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Lawrence Watt-Evans

 

 

CHAPTER ONE

 

 

The last caravan had departed ten days before, and the next was not expected for at least a fortnight. Skelleth's market lay still and almost empty in the watery sunlight of early spring. No merchants or farmers disturbed its silence, though a few loafers and strolling pedestrians were in sight. On the east side of the square, the door of the new Baron's house was closed, indicating that its occupants were not to be disturbed. Garth, one of only two overmen still in Skelleth, sat in the King's Inn, staring out the window at the lifeless market, with nothing to distract him from his own sour mood and gloomy thoughts.

No news had come down from the Northern Waste since the last snows had melted. That meant that Garth had received no word of his family, nor a report about his latest petition to the City Council of Ordunin, asking that his sentence of banishment from the Waste be revoked. He was still an exile from his homeland, stranded in Skelleth for lack of anywhere better to go.

From the overman's point of view, Skelleth was not a particularly pleasant place to dwell, but it did have certain advantages. First, it was on the border, the closest human habitation to his native city of Ordunin; therefore, his family could visit him more easily here than elsewhere, and his petitions and letters to the Council could be delivered more quickly.

Second, he was on good terms with the local rulers. Saram, Baron of Skelleth, before being elevated to his present position, had been the closest thing Garth had to a human friend. The Baroness Frima was the only other person who might possibly be considered for that title; Garth had brought her to Skelleth himself, after rescuing her from a sacrificial altar in her native city of Dûsarra. It was he who had introduced Frima to her husband.

Furthermore, the Treasurer and Minister of Trade was the former master trader, Galt of Ordunin, the only other overman still in Skelleth. Garth had brought him down from the Waste to aid in opening trade between Skelleth and Ordunin. That trade was flourishing now, despite the fact that Galt, like Garth, was under sentence of exile.

Third, although the local populace did not, in general, like or trust Garth, it had learned to accept his presence. The people of other human towns might not be so accommodating. Three centuries had passed since the Racial Wars between human and overman had dwindled away to nothing, but hatred, Garth knew, could linger long after its cause was forgotten.

Fourth, at least at the moment, Skelleth was at peace-and that was an increasingly rare distinction. Although the news from the lands to the south and east and west tended to be muddled and sometimes contradictory, Garth knew well that most of the world was at war. No one, including the Eramman barons themselves, seemed to have a clear idea which side any given baron was on in any given war; yet by all accounts, that uncertainty had not impeded the fighting one whit. The greater wars provided the excuse for settling old border squabbles or for simple raiding and looting. The civil war in Eramma, begun almost three years earlier when the Baron of Sland rebelled against the High King at Kholis and declared him to be a false king and foul usurper, had settled down into an apathetic lack of cooperation after Sland had been defeated in a long and messy battle. The war between Eramma and Orun, which had been launched by the opportunistic King of Orun in hopes of taking advantage of Eramma's seeming dissolution, appeared to have reached a bloody stalemate along a front somewhere to the southeast of Skelleth. Despite the justification of an ancient border dispute, the war was not popular in Orun and had created such discontent that there were now rumors of impending civil war in that land as well.



Vague reports came in of wars in the western realm of Nekutta, though no one seemed to know who was fighting whom, and no word at all reached Skelleth from Mara, Amag, Tadumuri, Yesh, or the other lands of the far south.

A possible fifth reason for Garth to stay was a result of the fact that Skelleth was peaceful and in a far happier state under Saram than it had ever been under his predecessor. With so many of the world's trade routes disrupted by war and insurrection, Skelleth's very worthlessness had helped to make it a center of commerce. No conqueror in his right mind would bother with so desolate a piece of land, so far from all the traditional caravan roads; that left Saram and his patchwork government free to pursue untraditional trade wholeheartedly and unhindered. The merchants of Skelleth, with their lord's active encouragement, dealt impartially with the men of Eramma, the overmen of the Northern Waste, and the mixed society of the Yprian Coast. With no assets but peace, a willingness to trade, and a manageable location, the town had grown prosperous for the first time in mortal memory.


Date: 2015-01-29; view: 716


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