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CHAPTER TWENTY-THREE 8 page

 

Only those at the very rear of the crowd were able to see the danger and pull up in time to save themselves. Of the more than twenty cultists who had attacked him, only a handful were able to save themselves. They stood at a safe distance, hovering on the edge of the deadly field with weapons raised, uncertain how to proceed.

 

Bane ended their confusion by letting the field drop and drawing his lightsaber. His opponents were too slow and too few to challenge him, and their crude vibro-weapons couldn't even parry his glowing blade. Completely helpless against a superior foe, their mindless devotion to Andeddu still compelled them to attack the invader of the sacred temple. Bane cut them down like dogs.

 

No more cultists emerged from the hatches to attack him, but Bane could sense nearly a hundred more in the temple below him. The ones he had slain on the roof were the warriors, guardians sent up by the priests and attendants still huddled in the rooms and corridors of the pyramid.

 

The remaining enemies were potentially more dangerous: the priests of Andeddu had no doubt ascended to their positions because of their affinity for the Force. Their training was probably limited, and Bane knew no single one among them was powerful enough to stop him. Together, though, they might have the potential to overwhelm him. However, he didn't intend to give them time to organize so they could attempt to unite their strength.

 

Moving quickly, Bane strode over to the hatch. Sometime during the battle it had been closed, and he discovered it had been locked from the inside. Letting the Force flow through him, he clipped his lightsaber and crouched down to grip the handle with both hands. Bracing his massive shoulders, he wrenched the metal hatch open, yanking it off its hinges and tossing it aside.

 

He jumped down the steep staircase revealed below, landing in a sloping corridor that led deeper into Andeddu's stronghold. Igniting his lightsaber again, he moved with long, quick strides as he made his way unerringly through the labyrinthine halls, drawn by the power of Andeddu's Holocron calling to him from the lower chambers.

 

The interior architecture reminded him of the Sith Academy on Korriban: ancient stone walls, heavy wooden doors, and narrow halls dimly lit by torches sputtering in sconces along the wall. As he marched through the corridors, Bane sensed the occasional presence of one or two individuals on the other side of the doors he passed. Most simply cowered in their rooms, allowing him to continue on unhindered; they could sense his power, and they knew that interfering with his quest would only result in their pointless deaths. Every so often, however, a cultist whose devotion to Andeddu outweighed all sense of self-preservation would spring out to try to stop him.

 

Bane responded to each of these attacks with brutal efficiency. Some he sliced in two with a single swipe of his lightsaber; with others he used the Force to cleanly snap their necks, never even breaking stride. By the time he reached the central chamber of the stronghold, all pretense of resistance was gone. Anyone still left in the temple had retreated to the lowest chambers, fleeing his wrath.



 

Here at the heart of the pyramid Andeddu's followers had built a shrine to their Master. Glow lamps in each corner illuminated the room with their eerie green light. The walls were covered with murals depicting images of the God-King unleashing his power against the armies of those who opposed him, and a great stone sarcophagus lay in the center, its lid carved with a relief of the long-dead Sith Lord.

 

In the Valley of the Dark Lords on Korriban, Bane had searched the ancient burial sites of the Sith who had come before him. Each of these, however, had been empty. Over the centuries the Jedi had stripped away anything of value or dark side power from the world, secreting the treasures away in their Temple on Coruscant for safekeeping.

 

Here, however, Bane had found what had been lost on Korriban. The isolation that had allowed the Jedi to purge Andeddu from the galactic records had kept his resting place safe from their looting. The sarcophagus on Prakith had been undisturbed for centuries. Inside, the Dark Lord's most prized possession waited to be claimed by one worthy of its secrets.

