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Molecular Shielding

Q: Does Molecular Shielding protect against special abilities such as Missiles, Grenades, or Flamethrower? What about Force powers such as Force Lightning, Force Storm, or Force Strike?

A: Molecular Shielding protects only against the damage from attacks. None of the special abilities and Force powers listed above are attacks, so Molecular Shielding does not protect against them. See the Attacks section of this article for more details about what counts as an attack.

Momentum

Q: Does Momentum work if a character moves zero squares?

A: A character with Momentum must move at least one square before the end of its turn to benefit from the ability's bonuses.

Q: If a character with Momentum (such as a Sandtrooper on Dewback) is adjacent to an opponent, can it move one square away, and then move one square back toward the opponent to gain the benefit of Momentum on its attack?

A: Yes, the character would gain the benefit of Momentum on that attack, but keep in mind that it would be subject to an attack of opportunity when it moves out of the adjacent square. Thus, it's possible the character could be defeated by trying to do this.

Munitions Supplies

Q+: Can Munitions Supplies be given to one character total for the entire skirmish, or one character per round?

A+: It can be used each time this character can replace its turn so typically once per round, but there are methods to take more than one turn in a round.

Q+: Can Munitions Supplies be used by a character with 0 Attack or 0 Damage like a Mouse Droid even though the ability it grants replaces attacks?

A+: Yes.

Named/name contains

Q: The new definition of "named/name contains" says a named character must match the name exactly. Previously Mara Jade's Hand of the Emperor ability or Royal Guards Emperor's Bodyguard ability worked with Emperor Palpatine, Sith Lord too, but the name doesn't match. Is that still true?

A: Yes. The new definition of "named/name contains" is for Champions of the Force and later sets. For previous sets consider the wording to be equivalent to "whose name contains" in all cases where it refers to text that is not a defined term or ability in the glossary.

Q: How do you determine which characters count when the commander effect is for characters whose name contains X? For example, does the Yuuzhan Vong Subaltern's commander effect work on the Yuuzhan Vong Elite Warrior?

A: The listed word or phrase must appear within the character's name on the card in the exact order without skipping characters (including any spaces) but ignoring any variance in capitalization. So the example is no. Yuuzhan Vong Elite Warrior does not contain Yuuzhan Vong Warrior because you get to the point after "Yuuzhan Vong " where "E" does not match "W".

Never Tell Me The Odds

Q: Can a character with Anticipation use it when in the enemy squad?

A: Yes. Anticipation is a Force power, not a special ability.



Order 66

Q: Can Emperor Palpatine (from Rebel Storm) include characters with Order 66 in his squad? The glossary definition for Order 66 says that the character can be in a squad with "Emperor Palpatine, Sith Lord," but I'm not sure if that should include any "Emperor Palpatine." For example, both couldn't be in the same squad because of the Unique restriction (their names are similar, obviously, with the exception of the phrase "Sith Lord"), but does this make them similar enough to both get this benefit?

A: No. The Order 66 glossary entry mentions a specific miniature by name. "Emperor Palpatine, Sith Lord" refers only to the character from the Revenge of the Sith set. If it were meant to apply to the Rebel Storm Palpatine, it would have said "Emperor Palpatine" (which would apply to both) instead.

Q: The commander effect for Emperor Palpatine, Sith Lord says that I can include characters with Order 66 in his squad. If the Emperor is defeated, what happens to any characters with Order 66 in the squad? Are they automatically removed from play? Do they change sides and start to fight for my opponent's squad?

A: Characters with Order 66 in Emperor Palpatine, Sith Lord's squad continue to fight for that squad normally even if Emperor Palpatine is defeated during the skirmish.

Override

Q: Can Override be used to close a door that would normally stay open, such as when a character is adjacent to that door?

A: Yes. Override can be used to force a door closed (or open), regardless of the normal rules for opening and closing doors.

Q: What happens if a player wants to use R2-D2's Override ability to close a door when there is a Large creature in the way? (The Large creature straddles the gridline that the door blocks when closed.)

A: The safety interlocks prevent R2-D2 from using Override on a door that has a Large creature in the way.

Q: If Override is applied to a door that was has Override applied from a different character, what happens to the old Override? Will it potentially return if the character that applied the second override is defeated?

