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Destabilize Shields

Q: Does this ability suppress Energy Shield or Molecular Shielding?

A: Yes.

Q: What exactly does "suppress" mean in game terms? Does the character lose the ability?

A: No. The character retains the ability, but the ability may not be used.

Diplomat

Q: Diplomat is in effect if friendly or enemy characters have line of sight to a non-Diplomat?

A: If there is line of sight between the attacker and a non-Diplomat on an enemy (of the attacker) squad, then Diplomat is in effect and the character may not be targeted.

Disintegration

Q: If a character with Disintegration rolls a 20 but the target character reflects the prevented damage back through an ability like Molecular Shields, Energy Shield or Lightsaber Reflect is the attacker Disintegrated?

A: No. The attacker takes the prevented damage (which may be doubled if the target is not a droid) but these abilities only reflect damage so the Disintegration effect still affects the target character, defeating them in most cases. Note that in the unusual case of Molecular Shields on the huge character X-1 Viper Droid, the Disintegration would immediately be converted to +40 damage as described under Disintegration, and then that damage would be taken by the attacker with no additional effect on the Viper Droid.

Djem So Style

Q: Djem So Style says you have to declare an ability like Lightsaber Riposte before make the save. Does this mean I can't use Djem So Style if I decide to use Riposte?

A: No. It just means you can't wait to see whether or not you make the Djem So save before deciding to Riposte or not. You will still make the Djem So Style save later in the sequence regardless of your choice with Riposte.

Q: If I make the save for Djem So Style but don't want to attack for some reason like the character having Self-Destruct or Cortosis Gauntlet can I choose not to?

A: Yes. The attack is optional, similar to an attack of opportunity.

Doctrine of Fear

Q: Can a character with a low Attack value have their Attack actually be a negative number when they are near a character with Doctrine of Fear?

A: Yes.

Dominate

Q: Does a character with Dominate need to have line of sight to the target to use the ability?

A: Yes. The Dominate definition says it affects a "target living character," so that means it must follow the normal targeting rules. The only exception, specified at the end of the Dominate glossary entry, allows any ally in line of sight to be a legal target.

Q: If I try to Dominate an ally, is the ally required to roll the save, or can it choose to voluntarily fail the save?

A: The ally must roll the save.

Q: If a character is successfully dominated, can it take a turn later in the round? Or does Dominate make you unable to activate that character again during the same round?

A: The immediate turn granted by Dominate does not count as an activation, so it has no effect on that character's normal turn that round. The target character may be activated normally before or after the immediate turn granted by Dominate.



Q: If a character with Force Renewal (such as Yoda) is successfully dominated, does he get a Force point in that immediate turn?

A: No. See the Rounds, Phases, and Turns section of this article for more details.

Q: Can a character use special abilities or Force powers while under the influence of Dominate?

A: Yes. The only thing a Dominated character can't do is move. This includes using any special abilities or Force powers that provide movement.

Q: Does that mean I can't Dominate Darth Maul and then use his Rolling Cleave?

A: You could use Rolling Cleave, but you could only use it to get an attack, not to move 1 square. (The two components of Rolling Cleave are optional. See the Cleave and Rolling Cleave section of this article for more details.)

Q: Say I try to Dominate a character who has Force points. He fails his save, spends a Force point to reroll, and fails his second save. Can I use that character's Force points while he is dominated, or am I prevented from doing so because he already spent Force points this turn?

A: A dominated character can spend Force points while taking the immediate turn. Dominate grants a new turn to the affected character, so it can spend Force points normally on that turn.

Q: My opponent has Obi-Wan Kenobi, Jedi Master and Anakin Skywalker, Jedi Knight in his squad. Normally, Anakin has a +12 Attack, but thanks to Obi-Wan's commander effect, Anakin attacks at +16. If I Dominate Anakin and make him attack, does he attack at +12 or +16?

A: While a player controls a character via Dominate, the character is treated as part of that player's squad (and not part of his original squad). Therefore, the controlled character may benefit from his controller's commander effects, but not his original squad's commander effects. In the case you describe, Anakin attacks at +12 because he's not in the same squad as Obi-Wan Kenobi, Jedi Master, when he makes the attack.