 

Entering the room, Bane noticed the cloying smell of sickly-sweet incense in the air. As he approached the sarcophagus, he could feel the scent crawling over him like a fine mist, clinging to his clothes. Finding a grip on one corner of the sarcophagus's lid, he leaned in and shoved. Muscles straining, he used all his great strength to slide it out of the way, the sound of grinding stone echoing in the chamber as the heavy lid grudgingly succumbed to his efforts. Inside, Andeddu's mummified corpse lay on its back, hands clasped around a small crystal pyramid clutched against his chest. Reaching into the casket, Bane seized the pyramid and pulled. For a moment it felt as if the corpse inside was resisting him, its bony fingers refusing to relinquish their grip.

 

He pulled harder, wrenching the Holocron free from the hold of its dead creator. Then he turned and left the room.

 

On his way back to his ship, only a few of Andeddu's followers made any effort to stop him; those who did he brushed aside like gnats. He half expected to find a few dozen amassed on the roof against him in a last desperate stand, but except for his shuttle the roof was empty. Apparently wisdom and self-preservation had prevailed over their loyalty to Andeddu.

 

As it should be, Bane thought to himself. The leaders of the cult had realized a fundamental truth: the strong take what they want, and the weak can do nothing about it. They were not powerful enough to stop him from claiming Andeddu's Holocron, therefore they did not deserve it.

 

Bane climbed into his shuttle and prepared for liftoff. He couldn't help but think that if any of the cultists had been worthy, he would have left with more than just a Holocron: he would have taken a new apprentice, as well.

 

As it was, the search for Zannah's replacement would have to wait. He had what he'd come for. It would take many days to traverse the hyperspace routes leading out of the Deep Core, but Bane welcomed the journey. It would give him time to explore the Holocron in greater detail. And if all went as planned, by the time he arrived back home all of Andeddu's secrets would be his.

 

CHAPTER NINE

 

Paradise was anything but what it promised. The ironically named space station was located along a small hyperspace route branching off from the Corellian Trade Spine. Although technically under Republic jurisdiction, the quadrant was largely neglected by most major shipping corporations; it was known more for pirates and slavers than the transport of commercial goods. But, realizing that even criminals needed somewhere to spend their ill-gotten credits, a group of Muun investors had pooled their resources to create an orbital platform catering to a segment of Republic society shunned on more civilized worlds.

 

Lucia had been to Paradise more than enough times in her life. After her release from a Republic POW camp she had spent several years as a freelance bodyguard, and many of her clients had contracted her specifically to provide protection during their visits to the station. The jobs always paid well, but she only took them when there was nothing else available.

 

Though Paradise officially billed itself as a "full-service entertainment lounge," the reality of what transpired there was far more sordid than that innocuous term implied. Pleasure slaves, gambling, and illegal narcotics were available on hundreds of worlds and orbital platforms, most of them promoting themselves as hedonistic retreats for the rich and powerful-but generally law-abiding-citizens of the Republic. This was not the case with Paradise. The clientele here could best be described with a single word: scum.

 

Lucia's dislike of the station had been formed on her first visit, and each time she returned her opinion was further reinforced. As she made her way through the crowd at the Stolen Fortune-the largest of the six casinos on the station-she didn't see anything to change her mind.

 

Music was pumped in through overhead speakers, mingling with the general din rising up from the crowd. Humans, near-humans, and aliens all mingled freely, drinking, laughing, shouting, and tossing credits away on various games of chance. Pirates and slavers made up the bulk of the crowd, along with a few mercenaries, bounty hunters, and a handful of personal security personnel. Virtually everyone was armed. Pleasure slaves, both male and female, made the rounds offering drinks and other, more powerful indulgences for purchase. For the right price, anything could be bought on Paradise:even the pleasure slaves themselves.

 

The potential threat of sudden, lethal violence was an inevitable and generally accepted element of Paradise's culture. There were no security forces on board, and no official representative of Republic law had ever set foot on the station-not openly, at any rate. Autotargeting blasters mounted in the ceiling could be used as an extreme method of crowd control if anyone ever attacked the casino staff, but when it came to individual safety, patrons were expected to fend for themselves. Those able to afford the expense typically hired an entourage of bodyguards, but the average visitor had to rely on a prominently displayed blaster at the hip and the threat of retribution from friends to make others think twice about starting something.