A: No. The previous Override is completely lost. You only need to keep track of which character currently has Override applied to the door.

Q: Is Override optional, or mandatory?

A: Override is mandatory and must be resolved in the case where the character has used Override on a door from the previous turn. If Override is not currently applied to any door, then the ability is optional to resolve.

Q: Can I resolve the new door to Override, and the old door that is losing Override in any order I choose, or even split them up during the end of my turn?

A: No. Override is always resolved all at the same time at the end of the character's turn in the following order: first, select a door within line of sight and immediately apply the selected open or closed state to that door; second, remove Override from the door Override was applied to on the previous turn (if different from the door for the current turn) and change its state to whatever it would be based on adjacent characters.

Pathfinder

Q: Does Pathfinder affect characters within six, or terrain squares within six?

A: Terrain squares. A large or bigger character could conceivably be within six squares but still slowed by terrain further away.

Q: Does Pathfinder affect low objects also?

A: No.

Penetration

Q: Does Penetration work against Dark Armor, Shields, or Vonduun Crab Armor in addition to Damage Reduction?

A: No.

Pheromones

Q: Exactly what sorts of attacks can Pheromones cancel? It's pretty clear how it cancels normal attacks, but can it cancel attacks of opportunity, too? What about things like Lightsaber Assault, Blaster Barrage, Lightsaber Sweep, Charging Fire, Whirlwind Attack, and so on?

A: Pheromones can be used to cancel any attack that uses the legal target rules to determine who can be targeted. The attacks granted by Lightsaber Assault, Blaster Barrage, and Charging Fire use the legal target rules, so the attacks granted by those abilities can be canceled. In contrast, Lightsaber Sweep does not use the legal target rules (you make an attack against every adjacent enemy), so they cannot be canceled. The same is true of Whirlwind Attack (make two attacks against each adjacent enemy). Attacks of opportunity do not use the legal target rules (they affect the moving character), so they cannot be canceled by Pheromones.

Q: The card text for Prince Xizor's Pheromones says it only applies to attacks made against Prince Xizor. The Universe booster insert definition of Pheromones doesn't limit it to just attacks against Prince Xizor. Which one is right?

A: The additional restriction imposed by Prince Xizor's stat card is correct. Prince Xizor's Pheromones can only cancel attacks that target Prince Xizor.

Poisoned Blade

Q: If a character with Poisoned Blade gets a critical hit, would you double the 10 Damage from the card, or the 20 Damage from the ability?

A: Poisoned Blade changes the base Damage to 20 when adjacent, so that would be doubled to 40.

Q: Is Poisoned Blade optional? Can the character make a nonmelee attack when adjacent if there's a tactical reason to do so?

A: No, it's not optional.

Q: Can other characters combine fire with a character when Poisoned Blade is in effect?

A: No. It's not clear in the rulebook, but a character making a melee attack is not allowed to combine fire even if it doesn't have the Melee Attack special ability. This will be clarified in a future version of the rules.

Rakghoul Disease

Q: Can a new Rakghoul be used immediately?

A: Yes. When placed, it does not count as having activated during the current round.

Q: If a Rakghoul defeats and enemy with an ability it gained from a commander effect, perhaps Self-Destruct, does Rakghoul Disease create a new Rakghoul?

A: No. Rakghoul Disease only triggers when this character hits a living enemy with an attack.

Rapport

Q: How does Rapport affect costs when adding a character through Fringe Reinforcements or Fringe Reserves, or when scoring points for defeating a character?

A: If you add a character eligible for Rapport through Fringe Reinforcements or Fringe Reserves, use the discounted price for the newly added character. When scoring points for defeating a character whose cost was reduced when added to the squad, it is worth the reduced cost.

Q: Can multiple instances of Rapport reduce a given character's cost multiple times?

A: Multiples of the same Rapport ability do not stack, as always. However, different versions of Rapport from different characters could grant a reduction to the cost of a given unit. For example, Clone Commander Cody reduces the cost of Clone Troopers in his squad, while Queen Amidala reduces the cost of non-Unique Republic followers. If both these characters are in the same squad, Clone Trooper characters in their squad would all receive a total discount of 2 points. (Should a situation ever arise in which different characters' Rapport abilities could reduce a character's cost below 1, its minimum cost is 1.)

