! Real story, man, honest!” Occasionally, when facing robots or feral ghouls, you may find some groups of them already dead, apparently brutally killed with a rock.

Get Lost - You are now a member of the Lost Herd, decidedly not a raider gang.

Get Wild - You are now a member of the Wild Herd, a raider gang.

Hard Hearted -It doesn’t matter if it’s wrong or right, the pay is good. Grants a +10 to hit with all ranged weapons, and you now take 25% more damage from sneak attack criticals.

Kissed by Discord - Do you really want to know? (He’s a surprisingly good kisser!)

Leveling is Mandatory - Now you can gain levels! Yay! (This is just a bit of meta-gaming on the part of Puppysmiles, but hey, it is a listed quest perk.)

Magic Penetration- Your magic bullet spell ignores 15 DT of armor.

Mighty Telekinesis (Level I) – You slightly more than triple the mass that you can levitate with your unicorn magic.

Minor Mutation: Rad Sight --When under the effects of radiation poisoning of minor level or greater (200+rads), you gain +1 Perception in low light conditions. You also suffer -15 to sneak and speechcraft when not wearing sunglasses, authority glasses, or mirrored sunglasses.

My Little Ponies – You have collected one of each of the six Ministry Mares statuettes. Stronger together than they are apart, they have granted you +1 Luck in addition to their normal benefits.

Pony Sutra– You’ve become experienced in the art of giving and receiving physical pleasure. You are more likely to have sexual encounters with specific characters.

The Power of Friendship -- When fighting alongside your companions, you receive an additional +5 DT and +10% damage inflicted.

Spirit of 52 - Your legend is growing: you will have less low level random hostile encounters as long as your standing with all local tribes is at least neutral.

Star Touched -- The stars are watching out for you: Others suffer a 10% penalty to critical hit chance and a 25% penalty to critical hit damage against you.

 

The Stare (level 1) -- You can intimidate non-hostile contacts through eye contact, similarly to the perk of the same name.

Star Stuff – Your character has been among the stars, and chose to return to Equestria to fight against the fallen star. They are completely immune to enervation.



Touched by Taint (1) – Exposure to Taint has altered your physiology. When under the effects of advanced radiation poisoning (400+ Rads) any crippled limbs will automatically regenerate at a rate of 1 wound per area per hour.

Touched by Taint (2) – Exposure to Taint has further altered your physiology. You do not take attribute penalties from radiation. In fact, you heal at a rate of one wound per thirty minutes while exposed to it. However, radiation continues to build up in your system as normal, and can still kill you if you hit 1000 rads.

Touched by Taint (3) – Exposure to Taint has further altered your physiology. You receive a +20 bonus to Strength, Endurance and Agility, and move an extra 5 feet per action whenever you’re basking in the warm glow of radiation. Your action points (SATS) regenerate five points faster every round per 100 rads you’ve absorbed, and radiation can no longer kill you. Your natural lifespan has increased.

You Got a Friend in Me! - You’ve been joined telepathically with the Goddess in Unity. This offers new dialogue options.

Walking Nightmare (1) - There’s something more than simple purpose in the way you keep pursuing your goals; you are now highly resistant to EMP grenades (you no longer suffer the bonus damage that they deal versus electronics).

Trotting Nightmare (2) -You have seen the darkness beyond the moon; now you can shape the toxic cloud surrounding you. Editor’s note: This line of perks is designed around a specific character, who happens to be a Canterlot Ghoul.

Galloping Nightmare (3) - Yay, now you’re Nightmare incarnate! This could give you some issues with your social life. Oh, and your standing with every faction is set to hostile. On the bright side, we won’t list all the bonuses you get since it would take too long.

 

Note that some of these perks are similar or identical to those listed in the level-up perks tables or the traits listing, but many of them do things that level up perks or traits can’t or just don’t. If it is appropriate, any perk, trait or hindrance can be obtained as a quest perk; some GMs may want to give out perks this way specifically so that they can freely alter the exact effects of a perk, such as can be seen in the Cyberpony or Mutation examples.

Don’t forget: Hindrances can also be acquired as this way, whether a character wants the hindrance or not!



Date: 2015-12-11; view: 881


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