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Purpose, organisation and materials

This exercise will take around 20 - 30 minutes.

Although children may want to play games for fun and enjoyment, we, as teachers, need different reasons. We need to think about which games to use, when to use them, how to bring them into the syllabus or coursebook and how different games will benefit children in different ways.

Importantly, the games we use must, in some way, be language dependent.

Read the Purpose, organisation and materials resource and investigate some popular classroom games.

Purpose, organisation and materials

Although children may want to play games for fun and enjoyment, we, as teachers, need different reasons. We need to think about which games to use, when to use them, how to bring them into the syllabus or coursebook and how different games will benefit children in different ways.

Importantly, the games we use must, in some way, be language dependent. That is, they must focus on the use of items of vocabulary or language structures.

For example, ‘Simon says’ uses a variety of language including the function of giving instructions, imperatives and, vocabulary of parts of the body. The leader of the game has to produce all these items orally and the players listen and respond with understanding.

As a result, if you use this in your young learner classroom, you could justify the game as consolidation of the language items or as listening practice.

Remember! The focus and purpose of the game should match what you want to teach.

There are many different kinds of games, and different points to consider in using them. These include those which are related to the overall purpose of the game; the different organisation and groupings required to play the game, the materials required, and finally the language items or skills practised.

 

The purpose of playing games

There are two main types of games:

Code-control games

These practise new language items and develop accuracy. The purpose is usually to score the most points and there is often a clear ‘winner.’

An example of this kind of game is ‘I went to market and bought.....’ The first child says one item, the next child continues ‘I went to market and bought a (first child's item) and a (any other item).’ The sequence continues, each player having to remember and repeat the whole list so far.

When a child makes a mistake, that player is out and the next player starts a new list. The winner is the last remaining player. These games can be quite drill-like but they have an added fun and competition element.


Date: 2015-12-11; view: 877


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