 

Lucia didn't have any friends with her on this trip, but she had been here enough to know how to avoid trouble. She carried herself with an air of confidence, an unspoken challenge in the set of her shoulders and the tilt of her head that dissuaded others from approaching her. Besides, most of the conflicts started near the gaming tables, and Lucia wasn't here to gamble.

 

She was here because the princess had sent her to find the Iktotchi assassin known as the Huntress. The last time Lucia had come here she had also been looking for the Huntress, though that had been her decision, not Serra's.

 

At the time, Lucia hadn't known about the king's arrangement with the Jedi. She never suspected the assassin would kill Medd Tandar and set off a diplomatic incident. Yet even if she had, she would still have come for Serra's sake.

 

She had seen her mistress grieving for her husband. His death had torn a hole in the princess's heart, and after two months with no signs of improvement, Lucia couldn't bear to watch her friend suffer any longer without doing something.

 

The princess needed closure; she needed to see those responsible pay for their crimes. But though the king had sent his troops in search of Gelba and her followers, they had made no progress in tracking her down. And so Lucia had taken matters into her own hands.

 

Going behind the king's back to hire an assassin was a clear breach of Doan law and a direct violation of the oath she had taken when she was sworn into the Royal Guard. But this went beyond any oath or vow. Serra was her friend, and her friend had been wronged. She couldn't bring her husband back, but she could see that those responsible for his death were punished. That was what you did as a friend: you put the needs of each other above everything else. You were loyal to your own.

 

That was the reason Lucia had joined Kaan's armies in the New Sith Wars twenty years ago. She didn't care one way or the other about the dark side, or the Sith, or even destroying the Republic. She had been a young woman with no family or friends. No prospects. No future. When the Sith recruiter came to her world, he offered her something nobody else had: a chance to be part of something greater than herself; a chance to belong.

 

She had found that sense of belonging during her time as a sniper with the Gloom Walkers. The other members of the unit became like her family. She would have given her life to save anyone of them, and she knew they would have done the same. And if she couldn't save someone, she would do the next best thing and honor their memory by avenging their death.

 

That's what happened with Des. Although Lieutenant Ulabore was the official commander of the Gloom Walkers, everyone knew Sergeant Dessel was the real leader of the squad. A miner from Apatros, he had been a giant of a man: two meters tall and 120 kilograms of pure muscle, with an instinct for battle and a knack for keeping his fellow soldiers alive in impossible situations. Des had risked his own life to save the unit more times than Lucia could even remember.

 

Thinking back on what had happened to Des still filled her with anger. While stationed on Phaseera, the Gloom Walkers had been given orders to attack a heavily fortified Republic installation before sundown:a suicide mission that would have seen the entire unit get slaughtered. When Des suggested to the lieutenant that they wait until after nightfall, Ulabore had refused to listen. The kriffing coward would have sacrificed them all rather than tell his superiors that they were making a mistake.

 

Unwilling to march his friends into certain death, Des took charge of the situation. He knocked Ulabore out and took command of the unit, changing the plan so they would strike under cover of darkness. The mission turned out to be a complete success: the enemy forces were wiped out with minimal casualties, securing a major victory for the Sith war effort.

 

Des should have been hailed as a hero for his actions. Instead, Ulabore had him arrested and court-martialed for insubordination. Lucia could still remember the military police leading Des away in cuffs. She would have shot Ulabore right then and there if Des hadn't seen her slowly raising her weapon and shaken his head. He knew there was nothing anyone could do to save him; there were too many MPs around, all with weapons drawn. Anyone trying to help Des would be killed, and he would still end up getting court-martialed. Even as he was being led away to face certain execution, Des was still looking out for his friends.