Q: For the purposes of Clone Commander Cody's Rapport would Utapau Troopers or Clone Trooper Grenadiers count as Clone Troopers?

A: No. The character's name must be "Clone Trooper" exactly. See the new definition of "named/whose name contains" in the Champions of the Force rules insert. (Note: "named/whose name contains" does not apply to prior sets.)

Q: Anakin Skywalker, Sith Apprentice's card states that he counts as Darth Vader. So would the Coruscant Guard's Rapport ability deduct one from his cost when in the same squad?

A: No. He counts as Darth Vader for the purposes of the Unique ability only.

Q: Does Nym's Rapport apply to characters with Mercenary in their name, or to characters with the Mercenary special ability?

A: Only characters with the Mercenary special ability.

Q+: Does the 501st Legion Stormtrooper get to use Rapport when it's in a squad with Vader's Apprentice Unleashed?

A+: Yes.

Recon

Q: Do you need to have two characters with Recon in your squad to benefit from the ability? The Recon text on the Probe Droid card suggests this may be necessary.

A: Only a single character with Recon is necessary to gain the benefit.

Q: Can you choose either of the two rolls as described on the stat cards, or do you have to take the higher roll as described in the glossary?

A: The wording on the card is correct. Either roll may be chosen.

Reinforcements

Q: Garm Bel Iblis's Reinforcements lists two factions. Is it limited to the faction he's currently in (because of Affinity), or can both be used?

A: Both may be used regardless of which faction the squad is.

Q: Does Wat Tambor's Droid Reinforcements ability allow me to break the faction rules? That is, if I'm building a Separatist squad, can I use Droid Reinforcements to bring a non-Separatist and non-Fringe Droid (such as an Imperial Probe Droid) into my squad?

A: No. You must still abide by the faction rules when using Droid Reinforcements. Wat Tambor can bring only Separatist and Fringe Droid characters into a Separatist squad.

Q: The card text for Wat Tambor's Droid Reinforcements says it allows non-Unique Droids. The rulebook's definition of Droid Reinforcements doesn't contain the "non-Unique" text, so it allows all Droids. Which one is correct?

A: The additional restriction imposed by Wat Tambor's stat card is correct. Wat Tambor's Droid Reinforcements allows you to add only non-Unique Droids to your squad.

Q: I'm confused about Jabba the Hutt's Fringe Reinforcements special ability. In a 100-point skirmish, does this mean you build a 70-point squad, look at your opponent's squad, and then add 30 points of Fringe characters? Or do you build a 100-point squad, look at your opponent's squad, and then add 30 points of Fringe characters, for a total of 130 points?

A: You build a 100-point squad, look at your opponent's squad, and then add 30 points of Fringe characters. Yes, this does give you a total of 130 points of characters, and they do not score any points for your opponent when defeated. However, they are built into Jabba the Hutt's cost (by himself, he definitely isn't worth 50 points).

Q: I have a question about Fringe Reinforcements. The text says I can add 30 points of Fringe characters after looking at the opponent's squad. In a tournament, can I replace these 30 points for each opponent (in other words, at the beginning of each new game)? Or can I choose the additional characters only in the first skirmish and then use the same ones for the rest of tournament?

A: You may choose a new set of Fringe reinforcements at the beginning of each skirmish. You do not have to keep the same 30 points of characters for each game in a tournament.

Q: If both players have Reinforcements at the beginning of the game, does one player get the advantage of seeing the other players new characters before having to choose his own?

A: No. Both players build their Reinforcements secretly and reveal them at the same time just like originally done with the squads.

Relay Orders

Q: Does Relay Orders work with commander effects that affect adjacent characters?

A: No. It only works when a range is specified.

Q: Is a character with Relay Orders affected by Disruptive?

A: No. Disruptive only affects the commander or the character receiving the effect. Note that if the commander is in range of Disruptive, his commander effect is completely shut down even for a character within range of Relay Orders unaffected by Disruptive.

Q: Is the character with Relay Orders affected itself by commander effects?

A: No. But if you had two characters with Relay Orders each could potentially affect the other.