Q: If I Dominate an opponent's Obi-Wan Kenobi, and he ends up being defeated as a result of his immediate attack (perhaps because his target's Self-Destruct ability did enough damage to defeat Obi-Wan, or his target used Lightsaber Riposte), who gets the benefit of Obi-Wan Kenobi's Force Spirit ability? Does his original owner get Force Spirit, or do I get Force Spirit since I controlled Obi-Wan at the time he was destroyed? What if some of my other characters have abilities that trigger when allies are defeated? Can I take advantage of those when Obi-Wan gets defeated?

A: The Dominate glossary definition says that when you Dominate a character, it acts as though it is on your squad for a whole turn. Since Obi-Wan is defeated while he's effectively part of your squad, you (the player who took control of Obi-Wan) gain the benefit of Force Spirit. The same is true for other similar abilities; while you control Obi-Wan, he's an ally of your squad, so you can take advantage of abilities that trigger when allies are defeated, and the player of his original squad cannot.

Q: Let's say my opponent's squad contains both Emperor Palpatine, Sith Lord and Anakin Skywalker, Sith Apprentice. I Dominate the Emperor and use him to attack Anakin. Anakin uses Lightsaber Riposte to attack the Emperor back and rolls a natural 1, which triggers Betrayal. Whose squad does Anakin end up in?

A: At the time Betrayal happens, Emperor Palpatine, Sith Lord is part of your squad (thanks to Dominate), so Anakin joins your squad. In fact, Anakin stays in your squad even though you controlled the Emperor for only a single turn. Of course, now that Anakin is in your squad, he might end up attacking the Emperor again, and if he rolls another natural 1, he'll go back to his original squad!

Q: If I use Dominate on Durge, does he regenerate on the immediate turn granted by Dominate? Does this allow Durge to regenerate twice in a round: once on his normal turn (assuming he doesn't move), and once on the immediate turn granted by Dominate?

A: Yes and yes. In order for the Regeneration ability to work, Durge must take a turn in which he does not move. Being dominated allows Durge to take an immediate (extra) turn, and he is prevented from moving on that turn, so he qualifies for his Regeneration ability. If Durge doesn't move on his normal turn in the round, he can regenerate then, too.

Double Attack

Q: The Destroyer Droid has the Double Attack ability. If the Destroyer Droid is within 6 squares of General Grievous or a Geonosian Overseer (both of whom grant the Double Attack ability to nearby Droid followers), does the Destroyer Droid get Double Attack twice, giving a total of three attacks if it doesn't move on its turn?

A: No. The stacking rule says that no character can benefit from two instances of the same ability. A character who has Double Attack from two or more different sources can make just one extra attack if it doesn't move on its turn.

Draw Fire

Q: How does Draw Fire interact with combined fire? Can the attacking player decide whether to combine fire and which characters aid in combined fire after seeing the result of the Draw Fire save?

A: The Draw Fire ability is declared and resolved prior to any combined fire decisions.

Q: What exactly can Draw Fire divert? It's pretty clear how it diverts normal attacks, but can it divert attacks of opportunity, too? What about things like Grenades, Blaster Barrage, Lightsaber Sweep, Kouhun Infestation, Force Lightning, etc? What about forcing an enemy to move differently?

A: Draw Fire can be used to divert any attack, special ability, or Force power that uses the legal target rules to determine who can be affected. (The legal target rules can be found in the Choosing Your Target section of the Attacks and Damage chapter of the rulebook.) Draw Fire can divert an attack, special ability, or Force power only if the character with Draw Fire is also a legal target for it.

For example, all normal attacks (by characters with or without Melee Attack) use the legal target rules, so they can be diverted with Draw Fire. Force Grip, Force Lightning, Kouhun Infestation, and Grenades use the legal target rules, so they can be diverted. Blaster Barrage uses the legal target rules, so the individual attacks of the Blaster Barrage can be diverted.

In contrast, Lightsaber Sweep does not use the legal target rules (you make an attack against every adjacent enemy), so the attacks of a Lightsaber Sweep cannot be diverted. Emperor Palpatine's Force Storm does not use the legal target rules (it affects every adjacent character), so it cannot be diverted. Attacks of opportunity do not use the legal target rules (they affect the moving character), so they cannot be diverted. An enemy's movement is not governed by the legal target rules, so Draw Fire can never force an enemy to move to C-3P0 (for example) instead of another character.