 

Lucia never saw Des again; never heard what happened to him, although she could easily guess. Insubordination was a capital offense, and the Sith weren't known for leniency. But though she couldn't save him, she could still do something to repay him.

 

It took almost a month before she got the chance, but she wasn't about to forget. It came during a skirmish against Republic troops on Alaris Prime. The Gloom Walkers were on patrol when they stumbled into an ambush-something that never would have happened if Des had still been with them. But their sergeant had taught them well, and even without him the Gloom Walkers were still one of the best units in the Sith army. The encounter only lasted a few minutes before the Republic soldiers broke ranks and fled.

 

 

The intense, close-quarters fighting resulted in several casualties on both sides. Among them was Lieutenant Ulabore. His status was officially registered as killed in action, and nobody in the Gloom Walkers ever bothered to report that he had been shot in the back from point-blank range.

 

There were some who might consider her a bad person for what she had done, but Lucia never regretted her decision. To her, it was simple. Des was her friend. Ulabore was responsible for his death. It had been the same with Serra. The princess was her friend. Her husband was dead. Gelba was responsible. It was all about loyalty.

 

And so Lucia had made the trip to Paradise. A few discreet inquiries, along with significant sums of credits changing hands, led her to the Huntress. Two weeks later, Gelba was dead. Now Serra wanted her to hire the assassin again:though Lucia had no idea why.

 

Something had happened to Serra during their visit to the Jedi Temple on Coruscant. She had seen something upsetting, something she hadn't wanted to talk about. Lucia knew there were secrets in the princess's past, but she had always respected her right to privacy. After all, there were things in her own past she didn't want people poking their noses into, either.

 

Yet even though she had agreed to help, she was worried about her mistress. Serra was basically a kind and gentle person, but there was another side to her as well. She had nightmares, and sometimes she would go into dark depressions. Lucia suspected she had been scarred by some traumatic event in her childhood-a memory so intense, it had damaged her in a deep and fundamental way.

 

The sight of the Huntress seated at one of the viewing tables near the edge of the casino refocused her thoughts on the task at hand. The Stolen Fortune, like all the casinos on Paradise, overlooked the arena built at the center of the orbital platform. Through the large transparisteel windows patrons could watch combatants-typically beasts or slaves-fight to the death.

 

While it was common for bettors to wager on the outcome of each battle, Lucia realized that couldn't be the case with the Huntress. Iktotchi were rumored to have telepathic and precognitive powers, and as a result they were barred from gambling at virtually every casino in the galaxy. Lucia realized she had to be enjoying it purely for the brutality of the kill.

 

The Huntress was seated in the farthest corner, her back to one wall. She was dressed in the same black cloak she had worn during their previous encounter. Her heavy hood was thrown back to reveal the horns that curled down to her shoulders, framing her sharp features.

 

Lucia could only see her in profile, the black tattoos tracing down from her lips hidden by the angle and the shadows in the corner. From this perspective there was something striking about the red-skinned Iktotchi, a grace and elegance she had never noticed before.

 

She could have been beautiful, she thought with some surprise. But she chose to turn herself into a demon.

 

The Huntress glanced up as she approached, and Lucia froze-fixed in place by her piercing yellow eyes.

 

"I've been expecting you," the Iktotchi said, her voice barely audible over the music and crowd.

 

"Expecting me?" Lucia replied, too stunned to say anything else. Maybe she really could read minds and see the future.

 

"There was collateral damage during my mission on your world," the Huntress explained. "The Jedi. I expect your mistress was displeased."

 

Lucia shook her head. "That's not why I'm here."

 

"Good. Because I don't give refunds."

 

"I want to hire you again."

 

The Iktotchi tilted her head, considering for a second before nodding. Lucia took a seat at the table across from her. Out of the corner of her eye she could see into the arena, where two monstrosities covered in fur and blood tore at each other with claws, tusks, and teeth. One appeared to be an Endorian boarwolf; the other was some type of three-headed canine abomination.