Rend

Q: If a Yuzzum or Wampa gets an immediate attack or Extra Attack from a commander effect can this attack trigger Rend?

A: No. A character with Rend must hit with both its attacks from Double Claw Attack or Double Attack on its turn for Rend to trigger. Extra Attacks, and immediate attacks that fall before, between, or after those attacks do not factor into the determination of Rend.

Repair

Q: Can a character use its Repair ability to remove damage from itself?

A: No.

Q: Can you use the Repair ability to remove damage from a Droid character with the Mounted Weapon ability, or can only the Industrial Repair ability be used on a character with the Mounted Weapon ability?

A: Both Repair and Industrial Repair can be used to remove damage from a Droid character with the Mounted Weapon ability. The fact that Industrial Repair works only on characters with Mounted Weapon doesn't preclude Repair from also working.

Reserves

Q: What happens if a character gets Immediate Reserves, but there are not enough adjacent spaces available to place them?

A: Place them as near as possible.

Q: What happens if a character gets Immediate Reserves but moves later in the round and is defeated prior to the player's first activation?

A: The reserves are not placed and no points are scored for them.

Q: If I have multiple copies of Rodian Black Sun Vigo in my squad, and I roll exactly 11 for initiative, do I get multiple 20-point sets of Fringe characters, or does the stacking rule limit me to just one?

A: You get multiple 20-point sets of Fringe characters (each character's special ability triggers). The same situation applies in the case of Republic Reserves and Separatist Reserves, if you roll the appropriate number. However, you must activate each ability separately: You can't combine multiple reserves to add a character whose cost is greater than 20.

Q: If both players have Reserves during the same round, does one player get the advantage of seeing the other players new characters before having to choose his own?

A: No. Both players build their Reserves secretly and reveal them prior to the player who goes first setting up his Reserves.

Q: Do enemies score points when my reserves are defeated?

A: Yes. Reserves are not the same as Reinforcements.

Resilient

Q: Is this immunity the same as for droids where it just prevents doubling of damage, or does it completely nullify the critical hit?

A: It nullifies the critical hit, but does not nullify the number rolled on the die. So damage would not be doubled, and something like the Chagrian Mercenary Commander's commander effect would not trigger, but Disintegration would still occur if a 20 was rolled.

Roger Roger

Q+: Can a character with 0 Damage like a Mouse Droid benefit from Roger Roger?

A+: No. Per the glossary entry, Roger Roger does not apply to characters with a 0 Damage stat. Some confusion was created by an early version of the Checklist/Insert appearing on the Products page prior to the release of the Galaxy At War set, but the final version of the insert is correct.

Savage

Q: Assume Quinlan Vos is suffering from his Impulsive Savagery and still has some Force points left. If the closest enemy is 14 squares away when Quinlan Vos starts his turn, must he spend a Force point to move faster so that he can become adjacent to that enemy?

A: No. A Savage character with Force points to spend is not required to spend them in order to meet the requirements of the Savage ability.

Q: Can a savage character use an ability that replaces turn if doing so would prevent him from moving adjacent to an enemy?

A: No.

Q: Can a savage character who starts adjacent to enemies use an ability that replaces turn if it will result in moving all those enemies away, like Force Push 5 for example?

A: Yes.

Self-Destruct

Q: I have a question concerning the Probe Droid in multiplayer games. Player A owns the Probe Droid, which is adjacent to a character belonging to Player B. Player C's character shoots and defeats the Probe Droid, which then self-destructs and deals enough damage to defeat Player B's character. Who gets the points for Player B's character?

A: Player A gets the points for Player B's character -- it was defeated by Self-Destruct, a special ability of Player A's Probe Droid. (Player C gets the points for the Probe Droid, obviously, because his character defeated it with a direct attack.)

Q: Let's say I have a Probe Droid adjacent to a bunch of enemies. Could one of my other characters attack the Probe Droid to trigger its Self-Destruct ability and damage all the adjacent enemies?

A: That's a creative idea, but no. The rules for Choosing Your Target specifically says that you "choose which enemy the attacking character (attacker) is targeting." Thus, you can only target enemies with attacks, never allies.