Q: Han Solo, Chewbacca, and C-3P0 are all adjacent to Darth Vader, Dark Jedi. If Darth Vader uses Lightsaber Sweep, can C-3P0 potentially draw all three attacks onto himself?

A: A character using Lightsaber Sweep does not choose the enemies to attack (he simply attacks every adjacent enemy), so Draw Fire cannot be used against it. The same is true for Force Storm. However, Draw Fire can certainly be used at any point (and multiple times) during a Double/Triple attack sequence.

Q: If Mara Jade uses Blaster Barrage to attack several legal targets, including C-3P0, can C-3P0 use Draw Fire to divert multiple attacks?

A: Yes. So long as C-3P0 is a legal target for the Blaster Barrage, he can potentially divert any and all attacks against targets within 6 squares of himself.

Q: Emperor Palpatine is 5 squares away from Luke Skywalker, Jedi Knight and declares the use of Force Lightning on Luke. C-3P0 is within 6 squares of Luke but he is more than 6 from the Emperor, and he wants to use Draw Fire. Does Emperor Palpatine's player need to roll a save to determine if C-3P0 will be the target? If so, and if he fails the save, does that mean the Emperor must spend the 2 Force Points for the attack and miss C-3PO because of the range difference?

A: No. Draw Fire says that the attacking character must be able to select C-3P0 as a target. In this case, the Emperor can't do so because C-3P0 is out of range. Thus, C-3P0 can't use Draw Fire in the scenario you describe.

Q: If I have multiple characters with Draw Fire, can I have another character try to Draw Fire if the attacker makes the first save, or "chain" the targeting from one character to another who is a legal target, but not within 6?

A: No. The attacker may only be forced to make one Draw Fire save per attack.

Droid Mark

Q: Can I use Wat Tambor's Droid Mark ability on any version of General Grievous, since they all count as a Droid?

A: Yes. All versions of General Grievous have the Cyborg ability, so he is considered to be both a Droid and a non-Droid. Thus, he can be chosen for Droid Mark.

Q: Wat Tambor gets to use Droid Mark when he activates. Does this mean he can use it when he activates to provide a combined fire bonus to some other character's attack?

A: No. A character who activates to provide a combined fire bonus to an ally's attack cannot do anything else on its turn.

Emplacement

Q: On a map with an odd number of squares, can a character with Emplacement set up in the middle row?

A: No. The character's space must be completely on the same half of the map that contains the player's setup area.

Q: Can a character with Emplacement set up across a door?

A: No. The door is closed and thus considered a wall during setup.

Q: Can a character with Emplacement set up in a scoring area and score points (when using tournament or scenario rules that allow for it)?

A: Yes.

Energy Shield

Q: On a failed save the attacker takes the damage, but what about additional effects like Paralysis, or Disintegration?

A: The original target takes them since they were still hit by the attack.

Q: If an enemy piece is next to my character with Energy Shield, does that mean my attacks could be reflected back at my characters?

A: No. Energy Shield only works when an enemy of the character with Energy Shield attacks this character or an adjacent character. An opponent could gain some extra protection in such a case in a 3 player game, but never from the characters allied with the Energy Shield character.

Eternal Hatred

Q: On a successful Eternal Hatred save, do you get Force points back too and does the character count as activated?

A: No. The only thing that changes is that hit points are restored. The character's position, activation state, Force points, and any effects on the character (like Cortosis Gauntlet) remain unchanged.

Execute Order 66

Q: Emperor Palpatine, Sith Lord's Execute Order 66 ability prevents characters with Order 66 from attacking him. Does Execute Order 66 also prevent characters from combining fire on some other character's attack against Emperor Palpatine, Sith Lord?

A: No. Execute Order 66 only prevents attacks. Providing a combined fire bonus against an enemy doesn't actually count as attacking that enemy.

Q: If my Clone Trooper wants to attack, but Emperor Palpatine, Sith Lord is his nearest enemy, and all other enemies have cover, can the Trooper attack the second-nearest enemy? In other words, since Emperor Palpatine, Sith Lord isn't a legal target for the Clone Trooper (thanks to the Execute Order 66 ability), does that allow the Clone Trooper to treat the second-nearest enemy as the nearest enemy?

