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Rounds, Phases, and Turns

Q: The glossary definitions of Pawn of the Dark Side and Dominate say that the immediate turn does "not count as an activation for the chosen character." What exactly does this mean?

A: A character can take the immediate turn granted by Pawn of the Dark Side and Dominate even if it has already activated earlier in the round. In addition, if the chosen character has not yet activated in the round, the immediate turn does not prevent it from activating normally later in the round. The immediate turn does not count against the normal limit of 2 activations per phase. Also, because this does not count as an activation, the chosen character does not benefit from any special abilities or Force powers (such as Force Renewal) that trigger on activation. Similarly, taking the immediate turn does not protect the chosen character from abilities such as Cunning Attack and Advantageous Attack, which work against characters who have not yet activated in the round. However, the immediate turn is still a turn, and the character can take advantage of things that happen at the end of its turn (such as Door Gimmick and certain commander effects) or abilities that apply on its turn (such as Regeneration).

Movement

Squeezing

Q: What exactly can a character squeeze past? In other words, what counts as an "obstacle" for purposes of the squeezing rule? Can a character squeeze to move through an area even if it does not need to?

A: A character can squeeze only between magenta lines and/or orange lines (walls and pits). It cannot squeeze between low objects, characters, and so on.

Q: Can a large character squeeze between two beveled wall corners directly opposite each other affecting the same corner, like in the pillars on the Teth Monastery map?

A: Yes. A large character can basically squeeze down to the same size as a medium sized character and since a medium character can pass through there, so can a large.

Attacks

Q: How do you tell the difference between ranged and melee attacks? Han Solo and Padmé Amidala have blasters, so does that mean they are making ranged attacks even against adjacent enemies, or are they considered to be making melee attacks in these situations? What about Aurra Sing, who has a blaster and a lightsaber? Is she considered to be making melee attacks when she uses her Lightsaber Sweep ability?

A: There is no such thing as a "ranged attack" in the skirmish game. (Neither the rulebook nor any of the stat cards ever refer to "ranged attacks.") The rules do make a differentiation between "melee attacks" and "nonmelee attacks." Melee attacks are attacks made by characters with the Melee Attack special ability. Nonmelee attacks are attacks made by characters without the Melee Attack special ability. It doesn't matter whether the character is adjacent to the target. If it doesn't have Melee Attack, the attack is a nonmelee attack. Specifically, since Han Solo and Padmé Amidala don't have the Melee Attack special ability, they make nonmelee attacks even when they attack adjacent enemies. Likewise, since Aurra Sing doesn't have the Melee Attack ability, all of her attacks (including her Lightsaber Sweep attacks) are considered to be nonmelee attacks.



Q: Various characters (including Mon Mothma and Captain Antilles) have commander effects that increase the damage dealt by their followers in certain situations. Would this allow a character who normally deals 0 damage to make attacks under the right circumstances? For example, if Captain Antilles is within 6 squares of an allied Polis Massa Medic, can that Medic attack Fringe enemies for 10 damage? Similarly, if Mon Mothma is within 6 squares of a Zabrak Fringer when it is defeated, can the Fringer make an immediate attack that deals 10 damage?

A: Yes.

Q: What exactly counts as an attack? Many defensive abilities say they work against "attacks." Does this mean they work against every sort of offensive ability?

A: An attack is rolling a d20, adding the character's Attack number (including modifiers), comparing to the target's Defense, and dealing damage equal to the attacker's Damage number (including modifiers). If an offensive ability isn't resolved that way, it doesn't count as an attack. Thus, many defensive abilities cannot protect against abilities such as Missiles, Grenades, Force Lightning, and so on because they're not attacks.

A character can attack an enemy as part of its turn or as an attack of opportunity. Some Force powers, special abilities, and commander effects also allow a character to make an attack or attacks, as noted in its description.

Range

Q: Is there a range limit to attacks? This isn't discussed in the rules.

A: There is no range limit for attacks. The only requirement is that you have line of sight to a legal target. However, some special abilities do have range limits. For example, Grenades has a range of 6 squares, and a character with Melee Attack can attack only adjacent opponents.

Q: Why isn't there a range limit or range modifier? Wouldn't that be more realistic than assuming that a blaster pistol and a blaster rifle have the same range?

A: Range limits and range modifiers were intentionally left out of the miniatures game to keep it quick to play and easy to learn. Having to count squares on every single attack slows things down quite a bit!

Extra Attacks

Q: Must a character with Double or Triple Attack make all its attacks against the same enemy?

A: No, a character can make its attacks against different enemies if you wish. Choose the target of each attack right before the attack is made.

Q: Double Attack allows a character to make an extra attack if it does not move on its turn. Could Obi-Wan Kenobi spend 1 Force point to use Lightsaber Sweep, then not move and therefore make an extra attack with his Double Attack ability? Could Darth Vader, Sith Lord do a similar thing with his Triple Attack ability?

A: No. Double Attack and Triple Attack can be used only if the character attacks normally on its turn. It can't use these special abilities on a turn when it uses some other ability that replaces attacks or replaces the turn.


Date: 2015-12-11; view: 620


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