However, there are a few ways for a character to defeat an allied Probe Droid, thereby causing it to self-destruct at an opportune time: Grenades, Force Lightning, and Force Storm. The first two must target enemies, but also have the potential to affect allies. Force Storm gets every adjacent character, and Palpatine would take the Self-Destruct damage too, but it would certainly work.

Shields

Q: If I have a character with Shields (such as a Destroyer Droid) adjacent to an ally with the Bodyguard special ability, and if my character with Shields is hit by an attack, can I have the Shields absorb some of the damage and then transfer the remaining damage to the ally with Bodyguard?

A: No. It may only use Shields if it takes the damage. If the damage is assigned to the Bodyguard, then Shields on the target character have no effect. However, if the Bodyguard character had Shields (or other abilities that trigger when the character takes damage) it may use them.

Q: Can Shields absorb the damage from Darth Sidious's Pawn of the Dark Side power?

A: Yes. The glossary definition of Shields says it absorbs damage from any source, so it can absorb the damage caused by Darth Sidious' Pawn of the Dark Side power.

Sniper

Q: The card says Sniper affects attacks, but the Glossary just says when targeting. Can Jango Fett, Bounty Hunter use Sniper with Missiles?

A: No.

Snare Rifle

Q: If the current square is an illegal position for some reason, who decides which square to place the character in?

A: The player who controls the moving character.

Q: If the current square is an illegal position for some reason and multiple squares are tied for the nearest, how do you determine which one to place the character in?

A: The player who controls the moving character chooses.

Q: If the current square is an illegal position for some reason and the character designates they will move into a specific square giving up an attack of opportunity, would he be forced to end in that square if hit by a snare gun or would the player still get to choose.

A: The movement is interrupted by Snare Rifle. The player may choose a different square if desired.

Q: Does a character that's been affected by Snare Rifle get to use their movement later at the end of the round?

A: No. Any movement the character is granted during the round through turns or other effects is basically lost. The following round, the character could then move as normal.

Sonic Attack

Q: The Sonic Attack glossary definition says, "an enemy attacked by a character with this special ability cannot use Force powers for the remainder of this turn." How long does this last, exactly? Does it prevent the target from using Force powers for the rest of the round? Does it prevent the target from using Force powers until the end of the target's next turn?

A: The effects of the Sonic Attack ability only last through the end of the character's turn in which the Sonic Attack took place. In other words, if it's a Geonosian Soldier's turn, and it attacks Aayla Secura with its Sonic Attack, Aayla cannot use Force points until the Geonosian Soldier's turn is over. Once the Geonosian Soldier's turn has ended, it is another character's turn, so Aayla is no longer prevented from spending Force points.

Typically, the only benefit of Sonic Attack is that the target cannot use something like Lightsaber Deflect to avoid the damage. However, if a character provokes an attack of opportunity on its own turn from an enemy with Sonic Attack, that character would be unable to spend Force points for the rest of its own turn. For example, on Aayla Secura's turn, if she moves three squares past a Geonosian Soldier (who makes an attack of opportunity against her) and misses Durge with an attack, she cannot spend a Force point to reroll her attack.

Q: Does Sonic Attack only prevent Force powers used against the character with this ability, or does it prevent any Force power use during that turn?

A: It applies to all Force Powers. The target can't use any for the rest of the turn against any target for any reason.

Speed

Q: Can a character with Speed 0 board a transport like the Troop Cart?

A: Not on its normal move on its turn. You must move at least 1 square to end a move and qualify to board.

Spit Poison

Q: Spit Poison is defined to do "Damage" on the card but "damage" in the glossary. If the card is correct does that mean I can stack Poison +10 Damage with Spit Poison for example?

A: No. The Glossary is correct. It's a typo on the card and should be a lower case "d" when determining other interactions.

Splash

Q: Can Bodyguard be used when a character takes damage from Splash 10?

A: No. An attack triggers this ability, but the damage comes from the ability, not the attack.

Q: The Junk Golem has Splash and Melee Attack. Does this really mean it can potentially damage itself every time it attacks?

A: Yes.

Spotter

Q: If two characters with Spotter 10 both aid a third character in combined fire, does the attacker get a total bonus of +20 to Damage? What if three or more characters with Spotter 10 all aid in combined fire? Can you get really big damage bonuses this way?