A: No. The Execute Order 66 ability doesn't change how you determine the nearest enemy. The Clone Trooper in the example can't attack any enemy. He can't attack the nearest enemy (Emperor Palpatine, Sith Lord) because the Execute Order 66 ability precludes it, and he can't attack any farther enemies because they have cover. The Clone Trooper needs to either move before attacking so that he does have a legal target, or choose something else to do on his turn.

Final Shot

Q+: Does Final Shot work with Twin Attack if the character isn't defeated by the first attack for some reason?

A+: Yes.

Fire Control

Q: If you have 2 (or more) Battle Droid Officers in your squad, do the bonuses from Fire Control stack for a total of +8 (or more) on Attack?

A: No. The stacking rule says that no character can benefit from multiple instances of the same ability. Even if you have two or more Battle Droid Officers in your squad, non-Unique Droid allies get only a total of +4 Attack from Fire Control.

Q: Does a Battle Droid Officer's Fire Control ability grant it a +4 bonus on its own attacks?

A: No. Fire Control applies to all non-Unique Droid allies, and the Battle Droid Officer is not its own ally.

Flanking Support

Q: If a character gets hit by Flanking Support twice in a round, does it receive -8 Defense?

A: No. A character is either affected by Flanking Fire or not. It doesn't stack.

Flight

Q: Can a character with Flight and Mobile Attack make an attack from a pit square, or a square that contains another character?

A: No. A character using Mobile Attack must be in a legal space for ending movement when making a Mobile Attack even though this is not considered the end of this character's movement.

Force Immunity

Q: Exactly what sorts of Force powers does Force Immunity protect against? Can an enemy use the Damage bonus granted by Sith Rage or Lightsaber Precision against a character with Force Immunity? Can an enemy use an attack granted by Lightsaber Assault or Lightsaber Sweep against that character? If an enemy uses Force Leap to move through or past a that character's space, does the character with Force Immunity get to make an attack of opportunity?

A: Force Immunity protects against Force powers that affect the character with Force Immunity. Thus, it cannot be damaged by Force Lightning, Force Grip, Force Whirlwind, Force Burst, Shockwave, and so on. Those powers either deal damage directly or apply some other effect.

Force Immunity does not protect against Force powers that boost the attacker's statistics or abilities. Thus, when attacking a character with Force Immunity, the attacker can benefit from Lightsaber Precision, Sith Rage, Force Valor, and so on. Similarly, powers such as Blaster Barrage, Lightsaber Assault, Whirlwind Attack, Lightsaber Sweep and Lightsaber Throw allow the attacker to make extra attacks or make an attack when he would not otherwise be able to; such powers don't count as affecting the character with Force Immunity. Thus, a Force Immune character can be attacked by an enemy using one of those powers. Likewise, Force Leap, Master Speed, and Knight Speed affect the character who is moving, so Force Immunity doesn't eliminate any part of those abilities' benefits.

In short, if a Force power boosts a character's stats, allows it to make more attacks than normal, or enhances its movement, Force Immunity does not protect against the Force power. If a Force power deals damage to or applies a condition directly to one or more characters, Force Immunity protects against the Force power.

Q: Force Immunity says enemies can't spend Force points to "respond to" a that character's attacks and abilities. What exactly counts as "responding to" an attack or ability?

A: "Responding to" includes using a Force power to avoid the damage, rerolling a save that helps reduce or avoid damage, rerolling a save to prevent an effect, or using a Force power that triggers when hit. Thus, Lightsaber Block, Lightsaber Deflect, and so forth cannot be used against an enemy with Force Immunity. An enemy with Evade or Dark Armor cannot spend a Force point to reroll a failed save against a hit, nor can it cannot spend a Force point to reroll a failed save for Plaeryin Bol or Thud Bug. An enemy cannot use Lightsaber Riposte to attack the character who hit him. Abilities that trigger when a character is defeated are not considered responding to the character's attacks or abilities, so a defeated character could reroll an Avoid Defeat save, or use Eternal Hatred for example.


Date: 2015-12-11; view: 650


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