 

"A terbeast," the Huntress explained, though whether she read Lucia's mind or simply the confusion on her face wasn't clear.

 

Lucia turned her head away in disgust.

 

"You have other rebels you want me to eliminate?" the assassin guessed.

 

"No." At least I don't think so. "My mistress wishes to meet with you in person. On a world called Ambria."

 

The assassin's eyes narrowed suspiciously. "Why Ambria?"

 

"I don't know," Lucia answered honestly. "She wouldn't tell me. She only said she wants to meet you there, alone. She is willing to pay triple your normal rate."

 

She slid a datapad across the table. "Here is the location."

 

Lucia was certain she would refuse. It sounded too much like a trap. But the Huntress simply sat back in her chair and didn't speak for a very long time. She almost seemed to slip into some type of trance.

 

Waiting patiently, Lucia did her best to ignore the bloody show playing out in the arena. She didn't approve of killing for sport or pleasure-it seemed pointless and cruel. Despite her refusal to watch, a roar from the tables along the viewing windows told her the match had ended; one of the animals must have dealt a fatal wound to the other. Instinctively, she turned her head to see the result and was greeted with the sight of the terbeast's three heads burrowing into the torn belly of the boarwolf in a race to feast on its organs.

 

She turned away quickly, struggling to control her rising gorge.

 

"Tell your mistress I accept her offer," the Huntress said, reaching out to seize the datapad with the thick, stubby fingers that were common to her species.

 

Their business done, the assassin turned her attention back to the arena, the hint of a smile playing across her painted lips as she watched.

 

Disgusted, Lucia stood up and gave a curt nod before turning to go, eager to leave the station as quickly as possible. The Huntress, seemingly enraptured by the gruesome spectacle below, didn't seem to notice her departure.

 

CHAPTER TEN

 

Zannah had never actually set foot on Nal Hutta before, but she knew the world well enough by reputation. While the ruling Hutt clans had entirely covered the surface of Nar Shaddaa, the nearby moon, with a sprawling cityscape, Nal Hutta remained largely undeveloped. The planet's predominant natural terrain of marshland had been poisoned by the pollution spewing unchecked from industrial centers scattered across the world, turning the surface into a cesspool of fetid swamps capable of supporting only mutated insect life. The capital city of Bilbousa huddled beneath a perpetual sky of greasy-gray smog punctuated only by dark clouds drizzling acid rain on the stained and pockmarked buildings below.

 

The physical ugliness of the world was mirrored by its moral corruption. Hutt space had never been a part of the Republic, and the laws of the Senate held no sway here. What few rules there were had been handed down by the powerful Hutt clans that controlled nearby Nar Shaddaa, making Nal Hutta a haven for smugglers, pirates, and slavers.

 

But protection from Republic law enforcement came with a price. The Hutts considered other species to be inferior, and all resident aliens on both Nar Shaddaa and Nal Hutta had to pay a hefty monthly fee to one of the ruling clans for the privilege of living under their protection. The exact price fluctuated wildly, depending on the rising and falling fortunes of the respective clan, and it wasn't unusual for it to double or even triple without warning. In such cases, those who were unwilling or unable to meet the new price tended to disappear, with all their possessions and assets being claimed by the sponsoring clan, in accordance with Hutt law.

 

The bias against other species would have made it difficult for Zannah to get the information she needed. The port authorities on Nal Hutta had a deeply ingrained mistrust of outsiders asking questions, and it was unlikely any amount of credits could have convinced them to overlook their prejudices to tell her anything useful. Fortunately for her, however, Bane's network of informants and agents included several high-ranking members of the Desilijic clan, one of the most prominent, and stable, Hutt factions. In the familiar guise of Allia Omek, Zannah was able to use these contacts-along with the ship registration stored in the late Pommat's datapad-to track down the silver-haired man she had followed here from Doan.