A: No. The glossary definition of stacking says that two or more instances of the same ability never stack with themselves. Regardless of the number of allies with Spotter 10 that aid in combined fire, the attacker would get only a +10 bonus to Damage. (The attacker would still get a +4 bonus to Attack for each ally who aids in combined fire, as usual.)

Q: If an Aqualish Spy (who has Spotter 10) and an Aerial Clone Trooper Captain (who has Spotter 20) both aid a third character in combined fire, does the attacker get a total bonus of +30 to Damage? After all, Spotter 10 and Spotter 20 are different abilities, so they bypass the stacking restriction.

A: No. The numerical part of an ability's name never matters for purposes of the stacking rule. In other words, Spotter 10 and Spotter 20 count as the same ability, so they don't stack with each other. The attacker would get a +20 bonus to Damage from the Aerial Clone Trooper Captain's Spotter 20 ability, because it is the higher bonus. (The attacker would still get a +4 bonus to Attack for each ally that aids in combined fire, as usual.)

Q: Can the Aerial Clone Trooper Captain get his own Spotter 20 bonus to Damage when he is the attacker and one or more allies provide a combined fire bonus to his attack?

A: No. A character's Spotter ability provides a bonus to Damage only when it combines fire with some other character's attack.

Q: With the Spotter ability, when it says "a target within 6 squares," does this refer to an enemy within 6 squares of the Spotter, an enemy within 6 squares of the attacker, or an enemy within 6 squares of both?

A: The enemy has to be within 6 squares of the Spotter character. As a rule of thumb, when a special ability refers to someone being in a particular range, assume it's referring to the range from the character with the special ability unless it specifically says otherwise.

Q: Can the Aqualish Spy's Spotter ability be used to add extra damage to a melee attacker such as Darth Maul? The card says "combines fire." I assume this means +10 Damage for those using blasters only, but others in my group disagree.

A: The Spotter ability applies only to combined fire, and characters with Melee Attack cannot use or benefit from combined fire. Thus, Darth Maul is on his own.

Stealth

Q: I'm totally lost on the Stealth ability and why you would use it. Can you please explain how it's used?

A: Normally, if a character has cover, it cannot be attacked unless it is the nearest enemy. However, a character with Stealth that is more than 6 squares away is never considered to be the "nearest enemy." In other words, even if it is the only character in line of sight, you wouldn't be able to attack it if it has cover and is more than 6 squares away.

Essentially, Stealth allows you to attack without being attacked in return -- a squad full of characters with Stealth could be very difficult to beat if they carefully find cover every round and always keep their distance. However, a character with Accurate Shot can still target an enemy with Stealth who is more than 6 squares away.

Strafe Attack

Q: I'm confused about how Strafe Attack and Accelerate interact for the Commando on Speeder Bike or the Scout Trooper on Speeder Bike. How far can those characters move while using Strafe Attack?

A: They can do any of the following things:

Make a normal attack and then move up to 6 squares (using Strafe Attack, if applicable).

Move up to 6 squares (using Strafe Attack, if applicable) and then make a normal attack.

Move up to 12 squares using Strafe Attack.

Move up to 24 squares without attacking or using Strafe Attack.

Q: When using Strafe Attack, does a character ignore low objects?

A: Yes. Attackers always ignore low objects in their own squares or in adjacent squares, and Strafe Attack is used against targets adjacent to the attacker just before entering the square.

Q: Would a Commando (or Scout Trooper) on Speeder Bike draw an attack of opportunity when it enters an enemy's square? My group's thinking is that it would, and we can't find anything in Strafe Attack that says otherwise.

A: The two Speeder Bike characters do not draw attacks of opportunity, but it has nothing to do with Strafe Attack. Both characters have Flight, which lets them ignore enemy characters, low objects, and pits while moving. Because they ignore enemy characters while moving, they do not provoke attacks of opportunity. (See the Flight entry in the glossary.)

Q: What would happen if your Speeder Bike (either kind) is moving 12 spaces, strafing as it goes, and then, when you enter the twelfth square, a Strafe Attack roll misses? You can't have two characters in the same space. Does the bike explode? Is it a free kill? Is the bike moved out of the way? What if there's no room for the bike to land anywhere else?