 

She'd learned his real name was Set Harth, and there was a persistent rumor that he had once been a Jedi. She'd also discovered that he was incredibly wealthy. And while nobody she spoke with seemed to know the exact source of his vast fortune, all agreed his gains were almost certainly ill gotten. On Nal Hutta, that was generally seen as something to be admired.

 

One other interesting fact had also surfaced during her investigations: Set Harth was a fixture on the thriving Nal Hutta social scene. Despite the fact the city was a grimy, greasy pit ruled over by the oppressive clans of Nar Shaddaa-or maybe because of it-the nonHutt residents of Bilbousa were prone to throwing lavish and extravagant parties, each one a celebration of hedonistic excess. Set Harth never failed to receive an invitation to these functions, and he was even known to host them several times a year.

 

By good fortune he was at one of these galas tonight, giving Zannah an opportunity to break into Set's mansion to try to gain a better understanding of the man who could possibly become her apprentice.

 

Her first impression was that, in many ways, his mansion resembled the estate Bane had set up on Ciutric IV: it was less a home than a temple of elegance and luxury in which no expense had been spared. A chandelier fashioned from Dalonian crystal dominated the entrance, reflecting the light from Zannah's glow stick with soft turquoise hues. The halls were lined with marble tiles, and several of the rooms Zannah inspected contained Wrodian carpets, each one woven over several generations by a succession of master artisans. The massive dining room could easily seat twenty guests at a table made from crimson greel wood. The desk in Set's study was even more extravagant; she recognized it as the work of the master crafts-beings of Alderaan, hand carved from rare kriin oak.

 

But the furniture paled when compared with the rare and expensive works of art that accentuated each room. Set had a penchant for bold, striking pieces, and Zannah was almost certain everyone was an original work. She recognized statues carved by Iood Kabbas, the renowned Duros sculptor, landscapes from Unna Lettu, Antar 4's most famous painter, and several portraits that bore the unmistakable style of Fen Teak, the brilliant Muun master.

 

Clearly, the owner was someone who preferred the finer things in life. Bane's estate on Ciutric was supposed to give the same impression to visitors-all the extravagant art and opulent furniture was part of a facade, key to maintaining the disguise of a successful galactic entrepreneur. In Set's case, however, she wasn't sure the lavish decor was an act. There was a vibrancy here. Things felt real. Alive. The more she looked around, the more Zannah began to believe that the Dark Jedi wasn't just playing a part: his home was a true reflection of his personality. Set obviously enjoyed spending his fortune on material goods; he craved the attention and envy it inspired in others.

 

The thought gave Zannah pause. Bane had taught her that wealth was only a means to a greater end. Credits were nothing but a tool; amassing a vast fortune was nothing but a necessary step on the path to true power. Materialism-an attachment to physical goods beyond their practical value-was a trap; a chain to ensnare the foolish with their own greed. Apparently Set had yet to learn this lesson.

 

That is why he needs a Master. He needs someone to teach him the truth about the dark side.

 

Continuing her tour, Zannah mounted a large spiral staircase leading up to the second floor. Running her hand absently across the fine finish of the railing on the balcony overlooking the sitting room below, she made her way to the rear of the mansion. There she came across Set's library. Hundreds of books lined the walls, but most were novels written purely for entertainment:works she wouldn't consider worthy of reading herself. One shelf did give her hope, however: a collection of technical manuals and guides authored by experts in more than two dozen widely varied fields. Assuming Set had actually read and studied them all, he was a man of broad knowledge and numerous talents.

 

At the back of the library was a nondescript door; beyond it, Zannah could sense the power of the dark side. It called out to her, like the vibrations of a churning engine thrumming through the floor. Approaching carefully, she felt the power grow. It wasn't coming from any person or creature; she knew the sensation of a living being attuned to the Force. This was different. It reminded her of the invisible pulses of energy she had felt emanating from the Force crystals she had used to construct her lightsaber.


Date: 2015-12-11; view: 695


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