A: Technically, this shouldn't happen. Any character, even one with Flight, has to have a legal square to end in before it starts moving. In other words, your last bit of movement must be into an unoccupied square. Strafe just gives you the ability to attack everyone from your starting position to your ending (landing) spot.

Swarm

Q: On the various Ewok character cards (Wicket, Ewok Warrior, etc.) Swarm says it applies to allied Ewoks. But the glossary says it applies to characters with the same name as the character with Swarm. Which is correct?

A: Both. Swarm always applies to characters with the same name, and additionally applies to other characters listed on the card. So, Ewok Warrior could benefit from Swarm for each character named Ewok Warrior and also from any other character that meets the definition of "Ewok".

Tactics Broker

Q: Can Tactics Broker be turned off if a player doesn't want to remove a character from play?

A: No. A character must be removed from play each round.

Q: When a character is removed from play, and counts as defeated, what happens with abilities like Avoid Defeat, or Self Destruct?

A: The character is removed from play, so it cannot take advantage of any effect that would prevent it from being defeated, however, other effects that trigger when a character is defeated, like Self-Destruct, would still occur.

Q: How does Tactics Broker interact with Never Tell Me The Odds?

A: Tactic Broker has no effect. Characters are not removed, and the initiative roll is not modified.

Q: What happens if there are two characters with Tactic Broker in your squad?

A: Tactics Broker only takes effect once per round regardless of the number of characters in a squad with the ability.

Q: How does Tactics Broker interact with Recon or Anticipation?

A: Multiple rolls and rerolls still result in the selected final roll being considered a 1. Only in the case of a tie (that is, the player with Tactics Broker also rolling a 1) would the Tactics Broker ability be lost.

Tow Cable

Q: If R2-D2, Astromech Droid uses Tow Cable to move Mace Windu, does that count as Mace Windu's activation for the round?

A: No. When R2-D2 uses Tow Cable to move another character, that character doesn't implicitly get activated by the movement. In other words, a character moved by Tow Cable can still activate normally later in the round. For example, after being towed on R2's turn, Mace Windu could activate and use Triple Attack to make 3 attacks on his own turn. Additionally, R2-D2 is not prevented from using Tow Cable to move a character who has already activated that round, so Mace could activate and make some attacks, and then R2-D2 could activate and use Tow Cable to move Mace to a different position.

Q: If R2-D2, Astromech Droid uses Tow Cable, can it still use Override at the end of its turn, or does the fact that Tow Cable replaces his turn mean that he doesn't get to use any end-of-turn effects such as Override?

A: R2-D2 can still use Override at the end of a turn in which he uses Tow Cable. A character who uses a special ability or Force power that replaces its turn still takes a turn; it gets to do only the specified actions instead of the normal options for actions on a character's turn. End-of-turn effects still happen. Characters can still cause a door to open or close by ending their turns adjacent to or away from the door, and can still use abilities (such as Override) that are triggered at the end of their turn.

Q: When a character is being moved by the Tow Cable ability, does that character provoke attacks of opportunity?

A: No. Characters moved by Tow Cable gain Flight, and characters with Flight don't provoke attacks of opportunity while moving.

Q: Let's R2-D2, Astromech Droid hooks up with an adjacent character on his right side and then moves 12 spaces. Does the character who was towed 12 spaces have to finish its movement in the same relative position? Or can it be placed in any space adjacent to R2-D2, Astromech Droid?

A: A towed character does not have to end up in the same relative position to the character with Tow Cable. The towed character can end the movement in any square adjacent to the towing character, so long as it ends in a legal position and does not move more than 12 squares.

Twin Attack

Q: Does Twin Attack stack with Double Attack, giving four attacks, or two attacks against two different targets?

A: Yes.

Q: If Prince Xizor uses Pheromones to cancel the first attack, can the second still be made against him?

A: Yes.

Q: If a follower with Twin Attack is in the same squad with Mon Mothma, and is defeated, can it use Twin Attack on the free attack granted by Mon Mothma's commander effect?

A: Yes. But only the first attack gets the +10 Damage.

Q: If you combine fire with the first attack of a Twin Attack do you also get the +4 on the second attack?

A: No, but a different character could potentially combine fire on the second attack.

Q: If you defeat the target with the first attack, can you choose a different target for the second attack?

A: No, the second attack is lost.

Q: Can you use Twin Attack on an attack of opportunity, immediate attack granted by a commander like the Imperial Officer, or Extra Attack granted by a Gonk Droid or General Windu?

A: Yes.

Q: Can a character with Twin Attack and Flamethrower make two attacks with the Flamethrower?

A: Flamethrower is a special ability that deals direct damage; it is not an attack at all and cannot be used with Twin Attack.

Unique

Q: Is it legal for both my opponent and me to have a copy of the same Unique character in our squads? If I have Boba Fett in my squad, can my opponent also have Boba Fett in his squad?

A: Yes. Every player can have his or her own copy of a Unique character.

Q: If I have a copy of a Unique character in my squad and it is defeated, can I later use the Fringe Reserves, Separatist Reserves, Republic Reserves, or a similar ability to add the Unique character back into my squad?

A: No. If you already added a particular Unique character to your squad, either during squad construction or with an earlier use of Reserves, you cannot add that Unique character (or a character that counts as that Unique character) to your squad with a later use of Reserves.

Q: How does Betrayal interact with the Unique ability? Can Betrayal force a Unique character to join my squad if I already have a copy of that Unique character in my squad?

A: The Unique ability only applies when you are adding characters to your squad, either during squad construction or with an ability such as Fringe Reserves, Separatist Reinforcements, and so on. It does not prevent Betrayal from working if you already have a copy of that Unique character in your squad.

Q: Are the Republic Commandos supposed to be Unique? They have Delta Squad's names printed on the cards.

A: No. They can be used to represent Delta Squad specifically or a generic group of commandoes with comparable abilities.

Q: Can Lord Vader be in the same squad as Darth Vader?

A: No.

Q: By using the Jedi Crusader's Affinity, can Squint and Malak end up in the same squad?

A: Yes. In general, the designers try to prevent such situations within the standard faction-based squad building rules but various abilities and play formats can result in discrepancies.

Q: Can Leia Skywalker Jedi Knight be in a squad with Leia Organa Solo Jedi Knight?

A: No. The key word in determining this character's uniqueness is "Leia."

Q: Can Major Maximillian Veers be in a squad with General Veers?

A: No.

Q: Can General Skywalker be in a squad with Anakin Skywalker?

A: No.

Wheeled

Q: The Wheeled special ability allows a character such as Grievous' Wheel Bike or the Hailfire Droid to move 18 squares and attack. Can a character with the Wheeled ability just move 18 squares and not attack?

A: Yes. A character that uses the Wheeled ability can choose not to attack if you wish.

Q: Can a character use the Wheeled ability to attack first and then move 18 squares?

A: No. Since the Wheeled ability uses the word "then," the character must make the attack after the movement.

Q: Can a character use the Wheeled ability to move 18 squares, then move another 18 squares instead of attacking (for a total of 36 squares)?

A: No.

Ysalamiri

Q: Does Ysalamiri prevent a character's Force Renewal from working if that character is within 6 squares of someone with the Ysalamiri special ability?

A: No. Ysalamiri prevents a character within 6 squares from spending Force points, and grants it Force Immunity. A character that uses Force Renewal is not violating either of those, so Ysalamiri does not prevent Force Renewal from happening.

Q: When a character is in the area protected by the Ysalamiri ability, the rules say the character "cannot be targeted by Force powers." What exactly counts as targeting a character with a Force power for purposes of Ysalamiri? Can a character outside the area use Force Grip, Sith Lightning, or other Force powers that directly affect an enemy inside the area? Can a character outside the area use Blaster Barrage, Lightsaber Assault, Lightsaber Sweep, or Lightsaber Throw and attack an enemy (or enemies) inside the area? Can a character outside the area use the Damage bonus granted by Sith Rage or Lightsaber Precision against an enemy inside the area?

A: Ysalamiri prevents a Force power from affecting a character inside the area in the same way that Force Immunity prevents a Force power from affecting a character. See "Force Immunity" for more details.


Date: 2015-12-11; view: 542


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